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  1. #1
    Farcryisdead's Avatar
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    DapperHayden is a LIAR AND CANT BE TRUSTED
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    support has ended for mappers

    Now that ubisoft has removed the option to play our maps in a public match, imo ubisoft are abandoning support for arcade as fast as they can. the final dlc asset drop is september, so we have june,july,august,september drops then it's done. the dlc is being rushed out the door faster than intended imo. check ubi farcrygame twitter for dlc timeline. i maybe wrong on this, but it feels like ubi are wrapping things up. i think featured list support will end in a month or two, then they will just let the arcade run on top rated maps. what do you think?
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  2. #2
    Brimtown's Avatar Senior Member
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    Originally Posted by AW LOST SOLDIER Go to original post
    Now that ubisoft has removed the option to play our maps in a public match, imo ubisoft are abandoning support for arcade as fast as they can. the final dlc asset drop is september, so we have june,july,august,september drops then it's done. the dlc is being rushed out the door faster than intended imo. check ubi farcrygame twitter for dlc timeline. i maybe wrong on this, but it feels like ubi are wrapping things up. i think featured list support will end in a month or two, then they will just let the arcade run on top rated maps. what do you think?
    But how do you get new top rated maps, if you can't host your own map for others to play and rate?

    I guess we're going to be stuck playing only new Ubisoft created maps from now on, and whatever user-created maps made it through before they closed the door
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  3. #3
    I think they are not only wiping their hands of PVP but FC5 in general. Never seen a game **** out all of its planned support for a game in such a small window. They got their money and they are out. In 6 months Ubi will pretend FC5 never happened.
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  4. #4
    In their defence, how much of Fc5's pop is going to stick around once blops4 and bfv roll out?

    The appeal of FC5 was almost entirely in the campaign. PvP MP is a tacked on diversion and the arcade editor itself was utterly underrepresented by Ubisoft from the getgo.
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  5. #5
    Originally Posted by Brimtown Go to original post
    I guess we're going to be stuck playing only new Ubisoft created maps from now on, and whatever user-created maps made it through before they closed the door
    So Ubisoft basicly didn't have to pay anyone to work on DLC, and used the community to make the maps for free.

    Picked what They liked , and then shut the door .
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  6. #6
    theneverdead4's Avatar Banned
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    @player3069 you find it ironically funny that 343 is still releasing patches and updates for halo mcc and halo5 and have delivered a somewhat solid mp experience by listening to feedback the way it should be listened too. yet Ubisoft with all the money to finance their products cannot ever seem to get it right these days
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  7. #7
    theneverdead4's Avatar Banned
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    Also even EAs devs are throwing us hints of what is going on in their battlefront support forums.. at least they are trying to let us know that the company doesn't give a crap anymore...
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  8. #8
    Originally Posted by theneverdead4 Go to original post
    @player3069 yet Ubisoft with all the money to finance their products cannot ever seem to get it right these days
    Did you forget that R6: Siege and The Division existed? They listened to those two communities and they're doing just fine, and are still very much supported.
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  9. #9
    Brimtown's Avatar Senior Member
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    Originally Posted by framperton Go to original post
    Did you forget that R6: Siege and The Division existed? They listened to those two communities and they're doing just fine, and are still very much supported.
    The Tom Clancy games (Rainbow Six, Ghost Recon, Splinter Cell, and now The Division) are the bread & butter for Ubisoft. Those games have always had a very strong multiplayer component.

    Far Cry started off as a Crytek title that was published by Ubisoft. Ubisoft purchased the franchise outright, and FC2 was the first title that Ubisoft actually created in the series. FC2 was fairly strong, and that community lasted for several years (you can still find people playing it now). But I don't think anyone can deny that the franchise has been in decline ever since Far Cry 2. There's a very good reason why everyone keeps talking about the FC2 lobby system. That was essentially the gold standard for the series, the one that gave mapmakers the most freedom for hosting their own maps.
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  10. #10
    I understand, and I agree. I was correcting the other guy who thought it was ironic that Ubisoft "couldn't ever get it right these days". R6 and the division are two recent and successful examples of Ubisoft "getting it right". I don't think it's fair to out right dismiss them when it's clear that they've got something going for them.
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