The amount of issues is out of hand and I think a bug patch should happen.
Not talking about the lag and disconnects since U1.8 and during the GEs.
The Division feels like it breaks a little more every time I play.
-
The Grenade Invisible Stagger/Damage Bug.
Kill this bug asap. It's been in the game since U1.6.1 which a long time ago.
NPCs blind-firing through cover with 100% accuracy.
Me and a friend were blind-fired by 2 LMB grenadiers at 100m with higher accuracy than us sniping (I think they use SMGs) and yes they did enough damage to keep us pinned; we measured with the grenade distance display.
Agent Sticky bombs flying through cover and landing at your feet.
Defeats the point of using cover. When you get hit by one it feels the game just cheated you out of spite.
The Seekers mines getting stuck on nothing.
Straight up unfair, especially for people who rely on seekermines to clear content.
And there even isn't a way to cancel the cluster seeker if it gets stuck.
Skills not being placed near objects and walls.
You think you placed a skill and you didn't which can cause you to die; makes you feel cheated by the game.
I know the UI element flashes red if it fails to go down, but none is looking their in a fight.
If you drop the skill, it should always drop.
-
These are really frustrating to experience and are common occurrences.
Please fix them; don't leave them because TD2 is coming.
Would agreed on your points - I have just recently been playing around with seekers properly and it's as annoying as f*k when they get stuck and you have to wait for them to dissipate or whatever it is they do THEN wait for the re-timer. Don't even get me started on the nade stagger thing......and yeah the blindfire and shooting on the move from any legendary NPC is godlike lol
How long have we had some of these bugs?
We've had support station problems since day one. You think they're going to fix them when TD2 is just around the corner?
I'm starting to think it's a deliberate ploy to make us give up on TD1, just in time to buy TD2.
They'll be in crunch time for TD2, nobody is going to fix anything unless they do it by accident. The only things that are guaranteed to work in this game are micro-transactions. If something goes wrong, they immediately put people on it. If they worked like that for bugs, there'd be no major one's left by now.
Instead of learning from their mistakes the devs just plough forwards and hope for the best. They don't seem to have any ability to see past the end of their noses.
Everyone knew the servers would be overloaded for the GEs and we warned them about it. They still removed servers for the last two GEs and did updates during the GEs as well. What were they expecting to happen?
The number of bugs added by patches is larger than the number of bugs fixed by patches.
I can only assume that the devs use RNG to decide what gets fixed. It appears to be working as well for them as it does for us :P
My guess is that your list will be longer with the next update and not shorter like it should be![]()
They could use Div1 as a testbed for new mechanics.Originally Posted by electricbil2009 Go to original post
TD1 IS a testbed. They've already said that the bugs in TD1 could only be fixed by writing TD2.Originally Posted by psycomad81 Go to original post
We're basically playing a beta. TD2 had better review well or I'm not buying it![]()
I have a ton more. I was just putting forward the bugs that make me quit when encountering them.Originally Posted by electricbil2009 Go to original post
If I did a real "bugs I want fixed' list, it'd be significantly longer :P
Have to say some of these issues like the support station overlapping and grenade stagger are the difference for me between TD2 being a must buy and going hmm maybe... they will have to knock it out the park as things stand for me to rush out and buy the game on release.Originally Posted by electricbil2009 Go to original post