🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1
    Kane_sg's Avatar Senior Member
    Join Date
    Feb 2016
    Location
    East
    Posts
    2,042

    Crossbow Masters [FEEDBACK] [REMINDER]

    For the [REMINDER] part, we currently have another buy-time Season Challenge called "Crossbow Masters" with Spec Ops Crates as all the rewards.

    Challenge lasts for 27 days.

    For the [FEEDBACK] part. Now seriously, is putting player in the utmost screwed up position ever is the only so-called challenge you can create for this tac shooter game, dev?

    Example, in the last objective of Solo Challenge: "In Expert difficulty, in Media Luna, with crossbow, no HUD, without dying, in full Level 4 Unidad alert, kill 10 Unidad soldiers."

    While keeping in mind what the game seems to only be capable of, my version would be: "In Expert difficulty, go to (say, the most crowded) Unidad base in Media Luna, kill everyone with Crossbow, no Engaged status, no explosive, no flare gun." I'm not a mission designer, but that objective would be more suitable for this game and the challenge title, no? Instead of de-Ghost-ing the Ghost and ask us to kill the enemies we purposely alert using a semi-primitive stealth weapon.
     2 people found this helpful
    Share this post

  2. #2
    Klaymond's Avatar Senior Member
    Join Date
    Feb 2017
    Posts
    1,066
    Just finished that solo challenge with much a*s pain.

    More realistic scenarios would be sweet, but at least it's something new. I'm also not too excited about month long challenges that require a week for completion.
    Share this post

  3. #3
    ingrobny's Avatar Member
    Join Date
    Apr 2018
    Location
    Norway
    Posts
    66
    Originally Posted by Kane_sg Go to original post
    For the [REMINDER] part, we currently have another buy-time Season Challenge called "Crossbow Masters" with Spec Ops Crates as all the rewards.

    Challenge lasts for 27 days.

    For the [FEEDBACK] part. Now seriously, is putting player in the utmost screwed up position ever is the only so-called challenge you can create for this tac shooter game, dev?

    Example, in the last objective of Solo Challenge: "In Expert difficulty, in Media Luna, with crossbow, no HUD, without dying, in full Level 4 Unidad alert, kill 10 Unidad soldiers."

    While keeping in mind what the game seems to only be capable of, my version would be: "In Expert difficulty, go to (say, the most crowded) Unidad base in Media Luna, kill everyone with Crossbow, no Engaged status, no explosive, no flare gun." I'm not a mission designer, but that objective would be more suitable for this game and the challenge title, no? Instead of de-Ghost-ing the Ghost and ask us to kill the enemies we purposely alert using a semi-primitive stealth weapon.
    Agree and that would be a challenge I would be happy to accept and do with joy , not the challenge we have now, it's too chaotic for my taste .
     1 people found this helpful
    Share this post

  4. #4
    Originally Posted by Kane_sg Go to original post
    For the [REMINDER] part, we currently have another buy-time Season Challenge called "Crossbow Masters" with Spec Ops Crates as all the rewards.

    Challenge lasts for 27 days.

    For the [FEEDBACK] part. Now seriously, is putting player in the utmost screwed up position ever is the only so-called challenge you can create for this tac shooter game, dev?

    Example, in the last objective of Solo Challenge: "In Expert difficulty, in Media Luna, with crossbow, no HUD, without dying, in full Level 4 Unidad alert, kill 10 Unidad soldiers."

    While keeping in mind what the game seems to only be capable of, my version would be: "In Expert difficulty, go to (say, the most crowded) Unidad base in Media Luna, kill everyone with Crossbow, no Engaged status, no explosive, no flare gun." I'm not a mission designer, but that objective would be more suitable for this game and the challenge title, no? Instead of de-Ghost-ing the Ghost and ask us to kill the enemies we purposely alert using a semi-primitive stealth weapon.
    You have complained about this challenge in a few posts a ready. It was very easy to do. An only took 2 minutes to complete ( check my video) if they made it any easier I would have fallen asleep doing the video. Not sure why you think it's so hard to do.
    Share this post