Ah you mean competitive as in the rules in ranked. I would have to listen to it, I know that single pick was hard coded in, my guess off your observation revenge was popping slower is they would go by the ranked rules but I can't say for sure.Originally Posted by SpaceJim12 Go to original post
If I put my cynical head on, I would point out that the launch stream before this was an absolute embarrassment full of unlock tech the worst of which coming from the eventual winner who took $10,000 on the back of something quickly patched out after, the devs might have had a word about please don't do this. On the other hand they did use crowd control (Clutch took huge advantage of this), also if Eric flat out said that the top tier community workshop players say it isn't a problem at their tier I believe him because these are people who stream dominion matches so if it is a lie it would be a senseless one.
And I might say this could happend. But we don't know.=)If I put my cynical head on, I would point out that the launch stream before this was an absolute embarrassment full of unlock tech the worst of which coming from the eventual winner who took $10,000 on the back of something quickly patched out after, the devs might have had a word about please don't do this. On the other hand they did use crowd control (Clutch took huge advantage of this), also if Eric flat out said that the top tier community workshop players say it isn't a problem at their tier I believe him because these are people who stream dominion matches so if it is a lie it would be a senseless one.
Well I don't see a lot streams. I prefer to play the game, cause I got only couple hours daily, so I better spend it in game. Anyway, I can't say something about top tier streamers, but I could only judge depend on this video, and it's really looks too friendly, too polite to really show what is gunk in game.
I googled some videos, but mostly it's about Conq, Sugo, LB, who survived gunks. But look at this video: https://youtu.be/GsYJh7eJVP8?t=1m58s
I understand it's something not top tier, but here we see how guys just endlessly attack, using all stun moves they have. This howit happend all the time in Dominion for me.
Compared this video and prev video, and we can see the difference.
one thing I think will help with the death ball meta, simply change the respawn time by half and flip spawns if opponents are on your Flag something as simple as that could make all the difference. A team can't spawn trap if you spawn on there flag, gives you time to regroup and compose your self. shorter respawn times just means you can hold out the gank time your team come back in.
Dude. Stop belittling the argument. I'm not saying that non assassins should be able to dodge better than assassins. You're being extreme. And assassins will still have a dodge advantage with deflects no matter what. Assassins should still have longer dodge distance, but characters like conq warden, nobu LB shigoki and HL have such short dodge distance that the smallest amount of tracking makes certain attacks UN-dodgable in the context of battle. Like the example I gave. blocking an attack or switching guard, or even DODGING a shaman pounce will confirm the attack anyways because the dodge isn't fast or long enough to dodge the bash. Especially when people are delaying CC moves like the conq bash. It's damn near impossible for certain character to dodge, but assassins seem to always have a chance to dodge even when blocking or switching guard, or even if the attack is delayed, assassins always have a chance but others don't and dodging is now essential to defense, which ultimately makes assassins defense BETTER than any non assassin, which is clearly *** backwards. Assassins shouldn't have better defense than LB or shigoki. and the fix is simply freeing non assassins of these burdens, the main offender being the guard switch buffer.
The right question here is what could we concider as top tier players. I mean, I met 300+ rep guys, who counter and block everything. No weak places. And still I can kick them again and again while HL spam UB from different directions. And he done.Can I ask what players actually said it isn't a problem? As the majority of the players at top tier the few times ive faced them there alway grouped At least from my experience on this game
The deathball problem lays not in "skill" part of the game. The deathball become so popular cause players understand that games have a lot of control moves. Kicks, bashes, GB, recoveries, parries.
Deathball just pick a right time, or endlessly spam attacks. You see someone parry? Kick, attack second before. You see someone dodged kick? Attack, light or heavy even.
That's why first video improves and shows nothing. In this video we just see three players trying to attack Nobu one after another. No kicks, no shoves from LB nothing that real deathball will use.
So the only conclusion we can make from this, the top tiers players don't see deathball problem just cause they avoid it. Place this Nobu into the common game with 100+ reps (and let them be premade) and we see another picture, and top tier player just instantly SEE the deathball problem.