If you want to sell loot boxes you need people to play, common sense right? Give an incentive other than "Get to tier 1 grinding the same resources". For example in WoW, every week they randomly pick a dozen old quests and make it a new objective to complete all 12 for a reward. Or you guys could beef up the bosses in this game and make each a raid type mission. Missions that require the team to split up in pairs to pull it off. If we have to grind, make it worth our while and let us earn credits even in tiny amounts. Just ANY incentive other than "grind resources to tier 1." This game is perfect for that setup, there are so many missions and just give like one battle crate as a reward per week or a month. More people that play = more crates selling potential plus they'll might convince a friend to buy the game to play with.