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  1. #451
    Originally Posted by KunninPlanz Go to original post
    - Perhaps some kind of garage feature so we can have limited customisation on vehicles, such as swapping out the miniguns for 50 cals or LMG's (each with their own stats, with the LMG's being middle ground), maybe changing paint schemes too.

    - A large number of vehicles in-game appear to be missing the ability to ride as passenger in certain parts of the vehicle. For example, one of the Pickup truck types clearly has space for a person to sit in the back (like the armed Unidad buggy), but there is no option to sit in the back. We also cannot, but should be able to, lay prone as a passenger on the back of the flat-bed trucks.

    - The extra drone types from Fallen Ghosts need to be brought over to the main campaign, as the weapons were.

    - Wildlands currently lacks LMG's and shotguns in comparison to quantity of other weapon types. We need more.

    - Also, several weapons need to be correctly resized: the MP7 is too large; the stock on the M4 is too large; etc

    - And I'll say it again because it's of utmost importance: Bipods! :P
    This post is ancient as all hell but I'm just now seeing it after creeping through my history on here, and I full agree, bipods. After Future Soldier I LOVED how they made bipods function (same thing with how they handled sniping in Medal of Honor: Warfighter). Really wish more games would bring in good bipod mechanics.
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  2. #452
    Wild-Recon's Avatar Senior Member
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    Dec 2017
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    1,433
    I really love Ghost Recon Wildlands, but there is always room for improvement:

    1. Character customization. I really like character editor and ability to change how PC character and NPC squad looks like, but I would really liked if developers added few new haircuts (which are very few) and 1-2 new faces. Also, please, add ability to change weapons for your NPC squad in campaign - it would be very interesting to experiment with different weapons for whole squad. And it would be very interesting to get equipment/camouflage patterns from Russian/China/Europe/Africa. There was some quite interesting things developed, like this African pattern: http://camopedia.org/index.php?title=File:Benin2.jpg

    2. Please, fix the AK-74: add customizable options for triangle folding stock, GP-25, short and long barrels, larger magazine from RPK-74. You already have non customizable Unidad's RPK-74 in game, maybe you can make a customizable version of RPK-74? Also, based on SR-3M gun already in game you can add AS assault rifle and VSS sniper rifle which was base model for SR-3M.

    3. On equipment screen I really need filter to sort weapons which can be customized from those which isn't customizable. Now the list in quite long and filter by type (assault rifle, machinegun...) sometimes doesn't help.

    4. It is quite strange to see all vehicles equipped with a minigun. It would be better is some vehicles was equipped with M60/6P41 MGs (already in game), other vehicles with HMG like M2 and few remaining with automatic grenade launchers like Mk19/AGS-17.
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  3. #453
    While you dumpsters focus on cosmetics and other gambling BS, you still have yet to fix gamebreaking glitches that, big surprise, leak into ghost mode. It's been well over a year now, and they still exist.
    Here's the absolute ****ing of your game:

    1) enemy spawn glitch
    You may remember this from the patch notes:
    "Fixed an issue where there was a delay in spawning enemies when reaching an area too fast."

    As it turns out, this is not fixed. Whoever signed off on that bug ticket is a liar that's just trying to clear is desk.

    For those of you that don't know, this is where the total enemies at a location do not spawn correctly in their pathing areas, and instead they will spawn in a singular location. So if you kill an enemy in this location, they will keep spawning until all of the enemies that did not spawn correctly, have spawned. This can be anywhere from 1-4 units from my personal experience, but in high-tier ghost mode where it takes an enemy 0.2 seconds to spot & shoot you, yeah, it's a ****ing problem. Ever wondered why you cleared a small camp that clearly is engulfed by by the diameter of maxed spotting, but when you go pick up the item in there, suddenly there's a gunman right behind you? Yeah. Because he spawned in late because he couldn't spawn in initially. The game literally poops him out at random times. I've seen it anywhere from instantaneously after killing an enemy - after you're no longer engaged.

    2) game optimization
    I hear a lot of people say, oh yeah, it just takes a big rig to play this game. It doesn't. The anti-aliasing is terrible & this game could give an epileptic seizures just for turning the sharpness > 5%, and really? I sure do love watching all the grass turn into a rave. Then the entire client has to restart whenever you go back to the menu or change modes? This isn't optimization. This is pathetic ****ing programming and it's insanely lazy. Did you ever take a glance at the previous Tom Clancy titles? None of them did this. In fact, I don't think I've played a game that has to completely close & relaunch an entirely new client when returning to menu or switching game modes. I would love to see you nerds damage control & justify this. lmao

    3) Artificial Intelligence
    Intelligence is a stretch. The game is WILDLY inconsistent with enemies, squad, rebels. I'm sitting here in missions just trying to work out what the hell you people have programmed.
    What distance is required for "guns for hire" to join-the-fight instead of them just staring at you, giving your position away?
    There's ********ers in a wife beater that can see them from 200m out but nope, I phoned some blind-*** commies that just stand there half the time.
    Or you'll have that rogue SB gunman who is in the middle of max GFH & DIV and they all just look at him like he's a god. But nope, runs right into your location & shoots you. We're talking, walking right through near 30 rebels & squad to gun you down. Did anyone think to shoot him? Of course not! That would be immersion & proper gameplay.
    Here's the best part. AI will get stuck on the most random crap in the game. My recent Ghost Mode death, and the prompt of this rant, is because i was injured in a doorway on ground floor, but an entire army of commies & my squad were stuck on the backside of the building. The minimap shows this thick friendly-color line of NPCs that can't path around a building. The sad part is, you know that your AI is terrible and had to patch AI-squad to straight just teleport to you more often because they're getting stuck. That's not exactly helping at all. At least back then I would get injured knowing for a fact, "Welp this is it!" because relying on squad was too ridiculous.

    Ohh what else.
    >Squadsync shoots through walls, mountains, houses, cars, etc.
    >Weaver's bolt-action sniper rifle animates as a fully automatic weapon
    >horrendous bullet travel times
    >vehicles not spawning on roads right in front of you but instead, down the hill over a cliff

    I'm sure there's more. But after 388 hours of played time, I'm done. I can't in a right mind tell people, that this is a good well-polished game, that it's worth their time & money, and that it's anything close to realism or authentic.
    Hey buddy! Would you like to play yet another unpolished game from a """AAA""" developer that you have to pay for and then all new content is locked by gambling, pay wall, and synthetic scarcity?
    Sounds great! Where do I sign up, how can I help?!
    Well if you accept my refer-a-friend invitation, I can get a bonus of 1 crate which may yield an item that I already ****ing own! Because, GAMBLING
    yaaaaaaaaaaaaaaaaaaaay

    How is anyone supposed to take this game seriously as a PvE action shooter? You put in end-game content (thank you actually) and then never fix any underlying problem with the PvE mechanics. But because of that, the hardest content in the game is a crap-shoot. Are enemies going to start shooting me through walls even though I'm only hunted? Is the epic duel-uzi ********er gonna snipe me? Are my NPCs just not going to work at all? Are enemies going to send 3 cars & a helicopter after me even though I finished my engagement 2 minutes ago and the coast was clear?

    Literally the only reason I purchased this and still make transactions with Ubisoft is because you monopolized Tom Clancy titles. Ubisoft rammed a dragon ***** into the *** of the best IPs in gaming, then gave them AIDS.

    Did I mention locking content behind gambling? No?
    GAMBLING


    I have no comment on Ghost War as I do not play Ghost War.
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  4. #454
    ndzvillain's Avatar Banned
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    Aug 2018
    Posts
    6
    Hey FayGaggot, Ubisoft's a riot man. They're so far up their own asses when it comes to being left and pleasing leftist PC agendas they'd probably release the next game that actually bleeps out cusswords in-game. Funny name by the way.

    Oh and that dual Uzi wielding guy is Jason Bourne. That's why he can snipe you from that far away while sprinting down a mountain without both his guns jamming.

    The AI sync-shotting through mountains etc. is a feature some people greatly pride themselves in using. They actually upload videos about how super stealthy they are and how they can use their drone and sync-shot through an entire mission without ever entering the area or firing a shot, and how amazing of a skill that is. You gotta understand man, most of the playerbase of this game is thoroughly below-average egotistical gamers at best, who think that such a feature should actually be carried forward to sequels.
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  5. #455
    If we could be able to take the scopes off our snipers that would be amazing. I see several snipers already have iron sights on them and I want to use them! It will add more difficulty if you choose to play with a sniper with iron sights.

    Also, I know this would be a large thing to add, but if there was a game mode (like Ghost Mode) where it was just like the normal game but always on Extreme Difficulty and with no HUD/ Limited HUD (have player locations and markers but no minimap or alert icons). This would allow players who like to play more tactically a place to meet and do missions together without running into those that can't survive a firefight without the HTI, SR-25 Jungle, or any other 50cal sniper, and let skillful players join each other.
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  6. #456
    Ability to control each team member (Rainbow 6 style).

    Ability to bind any item to any key. (Quake III style). Includes drone types
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  7. #457
    Personally since we kind going laxed on the content and just want to pull cosmetics, I love to have the option to dress my character up as the founding father. Not sure if you seen the dollar art where Lincoln is rocking panoramic NVGs, or Washington with nods and MICH helmet. We got muskets and flintlock pistol, bayonet would be a funny animation idea. OR even let tact out the musket for extra lawls. But seriously, give us the founding fathers that we can tact out.
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  8. #458

    Sick of glitches!!!

    forget all the lovely things you can add and focus on making it more stable. You have a wonderful game. I love it so much that I spend numerous hours playing always on ghost mode. In short, Sick of glitches while playing in ghost mode!!! Sick of losing my hard earned achievements from stupid bs as i adv through the game. Sick of needing 100% luck on my side to beat a game that is otherwise beatable WITHOUT glitches.

    Last two playthroughs for example:

    1) lvl 30 1k+ kills etc, die from my chopper (out of combat) landing in 1 foot of water on a sandy beach. which garnered INSTA DEATH. Massive WTF! People dont die in choppers when they hit the water when there is little to no damage (generally speaking)

    2) lvl 25 800+ kills etc, die from entering a unidad chopper while at 4 marks and suddenly experiencing a wall glitch or something only to recieve a completely beyond my control perma death.. chopper not on fire or exploding, no rockets or other explosions occuring. Have video!

    3) For kicks I'd like to share that in the event you do fall through the "earth" if you quit to main menu before dying there is a chance you will not lose your game from perma death in ghost mode. I have done this once before and it worked (shockingly)


    4) UBISOFT : You can make graphically beautiful games and fun scenarios/objectives/missions/stories, but you need to focus your efforts on coding and AI.

    contact me if you want the video ubisoft.
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  9. #459
    Sniper & LMG Bipod under barrel attachment! Mac10 & Scorpion Suppressor! Smoke & Tear Gas Grenades! AT4 & RPG-7 rocket launchers!?
    AR-57, XM25, UMP-45, Glock 18, TMP, "MP5-SD" & MP5K
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  10. #460

    Here's some things.

    Custom radio: I actually get quite sick of listening to Hispanic music all the time in-game. Could we get a folder we could drop our own music files into and tune to those?

    More camouflage: More camo, such as Tiger Stripe, Rhodesian Brushstroke, SS-Leto/Partizan, Auscam, or allow us to upload our own patterns would be really nifty.

    Extra guns: I was kind of disappointed we don't have a H&K G3 assault rifle in-game. It'd be nice to have, and I'm sure there's plenty of other weapons missing as well we'd like to have. An MG3 would be amazing too. The rate of fire for that gun would be music to my ears.

    Modding: It's a long shot, and you guys wouldn't want to do it. However modding would absolutely amazing in this game. Community creations would prolong this games life and add in so many features it'd be endless. Seeing how it's mostly multiplayer based it'd be such a low chance.
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