For fun today I decided to start using Glaz for the weekly challenge. Now, I don't have much experience with him, but after playing a good portion of the afternoon with him and doing some comparison in terrorist hunt, I think that Glaz is in a really really weak spot.
Rife:
His rifle is unique. However, I feel it is also way under powered. Sure, you get the thermal scope, but what good is it when your rifle can't hit anything and the ROF is way too slow to even get a second shot off before getting peaked? I think the damage is OK, but the ROF needs to be upped a little bit. It's way to slow, and not viable at medium and closer ranges in my opinion. I'm sure there are awesome Glaz players out there, but from what I see a lot in casual, he is always gunned down.
The ROF needs to change mostly. You have BB and Dokk with DMR's with high damage, and virtually no recoil that fire so much faster than Glaz, thus putting their DPS way over what Glaz can dish out. So why bring Glaz along? The thermal scope doens't give that much more utility, and the intel you get isn't worth it.
So my suggestion is to up the ROF a bit to keep it closer to the other DMR's available. Secondly, I think the thermal scope should also be able to see the GU mines and Kapkan's EDD lasers. This will just give him that little extra intel or utility ability without making him OP.
Secondly, his secondaries. Yes, the PMM is awesome if you can hit with it, but when Glaz has to make a push, he doesn't exactly have good options. The rife isn't good at CQB, and still, his secondaries aren't meant to be a primary. As much as I hate automatic secondaries, I think if any one operator deserves one, it would be Glaz. Glaz fills a very small, niche role. And he doesn't even do that good of a job at it. I think giving him a PP-2000 or a Skoprion SMG secondary would be a good idea. This will enable Glaz to be somewhat more effective in a push if he's the last OP, or is tying to hit a 3 speed who is doing a run out.
I could be totally wrong on all this, but I think it's a start. Feedback is always appreciated.
The the VSS or AS-VAL? Those are fully auto, but that could be a good option for revamping his primary. I'm not familiar with the semi auto variant if one exists.Originally Posted by MIA-051 Go to original post
I think at the very least he could use a buff, or a secondary weapon rework. If you're worried about balancing, the PP-2000 can be used with a 20 or 44 round magazine. Go with the 44 rounds and give him no more than 2 spare mags to deter from him using it as a primary like Hibana or Dokk/Vigil, etc.
Almost every match I play where Glaz is picked,he's either the first one killed trying to peek, or the last one alive from watching one angle the whole time. Granted, this is due to poor skill, but at the same time I think it also illustrates where he is falling short also. His DPS is terrible, his Rifle is just under-performing all around.
Also with the addition of the Evil Eye and bulletproof cameras, this will only further nerf the small advantage Glaz with smoke grenades did have.
Glaz can be a powerful OP. Using Castle's armored panels against him is something always fun to do. Just shoot a hole in it and use that thermal scope to it's fullest. Glaz use to be a powerful OP back in the day. He use to be a very big threat. They toned him down for balancing reasons. Let's use BB as an example. When he originally came out, he was a monster. There was NO winning any gunfight with him. Since then he has been toned down. If you compare BB to how he was when he first came out to how he is right now, I guess you could also say that he is weak. But the reality of it is that if he is played correctly, he is still a terror. Same can be said about Glaz.
Kapkan's traps don't have any lasers on them anymore. But any Intel you suggested he see with his scope can be used with a drone or an OP therefore not really having a point to it. He'll be able to spot out Alibi compared to her decoys so perhaps we will see more Glaz play as long as the map is friendly towards him. Tower is probably the only map (that I can think of at the moment) that isn't very Glaz friendly. Almost every map is created with Glaz in mind (a high away location where he can post up and scope things out or kill players).
Comparing data from this chart on pick rates for the 2018 R6 invitational Glaz has a high pick rate. I don't think it is a matter of him being "weak" rather than how he is being played.
Invitational shouldn't matter, this is what is wrong with games that pander to just the smaller portion of the community. Yes there are those who copy their meta/play style or pros will flip the switch and use a meta and amplify it's effectiveness because its popularity comes from its effective use. But when it comes to something like this any sniper would do even if it was a 6 by 6 room because one of those players can use a scope as if it was ironsights.Originally Posted by Serious_Sarcasm Go to original post
Tell me stats of the casual and ranked community, where 99% of the community plays. maps that have perchs just calling for Glaz or dmrs aren't used. Even plane Ive seen a decline of his use almost to the point of it being just me at times and even thats rare because there is no guarantee he'll have a clear line of sight. Take away his flip sight is unique but that doesn't make up for the fact is strength is meant to be sniping, glass penetration and seeing through smoke. Take away his thermal aspect you have a slow op clearing rooms with a slow rifle.
With two smoke grenades even if in buildings his thermal is limited. Teammates watching from the dead suggest switching to pistol even though range still is important. Its why he needs something besides a pistol for these mid to short range gaps. Hell even short range would do. Most snipers have a spotter to cover that, but even then they don't hesitate to pull out a rifle if the enemy is close. I get it, its a game it needs balance and isn't meant to be realistic, but he's a situational op who can get a up hill battle simply by objective placement.
Add to that hit registration being wonky, recoil still busted and a toxic community you have a crap fest. Chalet, one og the maps amazing for decent Glaz players, my team kept trying to kick the Glaz player because they were irritated that he wouldn't move in unless last one alive on team. He had more kills but it didn't matter because he couldn't clutch 1v3. I don't know if its just me or my platform but ive seen more Tachankas then Glazs. And thats including me as Glaz while excluding my rare tachanka runs.
Hopefully doesn't feel like im fuming at you, Im not, fuming at the feeling that some of these ops especially older ones are side lined or second thoughts when making maps. Tower has all those windows yet most don't give line of sight, the catwalk is likely only decent angle etc.
This. Just because he can be devastating in the hands of a pro doesn't mean that he is viable in the more casual/ranked world. I'm honestly tired of the pro league deciding on what operator gets buffed and nerfed.Originally Posted by MIA-051 Go to original post
Again, the changes I suggested wouldn't make Glaz OP by any means. So what, yes you can see the Kapkan traps with a drone or with IQ, but just that little extra utility would give Glaz something else to relay to the team, like "Hey, I see a laser, there's a kapkan on the west door way." or the "There are a couple GU's by the door going into the OBJ". Again, something just to add a little more viability to Glaz.
His ROF doens't have to be on par with Dok or BB with the DMR, but a little higher to comp for the wonky hit reg. And as stated, the perch designed for Glaz is always the first place peekers will look. Anyone with a little experience with the game will avoid those areas at all times.
What would you suggest for a buff? An automatic secondary, different secondary gadget, or something else? There's probably more good ideas out there that I can't come up with.Originally Posted by Bruce_Waynes Go to original post
"Invitational shouldn't matter, this is what is wrong with games that pander to just the smaller portion of the community. Yes there are those who copy their meta/play style or pros will flip the switch and use a meta and amplify it's effectiveness because its popularity comes from its effective use. But when it comes to something like this any sniper would do even if it was a 6 by 6 room because one of those players can use a scope as if it was ironsights."
It should matter because invitational has professional players. It went along with my point that if Glaz is played correctly and in the right hands, he can still be a force to be reckoned with. If he was really as weak as everyone here is claiming then why would he have a decent pick rate in professional play? His pick rate would be lower. Much lower.
"Tell me stats of the casual and ranked community, where 99% of the community plays. maps that have perchs just calling for Glaz or dmrs aren't used. Even plane Ive seen a decline of his use almost to the point of it being just me at times and even thats rare because there is no guarantee he'll have a clear line of sight. Take away his flip sight is unique but that doesn't make up for the fact is strength is meant to be sniping, glass penetration and seeing through smoke. Take away his thermal aspect you have a slow op clearing rooms with a slow rifle."
Casual stats should NEVER be taken into consideration. It isn't wrong for Ubisoft to focus on professional terms. Given it isn't the majority, these people break the game down to a science. I would take their input over a casual player's input any day. Plus this is how players get into the game in the first place. Other games like CSGO does it too, so why do people give R6 so much slack for it? (I know, I know we are on a R6 forum after all lol, but you understand my point!)
"Hopefully doesn't feel like im fuming at you, Im not, fuming at the feeling that some of these ops especially older ones are side lined or second thoughts when making maps. Tower has all those windows yet most don't give line of sight, the catwalk is likely only decent angle etc."
No no, I enjoy talk about R6 lol. I don't mind it at all. The old OPs are still great. You're speaking to someone that picks the base game OPs. I don't mind you worrying though because a lot of the newer OPs are powerful. But don't get the idea that the old ones aren't just as good. I agree with your statement on Tower.
I put that caveat in my original post that in the right hands, he can be a powerhouse. Glaz is very situational though. Even playing ranked, depending on map, and where the defenders are, Glaz can be completely negated by that alone. As stated, it feels like an uphill battle with him.Originally Posted by Serious_Sarcasm Go to original post
Now not that I mind pro's having input on game balance, but I'm tired of the pro league basically dictating how an operator will be played and influence the meta of the game. Yes, it's how they make their living, etc, but I don't want to have to play the game according to how they think it should be played because it's how they make their living and it's easier for them. Sure, I can use Glaz however I want, but for him to actually be effective and viable is all depending on the current pro league meta and that's what bothers me most.