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  1. #1
    Oatiecrumble's Avatar Senior Member
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    Ubi....Can we have a TTK target range in TD2

    The one we have right now does not cover much, would love to see in TD2 a more informative one, i.e....

    A target that has a timer on it so we can find out our TTK
    A target that shows armor so we can tell how EAD is effecting that target

    Maybe have....

    Close range: RED + PURPLE + YELLOW targets
    Mid range: RED + PURPLE + YELLOW targets
    Long Range: RED + PURPLE + YELLOW targets

    So we can tell how weapon talents etc effect each one....

    I dunno, just something more informative than what we have now.
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  2. #2
    And targets with PvP modifiers.
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  3. #3
    XahRith16's Avatar Senior Member
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    Excellent ideas.
    Also have targets to show skills damage
    ie turrets , seekers , sticky bombs
    Having a range like this will be good for r&d on all build types .
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  4. #4
    's Avatar Senior Member
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    Lots of good QoL things here.

    But this is going down a "Hardcore" route. I'm not sure how hardcore they want to get.
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  5. #5
    Originally Posted by Merphee Go to original post
    Lots of good QoL things here.

    But this is going down a "Hardcore" route. I'm not sure how hardcore they want to get.
    Have you seen the test range in Battlefield 4? It's a whole island with access to every weapon,vehicle and aircraft in the game.
    Targets that show damage to different archetypes is nothing. lol
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  6. #6
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by Merphee Go to original post
    Lots of good QoL things here.

    But this is going down a "Hardcore" route. I'm not sure how hardcore they want to get.
    I am deffo not a hardcore player but the one we have now is very very basic considering this game relies a lot on stats, tbh i think it would help softcore and hardcore.....the one we have now is basically optimal range, chc + chd.

    Or have two sections...

    Softcore queue here for shooting range, 10 min duration free of charge
    Hardcore queue here for shooting range, 5 min duration, 100 PC

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  7. #7
    They can make targets for the cronus players too. Just heads, you don't need the bodies

    Then we can have some for the PvP players that zig-zag to take advantage of the lag :P

    For the PvE players we can have a few that move at superhuman speed, then others that skid across the floor when electrocuted, just like in the game
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  8. #8
    gt2k's Avatar Senior Member
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    OR we have the range and just remove all talents for PVP.
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  9. #9
    I think they should follow The Secret World model:

    1. Keep the PTS environment up all the time, and just add a special vendor with everything the game has for free, so one can test stuff in an actual game environment and not waste countless hours trying to get the gear to test in the live game.
    2. Instead of targets, have actual NPCs in the shooting range.
    3. Either allow flash mods, or do it themselves, a combat tracker. The combat tracker in TSW was a mod someone wrote that opened a small window in game, that tracked combat time, offensive, and defensive stats, like: number, %, highest hit damage and total dmg of hits, crit hits, pen hits, glance hits, blocked hits, healing, etc.. and the numbers didn't disappear, they stayed up until you erased them.

    I miss that game.
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  10. #10
    Corrupt.be's Avatar Senior Member
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    It should just have an interface allowing you to select various targets: Enemy Player, Elite NPC, Blue NPC, Red NPC, Hunter NPC, ...
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