I for one believe there’s too many functions for these drones you can do aerial reconnaissance with non scout drones you can spot people and obviously you have The individual drones ability and drones respond before the ability responses. Now some constructive ideas...The SCOUT class Should be the only one that is able spot... other classes drone should not be available until their ability is available and the drone immediately will self-destruct after use of said ability. Now this next part Im not saying let’s take the drones out but if I had to do it over I believe the motor class should call motors in by binoculars the gorilla class would have a few throwable M81 smoke grenades as displayed on the gorilla’s backpack i’m not going to mention anything about the medic drone because that thing is save my *** too many times lol.
Let’s hear what the other Ghost out there think about this post!
I would agree with you in the scout being the only one to mark, but honestly, there is an advantage to not marking enemies with drones, and as long as thermals are in the game, it will be pretty easy to find enemies with or without the ability to physically mark enemies. I'm not suggesting that thermals be taken out of the game, but possibly, maybe each drone class should only have two or three drone uses for each round, which should in turn, make the tech more viable.
I agree with you. I've mentioned this in other forum threads. The Scout should be the only one to mark since its the main ability of that class, and the other support classes should only be able to use their intended abilities (not marking) and once they use their ability, their drone should be on cooldown and removed from the field. They would still be able to manually ping if they want before using their ability (medic, smoke, artillery), but simply remove their to ability to auto mark. As it currently stands, there's not much tradeoff to just taking Guerilla or another drone class besides Scout, slapping the thermal ability on to find and mark people and also using their specific abilitiies. Since all other support classes outside of Diversionist are allowed to mark, the Scout doesn't have a lot of separation with those classes except that it can mark slighly easier and its cooldown is faster.Originally Posted by TIER1xSPECTERx Go to original post
I know Ubi has pretty much dismissed the idea of changing this in other threads that I've seen, only saying they are looking at possibly tinkering with cooldowns of drones and the tech and that's it. Im still hoping they will change their mind though.
My favorite topic of discussion.
- Scout should be the only drone to mark and have thermal with a long fly time and distance. PROS - Detection ability
- Mortar should not be able to mark, it should have a short air life so it limits its scouting capabilities. PROS - He drops Mortars
- Medic should not be able to mark or have thermal and should have a short fly distance from the operator. I do think the medic should also have quick hands as standard for revive. Give him more grenades so that he can blow mines up. PROS - He's a Medic
- Divertionist drone should again not have the ability to mark or use thermal. The rest is ok. It could be used to spot and ping for the Mortar. PROS - Hard to spot
Limited drones would be nice but I think they need much more balance and difference.
Along with all the truth above, I think the support classes are too viable as front line soldiers. It's ok to have all the abilities but then to have high damage weapons and bonus stamina. Balance is wrong, assault classes should have to protect drone guys as a team asset. It would encourage team work and reduce drone wars!
100% correct.Originally Posted by fastastoast Go to original post
I agree with you on the arty.Originally Posted by ROWEMEISTER Go to original post
For Scout, I still am on the fence about how long they should be in the air. As someone who plays scout often, I am in the camp that it needs to receive some sort of slight nerf, whether it be in the drone duration or an increase in cooldown, but probably not both.
I liked everything you said about medic, except for the quick hands revive. I think the medic should get one or the other; if he doesn't have drone, then he should have quick hands revive.
Concerning diversionist, I think he should be allowed to have thermals, because besides having a drone invisible to HUD, thermal vision is why that class is chosen often. Outside of that, there isn't a huge incentive to pick him. Yes, his SMG primary is a monster, but if his drone doesn't have thermal, that heavily takes away from his overall utility. I think, to serve as a balance, I feel his drone should be significantly louder. It takes away from his stealth, but it makes it easier for the other team to hear and make adjustments accordingly. The diversionist's worst enemy is moving quickly, because if that cannot be effectively communicated by the diversionist, then it is a lost cause.
I hate the Scout with a passion. But what makes it even worse is all the other drones too, that is why I left the scout as is and if a medic picks hand revives rather than drone the better it will be for us all. So yeah I agree with what you say but I just didn't want to ask for a nerf and would rather a balance come into play.