key: GB= Guard break, SB= Shoulder bash.

Warden is in a weird spot. The reason he is weak is because you can opt out of should bash with a roll, but he is still devastating while out of stamina.
Here's some great idea's i think will fix warden.

I'm going to call my fix the rock, paper, scissors approach. This should be the motivation for warden.

1. Warden needs hyper armor on his heavy attacks, this will give him trading ability, make him feel stronger and give him more of a sense like he's actually wearing armor. The hyper armor will also play into the fix.

2. Allow heavy attacks to soft feinted into shoulder bash. This would be a good mixup.

3. The shoulder bash itself needs a few changes, it's too strong if you're forced to stay in the fight, and too weak because you can just roll away.

a. SB Speed. shoulder bash needs to be faster, it should catch people off guard and not be as fast as warlords headbutt, because it is high damage, but it should have a similar feel to it in the sense that it can catch you off guard and isn't easily react-able. 600ms is too slow. 500ms i think would be perfect, especially with the heavy soft feint into SB.
b. however, the shoulder bash into soft feint GB should go. that is what's making shoulder bash too strong when staying in the fight and not rolling out.

c. consider increasing the range of shoulder bash. the reason i say this is that you shouldn't be able to just opt out with a roll, and either the speed or range of the bash should still hit someone if they just try to roll without dodging first. Maybe this won't be a problem if the heavy option on heavy soft feint into SB will track the roll.

4. So the new shoulder bash mix-up should allow players to stay in the fight and not just roll out. but also still be viable and punishable. Dodge forward SB tracks the roll so they will want to stay in the fight, try and dodge the SB and punish with a GB. the counter to this move, instead of the soft feint GB, should be the charged bash, that has longer timing. Maybe that should be tweaked with, made faster etc to make that option more viable. Heavy soft feint into SB should catch them off guard, so maybe they will try and dodge to avoid both options, but you should be able to hard cancel the heavy into GB. Also if they try to just throw out a light to interrupt the hard cancel GB and SB options the hyper armor heavy option should trade with them.

Pretty sure I covered everything. The point is to make shoulder bash a viable opener you can't just opt out of all options, but it will be too strong if other changes aren't made as well. I hope this helps. I like warden, he is a cool character, but not very viable right now.

These changes should give wardens mixup kind of a rock paper scissors feel.