🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    What I liked the most about orochi rework was that they did not add umbloqueables and hyper armor thingys.

    His speed now matched the other killers (and aramusha). If the pace of the combat is correct for the game, well there is another discussion.

    It seems like the better and more competitive the heroes get, the less interesting and fun the game gets as a whole.

    As a orochi main, now is harvest time, but I understand the frustration and share it in part.
     2 people found this helpful
    Share this post

  2. #22
    PDXGorechild's Avatar Senior Member
    Join Date
    Mar 2017
    Location
    UK, Essex.
    Posts
    612
    Originally Posted by wolfman25br Go to original post
    umbloqueables
    Share this post

  3. #23
    psyminion's Avatar Member
    Join Date
    Feb 2017
    Location
    British Columbia, Canada
    Posts
    301
    when playing as my rep 50 main (Orochi) I used to feel like this


    but now Orochi feels like this


    the soul of the samurai changed and I'm not sure I like it yet.
     1 people found this helpful
    Share this post

  4. #24
    Its not the dulling of your reflexes. Its an issue with fast chains that can also be quickly fainted. Its purely a guessing game now. You may find that certain heros fast chains can actually stagger you where your character can't recover his guard by the time the next hit lands (black guard indicator) and even when you do get your guard up your just back at square one, which direction will it come from? Will it be fainted? non-assassin heroes have it the worst.
    Share this post

  5. #25
    Originally Posted by psyminion Go to original post
    when playing as my rep 50 main (Orochi) I used to feel like this


    but now Orochi feels like this


    the soul of the samurai changed and I'm not sure I like it yet.
    LOL one of my favorite animes ever.

    I like the way FH is going personally when it comes to the actual fights.... but other things about this game that I downright hate, like overpriced market, catering to casuals and 15 year old meme'lords, 4v4's being trash cuz feats, et cet.
    Share this post

  6. #26
    Originally Posted by Vakris_One Go to original post
    I thought the top heavy from storm rush was supposed to be un-dodgeable?
    It is. Most people so far choose the direction and let it fly. If they do and it comes from either side you can dodge and beat it. But if you dodge during their running animation they can just switch the attack to top and catch you. So dodging works on bad rochi's. not decent ones. To beat a decent one just 500ms light them out of the storm rush (providing they are close to you) this works because there is a mandatory run up speed of 600ms before the attack starts. old storm rush was 400ms run up before attack.

    they of course can cancel during the run up and attempt to punish your light. But they'ed have to be a great player to recognize what you're about to do and respond in time.
    Share this post

  7. #27
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    Originally Posted by psyminion Go to original post
    when playing as my rep 50 main (Orochi) I used to feel like this


    but now Orochi feels like this


    the soul of the samurai changed and I'm not sure I like it yet.
    Good analogy and one of the all time great animes. Orochi used to be about having patience and focus, striking only at the absolute perfect time like a coiled spring. Controlled aggression, a true to real life Samurai trait. Now he is just about blind aggression like a human machine gun with a bad case of tourettes syndrome.

    They fundamentally changed his soul as a character and I'm not ever going to be pleased about that until they at least give him back his old Riptide into execute, either reworked and replacing his new riptide or left in exactly as it was right along side the new one.
    Share this post

  8. #28
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    Originally Posted by Knight_Raime Go to original post
    It is. Most people so far choose the direction and let it fly. If they do and it comes from either side you can dodge and beat it. But if you dodge during their running animation they can just switch the attack to top and catch you. So dodging works on bad rochi's. not decent ones. To beat a decent one just 500ms light them out of the storm rush (providing they are close to you) this works because there is a mandatory run up speed of 600ms before the attack starts. old storm rush was 400ms run up before attack.

    they of course can cancel during the run up and attempt to punish your light. But they'ed have to be a great player to recognize what you're about to do and respond in time.
    Darn, so I can't even use the new Storm Rush to try and fill the gaping hole where Riptide into execute existed
    Share this post

  9. #29
    Originally Posted by Vakris_One Go to original post
    Darn, so I can't even use the new Storm Rush to try and fill the gaping hole where Riptide into execute existed
    Depends on what hero you're fighting and how your opponent plays. If their a reflex guard hero you're probably fine. I'm not sure what skill level you play at but at my level people still don't even default to lighting shaman out of her pounce/wcr mix up when she's close. So unless you play against much higher skilled players than I I wouldn't really worry about being lighted out of it. Hell people don't even stuff kensei's top neutral heavy mix up with a light still and that's much easier to do compared to stuff storm rush or shamans mix up.

    I'd say if someone is combo happy (spams moves a lot) don't try to whiff punish with SR. all other instances should be fine
    Share this post

  10. #30
    Its really dissapointing progress of this game. We have very fast heroes after reworks etc and we have very slow heroes that have nothing. This game completely changed after reworks and parry changes. Im not saying its bad but needs consideration. Everywhere UB and charged attacks. Especially after orochi reworks no mind games nothing. I have never seen a single orochi feinting after reworks. Why feint? Feints are slow just light spam. Im sure its easier on PC but on console its a nightmare. If devs are saying this is the game and all heroes should be this level then they should have made the game like this from the start. Its bloody uphill battle against HL (does ridicilous damage now) Kensei or orochi.
    Share this post