Alright Bro, let's do this:Originally Posted by Specialkha Go to original post
The reason why PK was in S-Tier was her Zone option select, her dodge recovery and her backdodge range and recovery. With her dodge recovery nerfed to 600ms (worse than Shaman), her backdodge range and recovery nerfed HARD (500ms to 800ms, range normalized) AND her Zone nerfed by 5 Damage (but still costs half her Stamina) she is completely useless.
What you do NOT understand is that she was "OP" because of all those things above combined. Now they nerfed ALL of them super hard and PK is now B-Tier at best, which was not the intented way of Reworks.
You come in now and tell me that I am crying because PK is "brought down in line"? Are YOU kidding ME? She is not brought down in line with Zerker, Kensei, Conq, Highlander, Orochi, Shaman etc, she is dumped and now waaay below them.
No. I want every Character to be balanced, and I play other Characters too. It is just that all the other Reworks were good for the Characters. PK's "Rework" is plain BS and massively overnerfed. They nerfed ALL her damage numbers except for her Deflect (which is by far the worst in the game) and her GB-triple Stab which is on par with other GB punishes. It is just too much, compare the numbers and speeds here please:Originally Posted by Kryltic Go to original post
https://docs.google.com/spreadsheets...Kgc/edit#gid=0
Oh, I do know she is not op anymore. That is what I am saying. She had been nerfed, maybe a bit too much. But I do not mind it, you have played with an OP character for more than a year, meaning, you won far more than you should have. Now, time to feel the shaft a little. The wheel turns.
Btw, Skorbrand puts her in Stier still after nerf. Or maybe, he has no clue as well?
https://docs.google.com/spreadsheets...gaY/edit#gid=0
So %win rate above all others characters means she is not stronger than others, but just that only better players play her? Ok, kid.Originally Posted by alustar24 Go to original post
How you make opponents bleed easier? People already adapted to the Dagger Cancel which deals marginal damage (10 bleed, come one...) and bleed does not give PK anything regarding mechanics.Originally Posted by Siegfried-Z Go to original post
PK is NOT faster on everything. 500ms Light from neutral, pretty much what everyone has now. Second Light is 400ms, Zerker, Orochi and Aramusha are on par here. The only faster move on PK is Zone @400ms which costs half your stamina and is ~80% blocked in my skill bracket.
The point of buffing and nerfing heroes is not so that "insert hated hero X feels the shaft this month" it's so that balance is maintained within a game's infrastructure. That comment is exactly what's wrong with this community.Originally Posted by Specialkha Go to original post
Oh god, no, you didnt make yourself look like a biased i*iot now, did you?Originally Posted by Specialkha Go to original post
58% Winrate in SEASON 4 in the top 2.5% bracket! Before parry changes! Before backdodge range and recovery nerf! That's simply outdated.