You mean knock down on Oni charge? Block shove only gives LB a light that isn't guarenteed and does around 15 damage. Vortex is a bit better damage wise but you can just roll away and get out of it. I don't think giving shugoki an easy knock down will do anything but take the game backwards a step.Originally Posted by CRIMS0NM0NKEY Go to original post
Raiders BS shoulder carry is already annoying enough in group fights, we don't need two of those type attacks going on.
played shug for two hours last night on dominion. He is fun but his tracking with DE is sooo bad. How do you miss a DE on a person standing still after they execute your teammate...seriously....They aren't moving. It is my hypothesis that DE has better tracking to the right rather then straight ahead. Maybe its just the camera angle but it feels like his tracking is purposefully tilted to his right. When I missed the person straight ahead of me he grabbed to the right of the enemy before he was executed. On a separate note: When I accidently do the DE its an insta-death.
Had like 5 people run from me which was fine because each time I was protecting a zone and got each one down to a sliver of health. Shug is fun when the enemies don't know how to counter your attack and they stand far enough back that you can't press the attack without giving up your edge. Then they try a different strategy and fail so now they are to low on health to continue so they bugger off. Feiting the charged heavies and hitting multiple opponents during team fights is a blast.
Definetly not a tank, but fun to play.
I don't think Warlord will be reworked...Originally Posted by TSCDescon Go to original post
I mean instead of the nerfed oni charge to knock down to heavy it goes oni charge to light then headbutt...nothing fancy just a way of keeping enemies engaged. Raider can get a charged heavy on one person. What I'm suggesting is an oni charge that has the ability to stunn mulitple opponents. Like raiders, shug could easily chase down runners and punish both their health and their stamina for leaving the fight. Shug would now be able to strongly punish those that run from him who are out of stamina just like raider does.Originally Posted by The_B0G_ Go to original post
I personally think raiders charge is fine. A teammate can punish him for doing it in battle. It wastes so much battle time.
Note: If they gave DE raiders charge's tracking it would be such a great tool.
If you have teammates around, raiders normally dont use the charge though, and if you're outnumbered getting ganked, its pretty annoying. I had a game today when it was 2 raiders sticking together the entire time, definitely in a group, all they did was stunning taps and carries, hard to counter.Originally Posted by CRIMS0NM0NKEY Go to original post
I just think Shugoki needs a rework some other way, I can just see him zooming back and forth through group fights like sonic the hedgehog already.
Yes to the sonic thing but it is totally dodgable if you know Shug is doing it and punishable like raiders.Originally Posted by The_B0G_ Go to original post
Shugs DE when you hit that revenge button or cornered is annoying. I'll agree that raiders can be annoying when outnumbered but many hero have what I would call a revenge inhibitor move. Shaman's head-butt use to be the best until it got patched. If Val times her shield bash right she can knock down a revenged opponent. PK has her unlocked guardbreak...and who could for get the centurion or the pancake flipper ect.
I agree that Shug needs a rework some other way but as a temporary fix to the issues he has right now of being a weak little kitten in a lions den I think it would be a good work around.