HUGE[FEEDBACK/SUGGESTION] "Infinity Gunsmith" (Bipod/Knives/Ammo/etc.)[data base]
Hi Ghosts!
Welcome Overlord.
Before we start !WARNING!
1. Excuse me for english, Hope it won't disturb to understand thread. There a lot of pictures , so you don't have to read
2.Photos, images, screenshots and videos come mainly from game and materials promoting it like trailers, covers or posters. The rest was taken from other Ubisoft brands. The last ones have been reworked by me and taken from different sources.
3.Photos and names may be not correct. I'm not weapon geek I was searching for the most similar and here may be mistakes. I'm sorry for all of them.
4.Thread is only about weapons using by Ghosts and NPC. It's not about guns on vehicles and any other element of gameplay.
5.Please remember that something you don't like may be good for someone else. Example ,,Predator mission''(Both side opinions)
That's all 'rules'.I invite you to the discussion 
(You can skip the inroduce (thread under first pohoto))
Hi. I'm Kilerek, maybe some of you know me. I play in GR: W from the day of "closed beta" and "open beta", also went through the whole campaign (also gained 'Tier 1') and both DLC 100%. In "Ghost War" I pick up the Elite 3 season in a row (now I lost it due to lack of activity (The thread didn't create itself ;P )) Why I write about it. To illustrate the time devoted to this game. I talked a lot while playing with people about game, hence also thoughts and suggestions. Everything is my private opinion and no one has to agree with it. I just want to help developers keep Ghost Recon: Wildlands alive as long as possible.
Let's begin (Finally)

I accumulated here ,everything I've found. On this basis, I based the topic.(No idea why so small. Working on it)
*Double scopes. Kind like G33 or G28 (these are available in game)(Nomad , Holt and Weaver)
**Any scope, for any weapon(Not just for assasult rifles or sniper rifle)
*Left rail, where we can see the flashlight(Nomad and Holt) and Grenade laucher scope(Midas)
*Bipod (it's not from nowhere , on the forum so long ;P )(Weaver)
*Smoke grenades(Midas)
*Weapon camouflage(Weaver and Holt)
*Knives (Midas , Weaver and Nomad)
*Thermal scope (Weaver)
*Only one main weapon (All Ghost and NPC)

Here we have a visualization of the new weapon menu. The "special" category would not be here, but it would replace the crossbow category. Now individual parts.
*The "special" category. What it would be: Grenade launchers (independent) as in ,,Ghost Recon: Future soldier'', any type of rocket launcher or flamethrowers as in ,,Far cry 5'' or any ,,Far cry'' before , Another crossbow (,,Rainbow six: siege'') or even a bow (,,Far cry'') , just any weapon that does not fit into the current categories. I had no better name for it.
*No second weapon(Or wepon we just can't see and use(what's better and easier for you Ubisoft)). Choosing one weapon could double the amount of maximum ammunition, or using two, would divide it into 2. It's just sugestion.
*About compact shotguns(as side weapon) is nothing to say, just Midas would be happy to get it finally. And for Ubisoft it's nothing new. In ,,The Division'' we have ,,Obrzyn''(No idea how you call it by english) , In ,,Rainbow six: siege'' we have ,,ITA12S'' and in Wildlands we supost to have compact ,,Super shorty''
*New accessories are my creative invention (unless someone was before me, then I'm sorry (I'm not talking about smoke)) I took ideas from "Rainbow six: Vegas 2 / siege", "The Division" and "Splinter cell: Blacklist". There may be any changes.

*Knives (close combat weapon) would greatly simplify the PvP game (those who played it , know how strange close combat is(anyway I love it)). As for PvE knives, they would not make bigger difference. Apart from that, menu does not look bad. Knives are not enough that they are longed for by the community, Ubisoft can earn a lot on them. In addition, Ubisoft has already created knives in ,,Fallen Ghost'' , ,,Predator wirstblaeds'' or ,,Echelon gloves''. Above you can see all the knives I found in the game (machete and ice ax are a pure proposition) What do you think?
Let's go to the main characters (The guns). We will start from the outside.
This error occurred once in "Fallen ghosts" in the case of R4, the last time after adding a weapon from ,,Fallen Ghosts'' the add-on appeared on the sniper rifle,,BFG-50A". in ,,Ghost War" there is a small error regarding the,,Paints" package, in addition to the colors to choose from ,we have an additional black color. Let's be honest. This is the only one glitch that Ubisoft could leave alone, and implement the overseas for each weapon.

Separate camouflage section. Everything on the picture above. The most popular motif is belts / bandages (as the only one on all parts: main, stock, sight and barrel/muzzle). We have weapons with camouflage, unfortunately in most cases they are made of parts that make it difficult to use them (sights) That would solve the problems , also Ubisoft could make a new bundles with different camo.
Visualization of the new menu.


Now new elements and statistics.
Statistics:
*Weight - Everything (except the short barrel) would increase the weight of the weapon. Grenade launcher more , scope or laser less. The greater the weight of the weapon, the longer the length of effective aiming would be shortened. Perfect to cooperate with the bipod. It would give the advantage of small arms over large ones (SMG > LMG)
*Reload speed - (I think at the moment it's included in 'handling') Different weapons, different trigger locks, various magazines. The principle of operation is obvious. Again, it would increase diversity and give an advantage to some rifles
*hide / draw -> 'Weapon switch' - (Name to change (100%))Short weapon. small without any additions would allow a faster change of weapons than a sniper rifle with a long barrel and a silencer at the end. Same as pistol without silencer and with.
That's all new statistics.They are supposed to prevent situations when something is worse than other. The most visible are at this moment: magazines, a barrel outlet and side rails, and some of gun are just worse.
Elements:
Stock - in many guns we do not have options for 'short' and 'long' stocks. Example "P416." The first weapon we get in the game. I was looking for information and found that even the "P90" has the option of an extended stock. Of course I'm not going to overdo. It just an observation.

The bottom right corner are photos and pictures from Ubisoft (the original at top)
Scopes - ! The most important! sights should not affect the accuracy of the weapon (in my opinion) Let's start with the upper left corner. All available sights for each weapon that allows you to install such. "His AK-47" is a good example. It useing "POSOP" scope. I think that the photos from the beginning clearly show that ubisoft 'promised' such possibilities.
'Twin' and 'dobule' scope (I wanted to differentiate them somehow) After selecting one of the sights with the given option (pictures left bottom corner). An additional category appears with the option for the scope(Picture second from the left in advance).
*Twin scope - Small on big.
*Dobule scope - One by one.
Of course, no one would be forced to use 'twin/double'. With 'Twin' is not a problem, with 'double' solution at the middle
The right side is the proposed new monuments. All except "Barrett BORS" (GR: Future Soldier) come from "The Division". In addition, "RM05" appeared in "R6: Siege", "GR: Future Soldier", I also think I saw it in "Far cry 5". "RM05" is a key sight if Ubisoft decides to introduce 'Twin / Dobule'.

Gas system - I noticed this with "PDR" and I remembered about GR: Future Soldier "A very useful option. It allowed to increase the accuracy of the weapon or rate of fire. It would give interesting combinations with a well-chosen trigger.

Magazine - Now we have the option of choosing between a maximum of three. I suggest an additional 5 (upper left corner). Below you can see my observations about magazines.
Double magazines - operating principle identical to "GR: Future soldier"
Small changes - A small magazine could offer faster reloading than a large one. The type of magazine could also reduce / increase the amount of maximum ammunition. Double magazines (in relation to their version) would reduce this amount.

Ammo - Here I have let my imagination run wild. In "GR: Future soldier" there is no such choice. Kinds, action and the rest is a thorough discussion. It's just an idea.

Underbarrel - Visualization of a new menu that makes it easier to find a given item(Unless Ubisoft decides to change) Currently, we have probably 8 grips, rail cover and two identical grenade launchers (although so different).
*Grips - Just grips + bipods (example above + proposed effectiveness)
*Grenade launcher - Currently, we have two grenade launchers "M203" (old) and "M320" (new) which differ only in appearance. One has a handle and the other does not. In fact, they also differ in the way they reload and weight. If nothing changes, introducing new ones will not make much sense than cosmetic. New suggestions above.
*Shotgun - After the mission with the predator, I learned that such a solution exists. Then I found them also in GR: Future soldier. So I've collected some examples for a good start.
*Bonus - Yes. Flamethrowers attached to the weapon are fairly fairytale though they exist, and Ubisoft presented them in "The Division". Taser, ,,Zip gun'' and power saw are just examples of what else could be in this category, but it is not important at the moment. The rest is much more important. I just wanted to show the possibilities.

Right/left rail - Two separate rails(Same as in the pictures). There is not much to say here. Flashlight (On the thumbnails next to "M600AA-BK" we can see it as an addition) we could see in the "Outbeak" special event in R6: Siege and in the "The Division" snipers runing with it. "El Yeti" probably uses it too(Picture above).
We were able to admire the "L-3 EOTECH-M40GL" grenade launcher on 'E3 fairs', but we have not seen it yet. I also added some additional examples for both categories.
Changes in laser sight - Laser sights would not affect anymore on accuracy and handling. However, they would reduce the spread with the shot without aiming. Depending on the model
effectiveness under specific conditions. For example: 'ATPIAL' - high efficiency at night, and '3Dot' during the day.
Changes is 'Range finder'- It would not affect anymore accuracy , handling and range.Indicate the distance to the targets. People without it would lose this part of the information from the base HUD (It's just idea)
Barrel - Some weapons lack the ability to change it, and some have it, but it does not affect its size "R93 LRS2" example.

Muzle - Here, everything is in the picture above. As Ubisoft approached it in R6: siege, and as in GR: Wildlands. For me, the most important thing would be to release an 'flash hider' like in GR "Future Soldier. This would help in nocturnal night-time operations.

I post a few loose photos, which show that there are no restrictions in reality, and which we see in computer games thrown on the weapon. Therefore, please, Ubisoft, do not look for barriers.

Small enrichment of the arsenal.
That's everything. Thanks for your time. Hope you enjoyed. Do not forget to leave a comment.
Regards: Kilerek
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