This new patch has the most broken mechanics ever please re-roll
Input lag is worse than ever
Most matches end less than 200 to 1.00 for or against me.
In 90% of the matches the player with the worst connection has the most kills!!!
I think the reason is an epic fail in servers or server settings (servers can't handle the load or lag compensation).
What ever you did undo now!
While I agree with the statement of the Post. For honor does have broken game mechanics that need to be fixed Effective immediately. However lag is something they cant fix. The input lag is actualy your ping. Basicaly where you are located in the world from where the server is located. how close you are to that server is your ping. If your pretty far away from that server your more likely to have a higher ping aka lag. So techinicaly its not the servers its the fact that you have a high ping cause you are that far from the server. Or its possibly due to your own internet connection.Originally Posted by Toran80 Go to original post
As for your rant on the player with the worst connection has the most kills. It may not be the case. In fact there connection and ping or relatively how close the person with the most kills is to the server. May not even be experiencing the problems you are. I gurentee it you are most likely facing a problem with Ping
they can't do much about this, if they make you to have less than 100ms, then about 50% of the players will lose connection immediately after joining a game. It is not the server problem, it is the automatic search system that has the problem. This game is not very popular. Also, the game sizes are very limited(8 max) so you have to match some players with others from a different region(like most ubisoft games) which makes the lag horrible, creating lag. It is not possible to fix this without losing a lot of profit, so the are working with what they can.
top 10 ******** forum opinions right thereOriginally Posted by SndRC9 Go to original post
where is the downvote button when you need it
On an unrelated note, try playing street fighter 5 online. The difference between that game and for honor is night and day in terms of lag issues.
And theres really not that many people playing SF5 either. Especially in Europe.
I managed to get a screen of one of the guys lagswitching:
https://ibb.co/ggYLFo
The connection was 100% fine but everytime he would go into top heavy hyper armor combo finisher the connection would go to ****. Luckily the guy was stupid enough to leave his **** turned on at the end of the match. Probably macrod download somewhere to his keys. I know blahblah picture proves nothing blah... sigh
It is legit impossible to connect to a server on the same continent with over 100 ping for anyone who has any semblence of an online viable connection. (you can have a max down speed of 100kb/s and its still more than enough to play games online...). I know i know down speed =/= ping... The point is, if u CAN play games online at all and you live on the same continent as the server ^this **** doesnt happen.
I have literally been connected to people from Saudi Arabia and the connection was at 60.
Fix this. thanks
The fact that you are comparing this to street fighter is absolutely a ridiculous lackluster. Street fighter in most terms while yes it may have more of a stable connection. The fact is street fighter is another typical fighter. Its the same type of fighter as Mortal kombat in other words a simply button masher. Anyone can button mash to get a win. And anyone whos ever played those games can tell you the lag isn't as bad. But agian your dealing with a ping issue.Originally Posted by KitingFatKidsEZ Go to original post
As for your screenshot. While yes it shows your opponent with a high latency. However that dosent show any form of lag switching. However it does clearly show that you have lost 3 rounds and taken him out once. As that's what the scoreboard is for. However your screenshot also does show that your threatening to get the dude banned for cheating. If you have a video or screenshot actualy showing this lag switching of the entire fight. Then perhaps I can agree with you but until then. Agian your dealing with a ping issue and not much can be done about that
The latency display on the score board I have to say was something Ubisoft did right. I ended up coming across someone in dominion I suspected lag switching on PS4 when I noticed his latency was jumping crazy high and just all over the place. This players latency was about 60ms-250ms. After the match I reported the player for cheating and what kills me is low and behold this players internet was magically fixed. Played 3 more Matches’s dominion with this guy and his latency was averaging 50ms. So I will say thank you Ubisoft for giving The players something to help detect possible cheaters.Originally Posted by KitingFatKidsEZ Go to original post
Yea definitely downloading.. seen too many of these guys in the last couple of days.Originally Posted by Jedioutcast88 Go to original post
https://www.youtube.com/watch?v=ztVMib1T4T4Originally Posted by Azrakel2 Go to original post
pls stahp, i cant... i just..cant even...Originally Posted by Azrakel2 Go to original post
Ubisoft has a decent system here I’m not sure how difficult this would be to do but maybe put a system that monitors latency and if your latency starts to variate too much you are auto kicked from the game. That way player that might be suspicious of downloading or lag switching get booted from the game.Originally Posted by KitingFatKidsEZ Go to original post
The input lag is absolutely not my ping (which is 6-15 and I have never ever seen a ping lower). They need to fix lag compensation which is the broken mechanic I think.Originally Posted by SndRC9 Go to original post
The highest lag pinger always finishes best because lag compensation is way to high in my opinion. It was never worse than it is now.
Example:
If an enemys players ping is 30+ worse than yours he can parry your lights as easy as heavys --> Your parry window grows smaller instead
If an enemys players ping is 60+ worse than yours you can not even counter GB a lot of times --> The player can GB you after your attack is 80% done, sometimes your game even snaps back after you hit the enemy = only 1 thing fail.
Ubisoft lost a lot of good players because they focused on a couple of bad connectors. No other big publisher does it.