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  1. #1

    Hyperarmor rework

    I think that HA is too strong in it's current state, and it's quite inconsistent what will stop it and what will not. Some characters' hyperarmor is vulnerable to bashes, while other characters just tank it through (I think there are characters with both kinds). The hyperarmor is a good tool for bulky characters to tank through weaker attacks and continue the offensive, but it shouldn't resist everything.

    Solution:
    Make all hyperarmor in the game vulnerable to unblockable attacks. Any kind of unblockable should hit through the hyperarmor, ending the chain of the attacker- that way, the deflect followups would threaten the characters with HA too, because a berserker just shuts down the deflect mechanic completely. It would still beat most dodge attacks and the normal lights/heavies. The unblockable heavies shouldn't be tanked in the first place, I can't imagine anyone who can hit immediately after been hit by a lawbringer's unblockable. The bashes are the same, a character with full body weight/momentum crashes into the other, he/she shouldn't be unfazed (especially if it's a shinobi midair). I think this would help the game's balance.

    PS: The shugoki should get a full rework along with this change, but since it's (hopefully) already on the way, it shouldn't be a problem.
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  2. #2
    There are characters without unblockable attaks.
    Any deflect MUST stop the HA like a parry.
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  3. #3
    I agree, but every deflect has an unblockable followup, so they would do.
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