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View Poll Results: Should ubi fix the Deathball Meta?

Voters
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  • Yes 100% this is an issue!

    6 100.00%
  • NO 4v4 is fine!

    0 0%
  1. #11
    Originally Posted by Vakris_One Go to original post
    I do like the idea of choosing to spawn on a point that your team has captured and is not being contested at that time. It gives a strategic purpose to capturing points and puts the objective above getting kills in this supposedly objective based game mode. I concurr with Candle that 1vX isn't the problem rather it is the lack of strategy and objective based gameplay.
    I also like this idea, and agree with you and candle.... I can handle being outnumbered, its the fact that the only viable strategy is deathball..... Objectives mean nothing

    Originally Posted by Vakris_One Go to original post
    The more incentives they give people to play the objectives the better for the quality of the Dominion experience. Capturing points should mean something more than just have 1 extra renown per second. Just look at Tribute and why gank squads aren't an issue there. That's because the objectives matter more than just getting singular kills from running around and ganking opponents. Killing someone in tribute doesn't give you a source of renown, capturing and deploying the flags does - THAT'S how you make an objective based mode!
    Tru, I used to hate Tribute but soon realized its the superior 4v4 game mode because its not a glorified skirmish disguised as an objective game mode.
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  2. #12
    UbiJurassic's Avatar Community Manager
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    Originally Posted by DrinkinMehStella Go to original post
    I noticed how ubi swiftly brushed these discussions under the carpet and started to ignore this issue. The last Warriors den I don't recall any chat about fixing the death ball meta.
    A few weeks ago, we made sure to make dedicated feedback threads regarding deathball meta and ganking, and all those comments were promptly forwarded before the thread was unpinned. I definitely wouldn't say we're looking to sweep the problem under the rug, but rather we don't have any news about it to share at this time. Damien did mention during today's stream that the team is taking a look at Revenge adjustments, which is something the community was vocal about when talking about deathball/ganking. There's no new changes to announce at this time about it or how we'll looking to change it, but as always we'll be looking to get that news to everyone as it becomes available.
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  3. #13
    Vordred's Avatar Senior Member
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    the spawning on point is interesting, would also allow for much bigger maps, as once the match starts would lower the amount of running about too
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  4. #14
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by UbiJurassic Go to original post
    A few weeks ago, we made sure to make dedicated feedback threads regarding deathball meta and ganking, and all those comments were promptly forwarded before the thread was unpinned. I definitely wouldn't say we're looking to sweep the problem under the rug, but rather we don't have any news about it to share at this time. Damien did mention during today's stream that the team is taking a look at Revenge adjustments, which is something the community was vocal about when talking about deathball/ganking. There's no new changes to announce at this time about it or how we'll looking to change it, but as always we'll be looking to get that news to everyone as it becomes available.
    ahh ok thanks for clearing that up, Im glad it its on the radar, its just sometimes if you go quiet about a issue then were going to assume its being ignored and when the discussion got unpinned it just looked bit shady. I appreciate you don't want to go to much into something without concrete changes.
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