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  1. #1

    Warden's zone attack range

    *Sprint attack/zone attack


    Isn't it a bit too much? Not only does it hit further than all of his other attacks, it slides him forward toward the nearest enemy at inhuman speeds. I've been playing carousel of death and I'm sick and tired of seeing a warden fly in from off-screen to hit a zone attack when he was nowhere near a sword's length away from me.
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  2. #2
    Honestly all attacks in general just need less tracking. Nerf dodge distance across the board, and make it so there is no more ice skating or mid-air afterburner course correction.
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  3. #3
    Jazz117Volkov's Avatar Senior Member
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    It's making up for the gimped reach of the side lights.

    Seriously though, Warden's zone is rarely an issue on its own, and when it is, the circumstances surrounding your unfortunate encounter with it are more to blame than the move itself. In other words, you got out-played. And this happens; often the defender in For Honor has an ungodly advantage, but if the aggressor manages to intimidate you, you won't read the fight well and they'll slap you with something "unexpected". In actuality "lulzone" is a pretty standard response from players who get an upper hand, especially Orochi and Berserker.
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  4. #4
    Originally Posted by Jazz117Volkov Go to original post
    It's making up for the gimped reach of the side lights.

    Seriously though, Warden's zone is rarely an issue on its own, and when it is, the circumstances surrounding your unfortunate encounter with it are more to blame than the move itself. In other words, you got out-played. And this happens; often the defender in For Honor has an ungodly advantage, but if the aggressor manages to intimidate you, you won't read the fight well and they'll slap you with something "unexpected". In actuality "lulzone" is a pretty standard response from players who get an upper hand, especially Orochi and Berserker.
    In short, its my fault when a warden teleports onscreen with one of his side swipes, rather than staying in place like orochis zone?
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  5. #5
    Jazz117Volkov's Avatar Senior Member
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    Originally Posted by PepsiBeastin Go to original post
    In short, its my fault when a warden teleports onscreen with one of his side swipes, rather than staying in place like orochis zone?
    In short, yes.
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  6. #6
    Vakris_One's Avatar Senior Member
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    Originally Posted by PepsiBeastin Go to original post
    *Sprint attack/zone attack


    Isn't it a bit too much? Not only does it hit further than all of his other attacks, it slides him forward toward the nearest enemy at inhuman speeds. I've been playing carousel of death and I'm sick and tired of seeing a warden fly in from off-screen to hit a zone attack when he was nowhere near a sword's length away from me.
    It's more his sprint attack that can fly in from range rather than his zone. Warden's zone moves him forward around the same distance as PK's zone. His sprint attack is only really unexpected if you're not facing him or you just aren't used to its distance when you do face him. I've learned to anticipate it coming from Wardens who chase me and I get them almost every time with a parry.

    As a gank tool though, neither his zone nor his sprint attack are anywhere close to the oppression of Raider shoulder charge, Lawbringer choo choo train, Warlord bum's rush, Shugo's hug from behind, Gladiator's toe stab and zone, Highlander's caber toss from behind or Shinobi's ranged GB tomfoolery.

    P.S. Are you sure you don't want to sneak in some blame on Kensei for the Warden's sprint attack/zone?
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