1. #1

    I believe the quit penalty needs to return

    I get why the devs took away the quit penalty and I get the general feeling that one of the main purposes it served is no longer an issue with stable servers (for most) in place.

    At the same time, people are quitting games that are winnable if they stick with it and take and hold (and maybe boost? It feels like I am the only one that does it these days) a zone. Suddenly a team 200 down, and I am not even talking teams that have been constantly 4v1'd, are two players down and the two bots are feeding kills and renown to the opposing team.

    While stable servers are a good thing I believe that this is just as bad for the gameplay experience, teams that could turn the tide suddenly get steamrolled and the team that is winning is robbed of a challenge as level one and two bots pose next to no resistance People are instead quitting in the hopes of finding a game that they wind up on the winning side of a rout and those players especially are the ones that such a measure needs to be brought in place for, why spend five minutes trying to win a game when the next one might have you a guaranteed win in the same time? Those are the kind of players that either need a ten minute timeout for the sake of people they get grouped with on both teams and to give less reason for just quitting to find the next one.
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  2. #2
    I agree it needs to come back. It's annoying when people leave the second their team is put on the back foot rather than actually trying to win.

    That said I've been in plenty of games where my team mates feed our opponents renown by running one at a time again all 4 enemies who are hugging an objective so I can see why some people choose to leave rather thwn waste time in that sort of scenario.

    I do think the 30sec timer to leave a game with no penalty should be extended to a minute though.
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  3. #3
    SpaceJim12's Avatar Senior Member
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    The worst thing here is that any situation could be turnaround in couple minutes if team change strategy or win team fight. But if at this moment one or two players leaving the game, thay made it easy win for enemies.
    I saw really rare situations where 4 players were compleatly useless against other 4 (most time it's compared with gear stats, or huge skill gap), but in opposite I saw a lot situations when 50/50 chance game became 100% loose, when your teammates start to leave.

    why spend five minutes trying to win a game when the next one might have you a guaranteed win in the same time?
    I don't think quiters can find a lot guaranteed win games. Still it's better to wait until the end, than leave a lobby. First, you get XP and loot anyway, second, you at least knew that you did all you can for win. After all, I always think For Honor is most about process than cheap winnings.
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  4. #4
    I think it's funny that the devs want this to be taken seriously as a competitive MLG title, but then do things like this that in no way encourage or reinforce that paradigm.
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  5. #5
    I wouldn’t quit if the team didn’t spend all their time trying to heavy spam one guy or broke themselves on the enemy gank squads one at a time.

    The bigger problem is the bot that replaces them. PvP bots should always be level 3.
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  6. #6
    The quit penalty is and always was imaginary. You can just close the app and you won't receive a penalty. Adding back in is inconsequential. And people quit the same amount as when there was a penalty. You're just imagining the increase
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  7. #7
    Vakris_One's Avatar Senior Member
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    Originally Posted by XJadeDragoonX Go to original post
    The quit penalty is and always was imaginary. You can just close the app and you won't receive a penalty. Adding back in is inconsequential. And people quit the same amount as when there was a penalty. You're just imagining the increase
    No there is a definite increase in quitters on PC now that there's no time out penalty involved. I mean for sure, you could always do a Floras and task kill the app or use an internet kill switch but not many people are as determined as him to pad their win/loss ratio.

    For most normal folks it's all about how much hassle something is worth. Task killing the game is a lot of hassle as you will easily waste like 3-4 minutes just loading it up again. Same with pulling the internet cable. The most convenient thing is to quit the match and immediately cue up for another now that there's no time out. In fact it is too convenient since it actually takes less time to quit and re-cue than to finish out a Dominion match.

    At least when we had the time-out penalty the quickest and most convenient thing for most normal people to do was to stay and play out the match.
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  8. #8
    I didnt even know they removed it tho.

    Yep, it should definitely come back.

    Been playing a lot of Casuals in Rb6Siege and people ragequit after losing 1 round and Im just like "I see why For Honor has its quit penalty"
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  9. #9
    Yeah, well sometimes you're just stuck with a bunch of "teammates" that clearly don't know anything about how strategy works and (like myself) you really want out. I get that the timer is a good way to keep people there but if you are so enraged by your teammates I'd just shut down the application hoping they get skewered. Not that I ragequit a lot but sometimes I do. It's not even the losing part that angers me the most, it's how. I've been in teams where we are losing but the teammates LISTEN to each other instead of going in without a plan and are able to reach a double breaking and even if we lose after that there is still a sense of satisfaction that we didn't lose because they decided to go with some urge to commit mass suicide and face the enemy with no plan whatsoever. So I'm not sure there ever really was a quit penalty just piss me off enough and I'd get the hell out of there one way or another.
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  10. #10
    SpaceJim12's Avatar Senior Member
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    Yeah, well sometimes you're just stuck with a bunch of "teammates" that clearly don't know anything about how strategy works and (like myself) you really want out. I get that the timer is a good way to keep people there but if you are so enraged by your teammates I'd just shut down the application hoping they get skewered. Not that I ragequit a lot but sometimes I do. It's not even the losing part that angers me the most, it's how. I've been in teams where we are losing but the teammates LISTEN to each other instead of going in without a plan and are able to reach a double breaking and even if we lose after that there is still a sense of satisfaction that we didn't lose because they decided to go with some urge to commit mass suicide and face the enemy with no plan whatsoever. So I'm not sure there ever really was a quit penalty just piss me off enough and I'd get the hell out of there one way or another.
    Have at least drop of selfrespect and leave teammates in lobby after the game.
    I could understand what you mean, but rage quit is not an answer.
    I got once situation in Heroes of the Storm, when one teammate wrote down in chat "it's hopless game, useless teammates" and start just afk/feed enemy team. This happen after a minute (ONE min) after game start. Whay he make conclusions that we all useless? I don't know. But when we finally loose playing 4vs.5 he just wrote "As I expected".
    It's just stupid. If you see your teammates made mistakes, try communicate, if it's useless after all, do you beat to make this loose not like "0 vs. 1000 loose" and than walk away.
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