UBI, if you can't fix the respawn at home issue for this map, please delete this awful map.
Even when it works...too much friggin running. And that's when it's working. Now we have to run the double marathon to get back to the shooting part.
Please delete this map from the Last Stand caroussel till it's fixed? Or better yet, keep it away.
That is because they don't know how to make these type of games. Domination style map and you have to run for almost a minute to get to an objective.Originally Posted by meathead_79 Go to original post
Almost 80% of the original DZ was a unbalanced mess.
I don't mind that one map has you run around. However, of all the maps where forward spawns are a must to make it bearable, this happens.Originally Posted by gt2k Go to original post
Not sure if you played Future Soldier, but the Khyber Stroke maps (without forward spawn options) were horrible. It literally took you 3 minutes to run from spawn.
Edit: Actually, i think it may have been Arctic Strike maps, not Khyber Strike
It's too bad we can't choose which maps to play. It seems most, if not all games with PvP, force you to play all the maps. I know, it's probably bnecause some maps would hardly get played, but i thought it was about OUR fun.
Way, way back when i played Socom 2 on the Playstation, people could actually choose which maps to play. My favorite was the map Fish Hook, by far. It was also possible to see the pings of players in the lobby while waiting for a game. People with red pings would get kicked.
Ah, the good old days.