7 second invincibility on respawn is WAY too long
I'm all for helping with spawn camping but 7 seconds is doing more harm than good. In a 12 player game, most maps are going to be small and typically can be traversed in 7-12 seconds. Played a map yesterday where the enemy team was pushing into our base and they were invincible.
Also not everyone knows about the invincibility so the lobby was complaining about emptying a clip into someone in the middle of the map and having them not die. Then blaming it on lag or blaming the game itself or worse yet downvoting the map because of the bad experience.
Solution recommendations:
**Timer needs to be reduced to 4 secs
**Invincibility needs to disable automatically 1 second after player fires weapon (even if it is prior to 4 secs)
**visual hitmark indicator needs to notify shooting player of the invincibility so they don't blame the map or latency.
1 people found this helpful