This is correct. There's text that appears when Smart Ammo is available as well as a Skull Icon on the UI to signal the new damage type. Keep in mind after the effect ends. Smart Ammo goes on cooldown.Originally Posted by RushLoongHammer Go to original post
Ahhhh - that explains a lot. Probably should have twigged that was happening earlier.Originally Posted by UbiAmper Go to original post
I feel like the mechanics of smart ammo weren't explained very well in-game. I was playing last night with a friend, our first time trying a Brutal Onslaught mission, and we were having a tough time between looking at each enemy's icon, seeing what it is and whether it's grayed out or not, then checking which weapon we have selected and which ammo type it has active, reloading to select the proper ammo, then concentrating on killing them and not dying in the process...and THEN on top of everything else, looking out for a little skull icon next to our ammo. Half the time, i had smart ammo and didn't even know it. I'm sure I threw away a bunch of it by reloading without even knowing it was active.Originally Posted by UbiAmper Go to original post
Then the whole thing about smart ammo going on cooldown? We had NO clue what that (even tinier) skull icon meant. Time until we lose smart ammo? I understand now that it apparently is the time you have to wait until smart ammo can be triggered again? But that's only because I stumbled upon this thread in the forums.
The whole Savage/Brutal Onslaught mechanic is an interesting idea that can be fun once you understand what's going on and what to look for. But the game certainly doesn't go out of its way to help you take in all the visual information and help you process what's happening.