🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #31
    Originally Posted by Arekonator Go to original post
    Getting the proper timing down is stil easier than reacting to the 300ms indicator imo.
    Maybe if someone overly uses the top SR. I can't really see someone managing that with left or right on a consistent basis.
    Share this post

  2. #32
    Originally Posted by Knight_Raime Go to original post
    Maybe if someone overly uses the top SR. I can't really see someone managing that with left or right on a consistent basis.
    You just want to launch it as close to the end of the run up as possible, so if they want to cancel and punish you, they have to do that by prediction, not reaction, Fastest SR attack is still "only" 500ms even when the indicator is hidden. Just throwing it out of in the last 150~ms of the run-up comfortably gives you enough time that your attack hits first while beinmg close enough to the end that your opponent cant react fast enough to cancel. Getting the timing for that sweetspot is relatively trivial practice, compared to reacting to the indicators.
    Share this post

  3. #33
    Originally Posted by Arekonator Go to original post
    You just want to launch it as close to the end of the run up as possible, so if they want to cancel and punish you, they have to do that by prediction, not reaction, Fastest SR attack is still "only" 500ms even when the indicator is hidden. Just throwing it out of in the last 150~ms of the run-up comfortably gives you enough time that your attack hits first while beinmg close enough to the end that your opponent cant react fast enough to cancel. Getting the timing for that sweetspot is relatively trivial practice, compared to reacting to the indicators.
    I'll believe it when I see it. I still don't see people stuffing shoulder bash, shamans pounce/wcr mix up, HL's caber toss mix up, and kensei's neutral top heavy mix up with lights often and it's more than doable on all of those.
    Share this post

  4. #34
    Just to push the idea how safe this move is...I can't even use PK's zone attack to punish it, because it hits me before my zone hits his riptide.

    The fault is not entirely with me. Orochi can spam the crap out of this to punish anything, and not even PK's forward dash has enough range to catch him. The only way it can be punished is if Orochi is guardbroken or hit before he dodges, which isn't even a punish to the move itself but an attack made before Riptide was even used
    Share this post

  5. #35
    This is why I know Riptide is super safe.

    Riptide is a light attack, that doesn't show its indicator until very late into the set. It's faster than PK's zone in execution. PK takes half her stam bar to do a 400ms 15 damage attack with virtually no range. Orochi spends very little stam to do an even faster 22 damage attack that has enough range to dodge out of all of Kensei's attacks and swipe in. And Orochi can recover fast enough from this attack to negate even the fastest of zone attacks. If Riptide is simply to deny aggressors, lower the damage. Lower it down to like 10-15 damage. Conq has one of the best zones that counters aggressors, and it only does 10 damage. There's no reason for this move that is purely for dissuading attackers to do more damage than a PK heavy

    https://giant.gfycat.com/UnequaledVacantCanine.mp4
    Share this post

  6. #36
    How is this faster than PK?
    Share this post

Page 4 of 4 ◄◄  First ... 234