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  1. #1
    Klaymond's Avatar Senior Member
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    ADS Movement Speed

    An increase in maximum movement speed when aiming down sights would be nice. Division is a decent representation of better shooting stance with ADS movement speed.

    *Edit:
    Some confusion occurred. Video to clarify and better represent the request.

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  2. #2
    Frag_Maniac's Avatar Banned
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    Granted it's a bit slow here, but The Division is also a more action, less tactical oriented game. For instance their heavy enemies are more like mini bosses you'd see in an arcade shooter, than just mil guys wearing armor like Unidad. On the surface the two games may look vaguely similar, but they don't play at all alike. We're talking an Action Role Playing game, vs a Tactical Stealth Shooter. Yeah I know a lot of people try to play GRW with less stealth, but they're also the ones constantly griping about not being able to deal with the consequences.

    To put it another way, The Division NEEDS faster ADS movement, because it's harder to maintain stealth, and some enemies are tougher to kill. Plus there's more close quarters combat, where it's quicker and easier for enemies to flank. In GRW, it's mostly wide open terrain, and you can use a lot of sync shots and gadgets to avoid such situations. Relying on open combat too much will be to your disadvantage, as it should be in such a genre. Plus it's not really going to help to have faster ADS movement when the enemy on higher difficulty modes will shred you quickly if you're not behind cover.
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  3. #3
    Kean_1's Avatar Senior Member
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    Originally Posted by Klaymond Go to original post
    An increase in maximum movement speed when aiming down sights would be nice. Division is a decent representation of better shooting stance with ADS movement speed.
    I think I actually had mine set around 30 - 40% (IIRC). I always liked the slower, movement for ADS (partly because I don't use aim assist) but that's just me. Then again, I'm talking from a console perspective and not KB/M where I would typically like more sensitive input which feels more natural than doing the "move, lift, move, lift" (if you know what I mean).

    It's been so long since I played the Division it's hard for me to remember how the input felt. Either way, I personally don't see a problem with them increasing it as I could still adjust it the way I like.
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  4. #4
    Klaymond's Avatar Senior Member
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    Originally Posted by Frag_Maniac Go to original post
    Granted it's a bit slow here, but The Division is also a more action, less tactical oriented game. For instance their heavy enemies are more like mini bosses you'd see in an arcade shooter, than just mil guys wearing armor like Unidad. On the surface the two games may look vaguely similar, but they don't play at all alike. We're talking an Action Role Playing game, vs a Tactical Stealth Shooter. Yeah I know a lot of people try to play GRW with less stealth, but they're also the ones constantly griping about not being able to deal with the consequences.

    To put it another way, The Division NEEDS faster ADS movement, because it's harder to maintain stealth, and some enemies are tougher to kill. Plus there's more close quarters combat, where it's quicker and easier for enemies to flank. In GRW, it's mostly wide open terrain, and you can use a lot of sync shots and gadgets to avoid such situations. Relying on open combat too much will be to your disadvantage, as it should be in such a genre. Plus it's not really going to help to have faster ADS movement when the enemy on higher difficulty modes will shred you quickly if you're not behind cover.
    I was thinking from console peasant perspective, but Kean's comment reminded me of the keyboard concerns. Just as he stated, sensitivity options could work for everyone.

    Besides forgetting about the PC deities, there's more than a fair share of CQC in GRW (quiet or loud). You can't really rectify a veto for something that only assists players in fine-tuning their controls for any situation.
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  5. #5
    Kane_sg's Avatar Senior Member
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    I play on PS4 without Aim Assist at 80% sensitivity.

    Tbh, depending on the movement of the enemy, sometimes I wish I can move faster, especially on Tier 1 where Sniper Double UZI punk can run and gun and dodge bullets by moving their torso and neck around like Neo from Matrix.
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  6. #6
    Frag_Maniac's Avatar Banned
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    Originally Posted by Klaymond Go to original post
    I was thinking from console peasant perspective, but Kean's comment reminded me of the keyboard concerns. Just as he stated, sensitivity options could work for everyone.
    Ah, I see, I honestly don't know how you guys can even play shooters, let alone tactical shooters, with gamepad aiming.

    I thought by movement speed, especially since you went on to talk about stance in TD, you meant how fast the player can actually walk while aiming down sight. I call what you're referring to aim or pan speed. Yeah mouse sensitivity can account for that, and IMO it's best these days to have a mouse that has at least 5 position on the fly DPI settings.

    I use the Logitech G402, which has DPI buttons on the front edge of the LMB. I don't really need to adjust it in this game though. Oddly enough it's Far Cry 5 where I have to change DPI for my sniper rifle, and the weird thing is I have to make it slower when using it. Most games I play already have the sniper scopes slowed down, sometimes too slow.
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  7. #7
    Klaymond's Avatar Senior Member
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    Originally Posted by Frag_Maniac Go to original post
    Ah, I see, I honestly don't know how you guys can even play shooters, let alone tactical shooters, with gamepad aiming.

    I thought by movement speed, especially since you went on to talk about stance in TD, you meant how fast the player can actually walk while aiming down sight. I call what you're referring to aim or pan speed. Yeah mouse sensitivity can account for that, and IMO it's best these days to have a mouse that has at least 5 position on the fly DPI settings.

    I use the Logitech G402, which has DPI buttons on the front edge of the LMB. I don't really need to adjust it in this game though. Oddly enough it's Far Cry 5 where I have to change DPI for my sniper rifle, and the weird thing is I have to make it slower when using it. Most games I play already have the sniper scopes slowed down, sometimes too slow.
    No sorry, I Am talking about how fast the player can move while ADS. With keyboard, you move with buttons (0-100% speed)? Our console controller thumbsticks have incremental sensitivity, so we'd still be able to better control exposure from cover and navigation through more restrictive areas.

    I also need to mention that I speak solely for PvE. I can understand balance issues associated with PvP.
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  8. #8
    Kean_1's Avatar Senior Member
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    Guess I misunderstood you. I thought you were talking about sight movement for some odd reason.

    ...yeah, I've had moments where I wish I could move (walk) faster while ADS but then I know there has to be a limit where you can maintain it.

    It's been a while since I played. I have to look at that mechanic again.
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  9. #9
    Frag_Maniac's Avatar Banned
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    LOL, guess I read it correctly, and btw, by saying movement, you also said it correctly. I really didn't get why some were saying mouse sensitivity would account for it.

    On the subject though, I think realistically when you see people train for tactical combat, they don't walk too fast while aiming down sight. It affects your accuracy too much if you do.

    I've always felt the idea is to shoot first and accurately, rather than try to be a moving target. The only reason to move fast is to pursue a fleeing enemy/suspect, or take cover, and you don't typically do that while aiming down sight.

    Even in paintball competition, the best teams always mostly stick to cover tightly, and carefully move behind cover when not shooting.
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  10. #10
    Klaymond's Avatar Senior Member
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    Originally Posted by Frag_Maniac Go to original post
    LOL, guess I read it correctly, and btw, by saying movement, you also said it correctly. I really didn't get why some were saying mouse sensitivity would account for it.

    On the subject though, I think realistically when you see people train for tactical combat, they don't walk too fast while aiming down sight. It affects your accuracy too much if you do.

    I've always felt the idea is to shoot first and accurately, rather than try to be a moving target. The only reason to move fast is to pursue a fleeing enemy/suspect, or take cover, and you don't typically do that while aiming down sight.

    Even in paintball competition, the best teams always mostly stick to cover tightly, and carefully move behind cover when not shooting.
    The request is for a Slight increase. Nothing more than a typical shoot-&-scoot speed. Gameplay wise, this request doesn't exclude the capability to move slowly when necessary (controller), so I stick with it as nothing but positive. Having the ability to place effective fire while quickly moving is still a prevalent training item. It's just to have weapon at ready position in target rich areas.

    Also, I am intimately familiar with general application of violence along with a few others here, so no need to learn me up some combat knowledge. I kind of hate that.
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