Originally Posted by D3dicatedSrv3rz Go to original post
Im almost certain his offensive stance feints are not meant to be consistently countered outside of reverting him back to defensive stance by landing an attack. Perhaps my skill is lacking in this department. I grow tired of playing the guessing game against good HL's especially the ones who feint the unblockable into a kick into a toss. I am genuinely curious how u fair against the HL bot in training mode with the Offensive form mix up preset because i havent a hope of successfully dodging him. Its just as bad (for me) as trying to parry Orochi's new storm rush
Originally Posted by SpaceJim12 Go to original post
But the window you can dodge kick lie between his kick start animation and moment when he change it with hand. So if you wait, you deffenetly loose moment to dodge kick. It's rediculouse, cause you should choose between "eat kick/dodge hand" or "dodge kick/eat hand". So it's a luck moment. You wait and hope for Toss, or dodge and hope for kick. I don't this this type of moves should be in a game.

Btw it's obvious advantage for assassins and Kensei, who can just dodge attack and stop Toss with no worries.
To answer both, yes the characters with good dodge attacks can completely ignore this mixup but that's how it is with this rock, paper, scissors style of matchups. The Highlander has a very difficult time against them as a result.

How do you avoid the kick/toss mixup in the first place? You stuff him out of his offensive stance with a light. The thing about this move is that Highlander can't whip it out it from neutral, he needs to go into OF stance to access it. If you have a 500ms light attack you can stuff him out of his mixup on reaction to the kick or even the unblockable. You then force the Highlander to back off and go into OF stance safely away from you and then approach you, which makes it easier for you to poke him out of his OF stance because you have more time to do so. At that point you just gotta be aware of the dodge master Highlanders and use your heavy feint into light to mess their dodging up.

The only time the kick/toss mixup becomes truly oppressive is when it is used as a follow up from a parry or guard crush punish and when you are out of stamina, in which case you better hope the Highlander gets cocky and becomes predictable by always going for the kick into grab. Best tip is to never go OOS against a Highlander.