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  1. #1

    Ending 4 "God will not let you take me." The mixed ending

    So, I fricken love this game and all three endings. Great FN work guys, thank you!!!
    Now, I have to agree with some others in that invalidating every effort we make in the game is less than great. I'm on my second playthrough and it has drained some of the fun out. I've spent the last week working on a fourth ending which addresses the problem. I've tried to maintain the overall tone. I'm Gonna jump to end quickly.

    Requirements:

    1. You need to start destroying bliss containers early on and other fighters will do the same independantly. After a while fields will get burned and containers destroyed.

    2. You need to find Joseph's bunker and take it over. Note: There should be a discussion before hand about Joseph's plan and an agreement that maybe we should be prepared as well. Note 2: Taking Joseph's bunker opens up comunication with the outside world.


    The ending cinematic:

    Your in the car just like the walk away ending on your way to arrest Joseph when you get a call, you've got maybe ten minutes before the end of the world. Whitehorse is driving as fast as he can.
    Hudson "Jesus its really happing!" more driving action.

    The Pilot guy, nervously "The son of a ***** was right!"

    Hudson, distressed and distracted "What!?"

    Voice Over followed by fade to black, Joseph's voice "God wont let you take me."

    Fade in, the church, Joseph is sitting silently, clutching a picture, hes been crying. The picture of his "family" lies shattered on the floor(smashed by him). He's lost everything, you hear the defeat and utter emptiness in his last words "Take me home". Outside the first nuke explodes in the distance. Joseph losens his grip and picture falls as the camera zooms in on the upside down image of a radient young woman (His dead wife). Close up of the picture and his hands and feet are still in frame as the blast waves hits and burns everything. Cut to black, Cue music "Only You" The creepy ambient version you hear it Jacob's region. Roll credits.
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  2. #2
    modmcsupersport's Avatar Member
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    You know the choice I would have rather have had since they decided to make Joseph right and be the "Chosen"? Well, it would be at the end of the game, you are given two options for going into the camp.
    First option is you can go save your friends and co-workers. As you leave the camp and start to head out to get Joseph, you see Nukes drop in the distance and Joseph disappearing down a bunker hatch and sealing it. He is safe, and you have to run for the bunker with Dutch....que driving scenes and crash at the end....You managed to save all your friends but a random one is trapped, so you rapidly work to free them, they get out and head to the bunker and crack a tree falls on you trapping you under a burning tree to die, but all your companions survive in Dutch's bunker....but so does Joseph.

    Second ending is you instead go first to kill/capture Joseph. You have a massive fight with the last of the Cult, killing all including Joseph...que death scene where he talks of going home to see his Wife and family, and Nukes go off in the distance, you are hurt and don't know where your allies are, everything is burning and as you look for them you find a hidden bunker, so you go into it, door closes and seals with radiation warnings going off.....You survive, but Joseph and all your friends and allies die....

    No those choices would mean something...what is important to you?? Does giving Joseph the chance to restart in the After-Nukes world matter?? Is your life and killing Joseph worth losing all your friends?? Those are choices that I think would have made a better story, if they HAD to have the Dues Ex Machina nukes.
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  3. #3
    Excellent point! You mentioned self sacrifice when you suggested the choice to risk your own life to save a friend. I really wanted to be able to do that the second time i was in Jacob's training room. I think they were trying to stay away from ideas of heroisum but I do feel like self sacrifice would be a natural counterpoint Jacob's trial. The story is inspired by what happened in Wacco Texas and how it was mishandled by the authorities.

    I dont think the bombs dropping was Deus Ex Machina as they did sprinkle in little hints throughout the story. Jacob magically abducting all your friends is though. I did'nt really care because both ending are #$@%ing awesome!!

    You mentioned player choice which is sadly lacking. I'd love to have more choice and still have essentially the same outcome, as crazy as that sounds. lol


    UBISOFT please read this: The endings are not the problem, they are perfect!!! (forget my ending 4 idea). The problem of all player actions being invalided by the endings is whats causing most of the story backlash.

    The easy fix: Preppers prep. impliment some progression of that where the player can help but its also happening independently of the player. Include some confirmation and appreciation from the people. Then it still ends the same but you know you made a difference that makes the dark endings bareable because your sacrifice, intended or not has some value.

    Admin please foward that part.

    A really fun, dark (in a beautiful setting for juxtaposition... genius)and thought provoking game!!! Great work!!!
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  4. #4
    modmcsupersport's Avatar Member
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    @Ranwolf73

    Oh, I disagree on both points that the Nukes weren't a Duex Ex Machina device(or the anti- version of them as DEM typically are used for happy endings) and I disagree that the endings were good.

    First, the story was sold as play it your way and your choices will still allow the story to progress. They billed it as an open world shooter where you can chose your path.....which in reference to the open world shooter part is correct, but the story part has zero choice available through the entire game. Literally NOTHING you do as it relates to the main story is chosen by you and is instead a total railroad or more appropriate a movie to be watched. Since this is a game, watching a movie while playing it isn't really what I want. Now you say but you do have choices...nope, you don't. 1) Early walk away....game over, you have to start again before you can actually play the game.(Nukes still destroy everything). 2) You can't change any story part of the main game, whether it is to NOT kill Eli for Jacob, or save Faith, or tell the doctor to give the Marshal the meds anyway, nope, nada, nothing can be changed...total railroad. 3) Well, you can choose to resist or walk away....um, actually no, the Walk Away ending is just a long game over screen, as if you choose it, you are put back to just before the decision is made and if you wish to continue into free play, you HAVE to choose Resist. 4) Resist ending has ZERO choice...you will eventually free your people, Joseph will be beaten, Nukes will drop, you WILL abandon your friends, you WILL take Joseph, you WILL crash, Joseph WILL carry you into the bunker, and YOU WILL get the creepy smile and you're mine speech....

    Now, what does the game say....don't fight back, let evil flourish or the world will end, and there is nothing you can do about it. NOT a good thing to preach in a story. The nukes are somewhat foreshadowed IF you ride in vehicles or linger around radios...I did since I spent a fair amount of time just exploring and having fun, but many didn't....and if you didn't listen to the radio, they came totally out of left field. Now in a Movie the endings would be fine, yeah, you have bad version of DEM, but it is tolerable, as you can make sure your audience knows it could be coming and unlike games, Movies are a set story and offer no illusion of choice. Games however are a different beast, as they offer(at least the better and newer ones) an illusion of choice. Now it is illusion of choice because you can't really do anything you want in the games as only the choices the programmer wants are there, but for the most part it is still most times YOUR choice on what you want to do, ESPECIALLY with open world style games. In FC5 however there is no choice, AND an outside "THEY" (who if you listen should be North Korea) launches a global nuclear strike...I say global because there is no way in heck Montana rates 3 nukes on anything less than a total overwhelming nuclear strike, where there are plenty left over to nuke just about everywhere to oblivion. So "THEY", a small country with barely any real nuclear ability, launches an overwhelming strike and wipes out everyone you just spent 20+ hours helping and you have zero choice, or in some cases foreknowledge that it is going to happen.

    So you have a GAME that is more of a movie because it has no choices but is instead a straight line story, that uses a Dues Ex Machina event to get the ending setup the writers want, preaching a set of values that goes against the teachings of history and good values(don't fight evil), and basically wipes out all progress of the main character at the end. It doesn't really preach anything remarkable in its story, and seems to try and shock or surprise you for the ending more than make you think.


    Heck, most people who really like the ending say they like it "because it wasn't a puppies and rainbows ending..." and to me that is faint praise. Honestly it doesn't really make you think anything deep with the ending other than Evil lost but won in the end...congrats the game is over. The sad thing, the endings I wrote above in a few minutes offer more choice, and would allow more internal debate about what is important than the crap the paid writers spent much longer(I assume) writing into the game.
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  5. #5
    First off, I never said there was choice. I was going to start another thread on player since theres alot to it.

    Now, deus ex machina by definition means... you know what it means. lol Its not deus ex machina if its foreshadowed.

    Foreshadowing: The bunker stashes, bunker\BOMB shelters. Preppers. The news on the radio. The nuke that goes off during Joseph's speech. General dialogue from npc's. The cult's Reaping and other preparation. All of this stuff and probably more sets up the ending. Very little in the game is random, most ties into establishes...

    I do think that advertisements failed to inform player expectations and how dark and deeep the tone is. I think alot of the problems stem from that. That short live action movie establishes the tone pretty well but i didn't see it untill a week later. Kind of a mistep to not hint that its very dark but dark doesnt sell as well.

    About the mmultple nukes that drop in montana... at first I was inclined to agree but then it occured to me that there are at least 3 decomissioned nuclear bases. Enemeis would target our ability to counter attack so its highly likely. Who's to say whether they would know which bases are still active.

    No ever mentions pychological horror but that is a big part of the game imo. The endings are classic horror twists.
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  6. #6
    modmcsupersport's Avatar Member
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    Definition of deus ex machina
    https://merriam-webster.com/dictiona...20ex%20machina


    a person or thing (as in fiction or drama) that appears or is introduced suddenly and unexpectedly and provides a contrived solution to an apparently insoluble difficulty

    I think we can agree that the nukes were sudden, and while the radio did foreshadow trouble, not everyone heard it, AND come on, it was meant to be a bit unexpected that BOOM the world was nuked. As far as the bunkers and stuff...it was all kinda tongue and cheek honestly, because look at some of the things you saw in them, and you know as well as I that 99% of those bunkers, other than maybe the Cults, wouldn't keep people alive and sane the length of time needed in a Nuke war. It was more a commentary on Americans and rural "Rednecks" than anything else. As far as using the Cult and reaping as justification......really, another the world is ending cult is justification to believe it actually IS?? So what day do YOU have marked as the last for Humans on Earth?? So, yeah, they were Duex Ex Machina, because they were a sudden "God Force", ie overpowering outside force, written into the story to override all issues with getting to the ending the writers wanted. Now whether you liked the ending or not, doesn't change the basic mechanic of the Nukes, it just changes whether have an issue with it being used.

    Now as far as the 3 Nukes goes...come on, do you really use THREE nukes on rural Montana to take out probable abandoned bases when you have much richer and more viable targets?? Nope, you save those bases and rural Montana for the, "Hey, EVERYTHING else in America is a glowing **** heap, what's left??" situation.

    Problem with it being a horror game, is IT ISN't SOLD AS HORROR.... I wouldn't have as many issues with the "horror" ending if they had sold the game that way, and I still don't feel it was good "horror game" ending, maybe it wold work as a movie, but not as a game. You missed the point I was making about the choices, you probably just skimmed the wall of text, but I didn't say you mentioned choices. I was making a point about the advertising and design of the game being set up as an open world shooter to allow choice and agency in the game, only to railroad a story down the players throats in which there is zero choice and THIS is part of what makes it a bad ending. If you were watching this as a movie, as I said above, it actually wouldn't be so bad, but as a game it is horrible.



    Honestly Ubisoft??You are going to **** out
    S
    L
    A
    G
    the dross or scoria of a metal
    https://www.merriam-webster.com/dictionary/****

    Is there a reason for this that I don't know, or some slang that would cause this, because (the dross or scoria of a metal) isn't to my mind a bad word, and is something that is a legitimate no offensive word.
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  7. #7
    A bullet to the head, an RPG to the chest or even a tractor shredder would all do just fine to end Joseph's terror and his pathetic life. End of story!
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