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  1. #21
    Vakris_One's Avatar Senior Member
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    Oct 2015
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    Put the old Riptide back in please

    The new riptide is not really an improvement over the old one. It is just as telegraphed as the old one except that now it gives out a light parry punish which is devastating for a move that is still unfeintable, has no variable timing and is still predictable and easily baitable.

    I will repost my suggestions on how the old riptide could and should be put back into Orochi's kit:

    Originally Posted by Vakris_One Go to original post
    So, Orochi's rework is currently set to change the input of the Riptide strike into a light instead of a heavy thereby removing the ability to execute foes on a successful Riptide - one of the most satisfying and unique moves in the entire game to pull off in my humble opinion. I propose several alternatives to the developers so that we do not have to lose this awesome and unique move in the process of buffing the Orochi.

    1) Simply leave the original Riptide in with its original input, speed and damage right alongside the new reworked riptide. The Orochi loses nothing from this since he gets his new riptide anyway and nor does he gain an OP advantage for having the original Riptide remain in his list of moves/options. It will be there simply as another option and will keep all of us Orochi fans really happy because we won't be losing this iconic and satisfying yet very situational move.

    2) Forget the reworked Riptide with its new light attack input and instead re-tweak the heavy input Riptide. Keep its speed and damage the same but make it able to be held for as long as you hold down the heavy attack button so as to mess with parry timings and also make it able to be cancelled out of like Valkyrie's shield holding stance, thereby avoiding being easily baitable. In addition make it so you can soft feint it into a side dodge strike. This will make the move more versatile and thus more viable but without removing the iconic part about it which is its heavy attack property which leads into an execution.

    3) Incorporate the original heavy input Riptide animation into the new reworked Storm Rush mind game. When going for a quick top heavy from storm rush, as apposed to holding it and then going for the top heavy, let the attack play out like the original Riptide animation complete with the back step and then lunge and the i-frames necessary to avoid attacks when timed correctly. This is similar to my first suggestion but the difference is that it will be an extension of the new storm rush move set rather than a stand alone Riptide, meaning that it can be used as a chain starter which the original stand alone Riptide could not.

    So what do people think? Personally I like the first suggestion as it is the simplest to do and doesn't really mess with anything. I would greatly appreciate it if the forum reps could pass this on to the developers. It's a long shot as I reckon they have already made up their minds about the new riptide but I am hoping they can be convinced to listen to productive feedback that aims to simply keep this iconic move in the game instead of deleting it forever. They found a way to keep the Kensei's iconic heavy jump attack after all as it was a part of that character's soul and identity so hopefully they can seize the opportunity to do the same for the Orochi as well.

    Thanks kindly.
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  2. #22

    Why do you ignore us console players Ubi?

    Ok I’m gonna point this out console players like me have been complaining about how fast character are and Ubi as always ignores it on console parrying the new orochi’s lights is basically impossible (if you don’t believe me try it yourself) and blocking is also getting more difficult so Mabye you should actually do something about that but besides his insane light attack speed it’s alright and got everything he really needed now the only characters that need reworks would be warden valk and maybe shugoki. and the PK rework makes it even more powerful than before now you need 3-5 attacks all with bleed to kill almost every character so maybe nerf that and get rid of bleed stack
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  3. #23

    Nice job!


    The Riptide Strike:

    I think this move became one of the most powerfull move of the kit.
    Many people said "the new riptide is easy to parry/deflect/punish and it's telegraphed af :c" but the thing is riptide is still a COUNTER ATTACK! So you don't have to spam it or use it randomly in a combo or use it as opener. I actually use it for punish shield/shoulder/whatever bash, the zone of the Gladiator and sometime, heavy/light attaque when i don't feel the deflect (Spoiler: if you use it like that you won't get parried). Before the rework, its was really hard to punish unblockable bash with riptide on reaction (because really slow animation ).Now Riptide just do his job (counter attack). It's not based on luck anymore, just on reaction. I think i'm going to shock some people but i think the new riptide is more skilled than the old one. (to me "prediction"=/=skill. Prediction is just play with luck and it's doesn't work well when you fight good players. Obviously the capacity of prediction is an important quality to have during a fight but it was so stupid with the old riptide).

    The Storm Rush:

    I don't have much to say about this boi (I need to experiment more).
    It's useful as opener or during a combo. It's not a "free parry in your face" anymore and now, storm rush offer alooooooot of mix up possibilities (with the hard feint who can allow you to make anything you want and the attack indicator who don't appear directly.).
    It's strong but not impossible to counter (light attack of every character do the job). To me it's a good equivalent of the unblockable mix up from some other character: You don't know directly where to block and you have to react quickly.
    To me it's a really good idea.

    Fast Light:

    I absolutely DON' T UNDERSTAND why people crying for the orochi light and not crying on the shaman/berserker/peacekepper light. Because, i don't know if you see it but.... they have the SAME speed. The only difference is: Shaman and peacekepper have soft feint with blood, zerk have hyper armor. But their light spam have the same speed (again)!! WHY NO ONE CRY ABOUT THAT! "Because it's the "orochi feedback thread?".....ummm you got a point.....
    I understand the pain of the console player and if the 500/400 ms light is too fast, don't ask for just the orochi nerf.... ask for every character who have 500/400ms light combo nerf.
    On pc i don't have this problem. I know how to block/parry/ deflect those fast light and I see many players doing the same thing. I think light attack are find like that (on PC). It fix one of the most annoying thing on the orochi: the overused top light. Now, side light and combo are viable. so it add more variety than just Top light most of the time.

    Orochi became an unskilled character?:

    I read alot of thread about an orochi prestige 20/50 who cry because an orochi prestige 1 kill them in duel by riptide/storm rush/light spam.
    I don't think the reason is because orochi became a no brain character. The reworked orochi is a totallly NEW hero. So no one know how to counter/play him well for the moment. (that explain why spam work well... remind you your first game in for honor... when you didn't know any hero and they kill you by spamming randomly)
    When a character get reworked, It's the same story. (Take care Warden and Valk ) I think we just need to adapt and learn to his new gameplay like what we do for every other hero. (in 2 week max it gonna be ok for most of players)

    Conclusion:

    To me the rework is really great. Useless move became useful, he can punish spammer alot easier now and he is equivalent of all the other assassin. (the same light attack speed and new mixup was essential for that).
    All the new mix ups are great and the character is alot more fun to play. (more variety)
    The orochi is obviously stronger now butI don't think the character is now unskilled or less skilled than before, i just think he is now a new hero and we have to learn him. (Yes, even if you are prestige 50, you have to relearn that boi )


    Good job UBI.
     3 people found this helpful
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  4. #24

    As a Highlander main on console, this is ruining my experience.

    Highlander is nigh useless against new Orochi. I’ve asked multiple people who play Highlander, some with higher reps than me, and they also cannot handle this. His lights are too fast for Highlander to do hardly anything. Sometimes his hyper armour will help, but rarely does that come into play because the light is too fast for it to come into effect. The problem is that this Orochi rework makes it almost a guaranteed win against slow characters. Every matchup should be fair.
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  5. #25
    Although he has different mechanics now i believe you placed him right where he was when everyone was crying about him in the beta way back when
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  6. #26
    Yeah true Highlander can only try going for a light after Celtic curse feint into side these days I don’t know why people say he’s not class A because on console parring the light’s is 99% impossible but ubi always ignores us when we complain about characters I know you can deflect orochis storm rush but now the crosswind slashes after it hits you once (meaning if you get hit by the first crosswind slash you can’t parry deflect it anymore) I’m just asking why ubi always ****s on us on console orochi is probably among the 3 most powerful if not the most powerful character and PK is something PC complains about while we back on consoles pray for a nerf because once agin ubi keeps ignoring us
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  7. #27
    Orochi now has super fast combo lights. Riptide strike is not a problem. Storm rush is. That 100ms change indicator plus a follow up of 2 lights is so ridiculus. His light combo are super fast knowing that they can change it to any direction they want. Unlike the aramusha who needs a pattern. I don't spam lights with my aramusha but whenever i saw one orochi who spams me and i can't react to it because of consoles have delayed input. I will spam lights and as i can see. Skilled players can block parry my lights. Unskilled players cannot. And those orochi's cannot do anything when i combo them. Unskilled players have like stier skills when using orochi now.
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  8. #28

    Orochi Feedback

    Please bring back the heavy riptide. Finishing with the riptide was my favorite thing to do. I main Orochi Rep 36 and I am rather upset with everything changing on me. The speed is kind of cool, but I feel so weak. The storm rush has 0 power and just does not feel as clean and pure is before. Everything feels so forced now, and the stamina punishing from Centurion and the like is ridiculous. How can you make the Kensei's side splitter a heavy, but the riptide a light? It would be really cool if you could make a way for players to access both the new version of the heroes and the back dated. I would prefer to back date my Orochi at this point.
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  9. #29

    Orochi Feedback

    And can we please get some more hyper armor, unblockables, push, kick, stun, knockdown, alternate stance, something?? We get to unblockables. off a deflect. and the heavy gets dodged almost every time. We have no soft feints, nothing. Come on, the Orochi is a clasic game archetype, please beef him up.
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  10. #30

    Orochi's light attacks

    I am an Orochi Main, so I play him pretty much all the time. When I started playing after the changes, I noticed some ups and downs about the new tweaks. On one hand, I didn't mind and actually enjoyed the way you tweaked most of his moveset. But on the other hand, when I went to go test Orochi vs. Orochi, I noticed that his light attacks are ridiculously fast, and I'm the one who's using said lights. I will admit, when I first started using Orochi, I thought his lights were a bit slow. But once I got used to him, I was able to time his lights a lot better. I think speeding them up made it a bit unfair. On top of that, the Storm Rush input seems to be a bit too finicky, as I have to spam the input over and over and over just to get it to work once. I will admit in this case it could be me, but until I either adapt to it or you guys change it back, it's basically as if you took Storm Rush out completely.
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