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  1. #11
    Originally Posted by KotoKuraken Go to original post
    We're not talking about that. We're talking about a move that can't be punished. We can talk about that in another topic thread
    Just saying. Orochi Main here. It's a 50/50 of you attack while I'm doing it (light) you'll most likely knock me out of it into the drunken Orochi stumble
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  2. #12
    Charmzzz's Avatar Senior Member
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    The indicators on Storm Rush and Riptide Strike show veeery late imo. Definitely not 600ms long, more like the whole animation is 600ms and the indicator shows up 300ms before he hits you. Should definitely be looked at imo.

    Btw I want all this fancy stuff (attack stance switch on moves, undodgeable moves) on my PK, too! Orochi is, together with Zerker, the best Assassin now. Deals massively more Damage than (imo) the overnerfed PK.
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  3. #13
    Orochi it's a badass now. Can almost trade blows with a zerk. But had to wait for an opening
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  4. #14
    Indicator shows up way too late. I block if lucky/guess right. Patch notes even say indicator comes out at 300ms.... WTF is that?

    Should be a free GB or damage of some sort if blocked (like old warden zone). Period.
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  5. #15
    Specialkha's Avatar Banned
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    Originally Posted by Charmzzz Go to original post
    The indicators on Storm Rush and Riptide Strike show veeery late imo. Definitely not 600ms long, more like the whole animation is 600ms and the indicator shows up 300ms before he hits you. Should definitely be looked at imo.

    Btw I want all this fancy stuff (attack stance switch on moves, undodgeable moves) on my PK, too! Orochi is, together with Zerker, the best Assassin now. Deals massively more Damage than (imo) the overnerfed PK.
    I do not mind it. PK has been over the top for more than a year. Time to feel the shaft a little now.

    ANd if I recall the indicator are late on purpose.
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  6. #16
    Originally Posted by Charmzzz Go to original post
    The indicators on Storm Rush and Riptide Strike show veeery late imo. Definitely not 600ms long, more like the whole animation is 600ms and the indicator shows up 300ms before he hits you. Should definitely be looked at imo.

    Btw I want all this fancy stuff (attack stance switch on moves, undodgeable moves) on my PK, too! Orochi is, together with Zerker, the best Assassin now. Deals massively more Damage than (imo) the overnerfed PK.
    Indicator seems normal on riptide to me. the delayed indicator on storm rush hits is done on purpose. It's to help storm rush not be as predictable as it could be. Considering they upped the run time to 600ms before the attack (was 400ms,) removed any guaranteed follow up damage, and you can't delay the storm rush input anymore it needs this help.
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  7. #17
    You guys are really horrible you know that ? I havent played the game for months , only came back for orochis rework . Now when i play against zerk,conq and kensei they seem super op but only because i dont know what they can that and the timings . So instead of whining on forums go to arena and practice . In the last to days i played orochi mostly and faced a lot of orochis as well from lvl 1 to prestige 20 and more . While riptide strike is a good counter its not super op as you claim it to be . Against any orochi who ties to spam it i get a free light parry every time . Out of neutral it never hits me . It cant be even compared to things like pk zone or shinobis light attks . Storm rush as well . First time an orochi pulled it off on me i was like wtf thats fast . 2 days later and storm rush out of neutral is useless . I can either interupt it or block it , even parry it if i know my oppenent usualy goes for one direction .
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  8. #18
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Vakris_One Go to original post
    True enough. In training mode against a bot it will be 600ms. Online in PvP it will be more like 500ms as we still don't have a decent lag comp in place.
    Today I went into the Arena to train against the new Orochi, and in the arena I eventually was able to react and dsyart recognising patterns. It’s PVP it felt a lot quicker. Orochi got some good crack.
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  9. #19
    How about the Orochi has been **** tier for a year now. maybe just let him be good for a bit before *****ing about nerfs. give it a couple weeks to see if people can figure them out. if its truly too strong then it can be looked at later. I agree with the guy that says go practice. The time wasted on this post could have been a little more practice rather than trying to nerf every class that u don't play.
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  10. #20
    Originally Posted by KotoKuraken Go to original post
    We're not talking about that. We're talking about a move that can't be punished. We can talk about that in another topic thread
    Except it can be punished.... with a parry/deflect.

    People have done it to me plenty, which means the fault lies on you.

    Sucks to hear that, I know, but working as intended. There are faster moves in this game that are harder to deal with so crack open a can of red bull and start honing those reactions. That's the kind of game this is.
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