So, I'm sure we can all agree that the Aramusha is probably the weakest DLC character and the one in the most need of help in terms of DLC (the Centurion needs something other than his stupid cutscene I know).
So what do you think that would work?
My thoughts:
Heavy finishers become unblockable and gain HA. This makes them far more threatening especially with his ability to feint them.
Create Light finishers which auto hit but inflict less damage and end his chain but must be the third attack in the chain (same way as the Nobushi). This means he can quickly inflict extra light damage but gives his opponent time to recover.
Remove both his infinite chains and create a new one where he can mix heavies and lights from any direction into any direction but it must be different to the last previous attack otherwise it becomes a finisher (hopefully this makes sense). As above, Light finishers are new and must be the third attack in a sequence.
Increase the Blade Blockade duration slightly, perhaps 100-200ms. Just to give it a little more wiggle room.
Uber wishlist: Give him a deflect where he kicks and stuns his opponent similar to Push Back Kick.
Rushing Wind and Sprint Attack count as the first hit in a chain
Befuddle creates an Unblockable attack but with decreased damage. Does not create a chain.
Now this would be one hell of a buff I wouldn't mind seeing in action, but it would be too much. Aramusha can get to his finishers with just a single move, you'd see those UB's literally every second.Originally Posted by Kryltic Go to original post
But easy to dodge which is why I don't feel it would be too OP, as far as I'm aware they don't have much tracking. If I'm incorrect then a slight tracking decrease but I'm pretty sure it's minimal at best.Originally Posted by EvoXTalhante Go to original post
All he needs is a way to break out of his generic and straight limited attack sequencing.
Something like:
* heavys need HA
* with a 2nd heavy in a row (no matter which guard direction) you can soft feint the heavy into a light of a different direction or into a gb
* his zone counts as a chain starter and the UB heavy should (additionally to his cancel) be soft feintable into a top light.
* Rushing Wind (Alternate) should be soft feintable into opposite sided heavy with HA (remember the 2nd heavy thing) or into a top light
* change the timing / time windows on Twin Vipers cancel and soft feint (meaning, it should be possible to delay the cancel / soft feint a little bit more)
Plz no. That would be a hell of a nerf - easier gb that is not tech-able.Originally Posted by Kryltic Go to original post
-To much, as its way to easy for him to access finishersOriginally Posted by Kryltic Go to original post
-Probably not a bad idea with the light finishers.
-I think it would be better to just make his top heavy feint as fast as the others and (MAYBE) give his heavy-finisher-deadly-feints hyper armor
-Decrease Blade Blockade Duration would be kind of a nerf... I say just balance out its risk-reward factor.
-His forward dash attacks do count as the first hit in each chain, they can also be cancelled, the top has HA
-mixed feelings about befuddle buff
I'm going to let it be said, Ara is a strictly inferior version of Zerk and its painful to see. Zerk has way better mixups (Hyper armor, Unblockables, et cet) and his deflect is very good as well; Aras all guard is not considering it needs to block an attack in order to get any sort of value, and even then its "Value" doesnt even work 100% of the time.
List of things Id like to see done with Ara
- Fix bugs like being able to be GB'd before the first attack of the zone connects; not being able to throw an opponent when they're facing eachother when next to a wall, Ara CANNOT throw the person toward the wall but will instead throw behind him.
- Possibly a Top Heavy Finisher Deadly Feint Speed Increase to be on par with the rest of his feints
- Possibly give Top Heavy Deadly Feints HA
- Deadly Feint Applied to the startup of his zone attacks unblockable
- Give him the ability to cancel his heavy finishers into a dash attack
- Give him the ability to cancel heavy finishers into Blade Blockade
Now to balance out the risk reward factor of Blade Blockade
- Fury Unleashed guaranteed off all light attacks including zones 500 ms and faster.
- Possibly increase Ring The Bell to 18 damage from 15
~No. Throwing unblockables in his chain would be madness. And HA wouldn't help him really outside of being attacked by multiple people.Originally Posted by Kryltic Go to original post
~A chain finisher to end his infinite combo with some added effect is an interesting suggestion.
~ehhhh.
~Would increase the time a person could GB him and since he can't tech that it would be a p big nerf.
~Deflect doesn't fit because he's not an assassin.
~sure I guess.
~nah.
These suggestions are exactly what break the game even harder than it already is.
Giving everybody unblockables and hyper armor is a BAD idea, since those are exactly, what's wrong with this game in the first place.
Instead of changing everybody's offense to a point where the console version is literally unplayable, how about making fundamental changes to the defense in a way, that would benefit both the console- and the PC-version, so that the offense wouldn't need to become so unfair.
This is my suggestion:
https://forums.ubi.com/showthread.ph...fense-Overhaul