1. #1

    enforcer jimmy bug

    enforcer jimmy should block the special? it doesn' t work my opponent used it twice
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  2. #2
    He stops you from building up more charge, but if the card is already charged up when they enter his debuf aura, they can still activate their ability. Is that what happened?
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  3. #3
    yep so jimmy work fine and for the common bug the special was activated two time and i loose the game
    **** ****
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  4. #4
    Can you try that again? Sorry but I'm not able to understand you. Was your opponent's unit fully charged (or very close to it) before it entered Jimmy's aura? If so, it's not a bug at all since he doesn't prevent activation, only charging. If not, then you're right it could be an issue.
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  5. #5
    I am able to confirm and clarify. Not just with enforcer jimmy but with hercules clyde too whenever an enemy is in his aura/hit with ability, even when their ability is being charged, their unit is still able to use their ability. I am pretty salty about this since it has happened multiple times to me where I try to shut down a stan of many moons or mecha timmy or even a sherrif cartman by having them in jimmy’s aura/ hit by clyde and they are still able to get their abilities off. This needs to be fixed otherwise there’s no reason to run these two cards for their effects. Again I’m pretty salty about this...sorry if this came off as a rant.
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