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  1. #1

    "kensei doesn't have a better dodge attack than assassins"

    Yet in this situation, he would've circled around the warden about 27 miles out before getting a free hit, whilst orochi's dodge attack gets tracked by a shoulder bash. the undodgeable has become the one not dodging. I like how orochi's "rework" has done nothing to help him open turtles, as I had to sit through three rounds of this dude spamming shoulder bash. If I tried to use riptide, he'd cancel and parry, and if I tried storm rush, he'd just cancel and turtle up to block.

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  2. #2
    Heavy dash attacks (Kensei and Shaman) should be removed from the game, period, because they're completely counter-active to the whole point of dash attacks. It's not even a debate about "oh just parry it blah blah blah," it's the actual essence and purpose of a move.
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  3. #3
    Originally Posted by SphericalChip53 Go to original post
    Heavy dash attacks (Kensei and Shaman) should be removed from the game, period, because they're completely counter-active to the whole point of dash attacks. It's not even a debate about "oh just parry it blah blah blah," it's the actual essence and purpose of a move.
    Remove Dash attacks from the Kensei kits and he is as free kill as minions man...
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  4. #4
    KitingFatKidsEZ's Avatar Banned
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    Originally Posted by PepsiBeastin Go to original post
    whilst orochi's dodge attack gets tracked by a shoulder bash. the undodgeable has become the one not dodging.
    You dodged the last shoulder way too early. Thats why you got hit. No other reason.

    Watch the video while its buffering. You get baited by him running towards you. Youre not reacting to the bash.
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  5. #5
    He shouldn't have a dash attack to begin with for the sole reason hes a Vanguard. Since his rework his feint switch ups along with Hyper Armor are ridiculous on their own. He can easily stand against any hero now. The problem with his dash stems from multiple points that create the issue:

    1) that dash distance is OP AF
    2) the I-Frames...
    3) attack delay
    4) long reach
    5) its a heavy...

    All of it together create a move that's pretty safe to use and easily effective and spam-able against up to 3 opponents at once. This move alone can win games.

    Dash distance needs to be reduced and the I-frames have to be removed (or reduced). If not this then nerf any of the other points.
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  6. #6
    No point in posting about kensei unfortunately. All the kensei mains show up and claim you basically need to get good and that's he's perfectly balanced. Even though he's definitely overpowered lol.
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  7. #7
    Vakris_One's Avatar Senior Member
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    Originally Posted by PepsiBeastin Go to original post
    Yet in this situation, he would've circled around the warden about 27 miles out before getting a free hit, whilst orochi's dodge attack gets tracked by a shoulder bash. the undodgeable has become the one not dodging. I like how orochi's "rework" has done nothing to help him open turtles, as I had to sit through three rounds of this dude spamming shoulder bash. If I tried to use riptide, he'd cancel and parry, and if I tried storm rush, he'd just cancel and turtle up to block.

    Spoiler:  Show

    You went for the dodge strike too early and that's why his SB hit you. It happens. Kensei has more leeway because he can delay his strike thus he can risk going a bit early but he would also get caught if the bash hit him in the vulnerable part of his startup. Orochi's rework wasn't intended to let him open up turtles any easier. It was intended to strengthen his counter attack power by giving him more follow up potential after a punish with his new tri-directional 400ms lights. His new storm rush can be used as an initiator now for his chains instead of just relying on top light.

    Orochi can now do damage in bursts in a reliable manner, which was the main focus of his rework. It was not intended for him to open up turtles with otherwise they would have given him an unblockable or CC move.

    Originally Posted by XJadeDragoonX Go to original post
    No point in posting about kensei unfortunately. All the kensei mains show up and claim you basically need to get good and that's he's perfectly balanced. Even though he's definitely overpowered lol.
    I think what you meant to say is that people post different opinions that disagree with yours, no? "Definitely overpowered" is just your own personal opinion at the end of the day and it is not one that is supported by the majority of the competitive community so honestly you should be expecting people to disagree with you when you are being factually incorrect.

    To be frank, every time a "Kensei is OP" thread title pops up just take a look at the calibre of posters who suddenly come out of the woodwork simply to dump on a hero they now hate because he actually takes brain power to defeat ever since he is no longer the second most gimped hero in the game. Most of these people are either genuinely inexperienced with Kensei and thus unable to grasp how he works yet or are being purposefully disingenuous in an attempt to get a hero they hate fighting nerfed on purpose, which is a rather toxic way to behave.
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  8. #8
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Siegfried-Z Go to original post
    Remove Dash attacks from the Kensei kits and he is as free kill as minions man...
    Mustn’t be a very good Kensei if not having a dash attacks makes you easier to kill than C Tier heroes.
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  9. #9
    Originally Posted by ChampionRuby50g Go to original post
    Mustn’t be a very good Kensei if not having a dash attacks makes you easier to kill than C Tier heroes.
    Thanks to judge so fast.

    I am rep 18 Kensei with a K/D (not KAD) ratio of 2 so i believe i am good with.

    But, he is strong because ur opponent has to be carefull while attacking u if he don't want to be punished with Dash.

    If Kensei would not have this, he would be too static and with what ? a good zone and a feint on top heavy which takes 1sec ..? Comon' .. Kensei is good now because of each elements of his kit.
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  10. #10
    Originally Posted by Siegfried-Z Go to original post
    Remove Dash attacks from the Kensei kits and he is as free kill as minions man...
    If raider can get by without dodge heavies kensei will be just fine
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