Personally I don't see it as a problem as long as there's some predictability to it or if it doesn't result in an infinite loop.
The Aramusha suggestions are predictable as the finisher animation is fairly obvious and any feint must be done very early on and thus provide time to counter.
The guaranteed hit would be the third hit (or higher) in a chain and provide minimal damage. It would end the chain so the opponent can recover.
His attacks aren't so fast you cant block them so allowing them from any direction wont break him but it will allow him to actually try and open up turtles. At the minute you can basically just block up and laugh at the Aramusha.
Giving unblockables on heavy finishers, which are obvious and slow, reduces the risks of the attack somewhat, and makes them a little more appealing to use in 1vs1. The HA was because the attack has little to no tracking, a simple dodge counter this.
The defence meta is already a problem. I don't want to see it become even more so. I would rather see every character have a chance to turtle or go on the offensive in some way. Atm some characters can do only one or the other and not very well... And this is where the Aramusha is now.
I mean, berserker and aramusha have the same kit right? Spam light infinite chain mixing heavy finisher. So why is the berserker have hyper armor, unblockable, soft feints to any direction and deflect? I mean why is the community crying about aramusha and not on berserker? They have the same 400ms light chain. Only berserker have better move sets. Blade blockade is a high risk low reward move. You can parry the unblockable side and can block the top one. I want hyper armor on his infinite chain and unblockable on his heavy finisher. Blade blockade to be removed and change it with a deflect.
How about you start to play on a monitor with wired controller and connection. Here you go, fixed the game for you.Originally Posted by Camemberto Go to original post
You're not serious, are you? What other fighting game requires you to buy new hardware, just because of how badly it's balanced for console? A wired controller doesn't suddenly give me godlike reflexes, that enable me to react to a 300ms attack, now does it? At least I am providing productive feedback.Originally Posted by Specialkha Go to original post
EDIT: Don't tell me, there is no such thing as a 300ms attack. I KNOW that storm rush "takes" 600ms, but that won't help me, if I only get to see the indicator for 300ms.
If you do not have the reflexes to handle 300/400/500 ms attacks. Maybe it is time to move on to slower games. We can't stay at the top of our form forever.Originally Posted by Camemberto Go to original post
Do you play on PC or PS4? I'm not some old man. I am in my early 20s and I don't expect to have to be able to catch bullets with my teeth, just to be able to play a f*cking game.Originally Posted by Specialkha Go to original post
I play on PC, and if you make the game slower, it will be unplayable as everything would be blocked/parried. And since it looks like there won't be a separate balance pass between pc and console, you know where that leads us.Originally Posted by Camemberto Go to original post
And some ppl are able to parry/block that kind of stuff on console, so why not you?
On a sidenote, you chose to play on the inferior hardware, so why complain?
Dude, I made a threat about changes to the defense, that would benefit BOTH PC and console, without breaking one or the other, because of some major changes to parries and blocks.Originally Posted by Specialkha Go to original post
Also how is the game not already unplayable on console?
You CAN block and parry them, IF you somehow manage to get psychic and input the parry before you see the attack, sure I don't see a problem with that.
What makes balance for the PC-version more important than balance for the console version? The console version has way more players, so if anything, that should be the deciding force.
Like I said, I'm pretty sure, there is a way to achieve balance on both systems, and TIMING is not the way to go, which is exactly, what Ubisoft uses to balance the game.
EDIT: Play some matches on the console... Then let's have a proper conversation.