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  1. #1

    HUD/Interface/UI Feedback/Suggestions

    It would be great to have the option to toggle every single hud element on/off including flashing bodies, icons and quest text (some little things still remain even with ALL the Interface options switched to OFF).

    It would be even better if this option could be integrated with an in-game toggle key/button to turn the HUD on and off.
    There is obviously enough keys on the keyboard to do this, but it could also be added to the controller by binding it to the R3/RS stick button - exactly the same way the 'Hunter Vision' could be toggled on/off in 'Far Cry Primal'.

    I mentioned before that there is already a mod on PC that provides this result, but this is obviously not available to those who play on consoles. Plus, myself and many other people would rather not have to download any 3rd part anti-cheat software just to have zero HUD elements.

    Thank you
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  2. #2
    UbiFrostX's Avatar Community Staff
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    Thank you for the feedback T0005036
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  3. #3
    Frag_Maniac's Avatar Banned
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    I'd like to know if anyone can tell me which one marks the mission objective in the world? I spent a while perusing through the multitude of HUD elements, turning them back on one at a time when the John dogfight bugged with the HUD all off. They can't even name these things well enough it seems.
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  4. #4
    MikeWeeks's Avatar Senior Member
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    Originally Posted by Frag_Maniac Go to original post
    I'd like to know if anyone can tell me which one marks the mission objective in the world? I spent a while perusing through the multitude of HUD elements, turning them back on one at a time when the John dogfight bugged with the HUD all off. They can't even name these things well enough it seems.
    I may have to go thru the same exercise given the lack of clarity of what the options actually enable/disable.
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  5. #5
    Please. I think this is a more or less complete list of HUD elements that can't be disabled:

    .Grapple points
    .Flashing loot
    .Mission text at upper left (I haven't experienced this in a while, might have been changed)
    .Ring that shows people who are downed and bleeding out
    .Bomb indicators for explosives dropped by planes
    .Control reminders in binoculars

    However, we should be able to see world icons marked with a waypoint, which we currently can't.

    In addition, it would be nice to have an option to disable sounds like the one made when an enemy is marked (which is redundant when highlighting is disabled).
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  6. #6
    OurJud's Avatar Senior Member
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    Originally Posted by Gosbot27 Go to original post
    .Mission text at upper left (I haven't experienced this in a while, might have been changed)
    I suspect the last patch may have addressed these. When you begin an attack on an outpost a notification would pop up in top left of screen saying 'Liberate nearby outpost'. I can't get that to happen to any more.

    All the others are still present, though. The grapple point indicator is a really pointless one in my opinion. I mean they went to all the trouble of creating in-world indicators like discarded ropes to show us where grapple points are, so we really don't need those horrible white markers.
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  7. #7
    Frag_Maniac's Avatar Banned
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    Originally Posted by Gosbot27 Go to original post
    However, we should be able to see world icons marked with a waypoint, which we currently can't.
    I had assumed there was a toggle in the Interface menu specifically for that, but I'm not really sure if there is. All I know is if you have all HUD elements off, it disappears, and toggling the Objective Reminder in the upper left corner of the screen back on doesn't re-enable it. It should be cut and dried, but they named them horribly. All they had to do is call one of them objective marker.
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  8. #8
    World icons includes objective markers, it is a very broad option. The only world icon I want to see is the waypoint I set, but when world icons is set to off it turns waypoints placed on map icons invisible.
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  9. #9
    Frag_Maniac's Avatar Banned
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    In my experience you can see set waypoints, just not until you're close to them, and only if they're placed on map icons.

    And yeah I know you meant world icons plural, I'm just saying they should have had an option to turn on only tracked objective markers. For instance the mission where you first fly Nick's plane involves some objectives that can be hard to find unless they're marked. There are other missions with the same problem.
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  10. #10
    I agree that tracked objective markers and other world markers should be separated. I think an even better option would be a toggle HUD key/button in order to take a quick glance at objectives markers when you need them.
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