I hope that Ubi hires someone who has some new way of taking game because everything they tried was a flop in TD.
I would have to say putting game on sale over and over kept a low base of people coming into game but they soon leave, having the GE's so everyone can get the new top gear real fast also lead to people leaving after they got it.
I think Ubi has to change up the game so every time you play a mission its not the same thing over and over, once you know where every bot is gonna be it becomes less fun and more about rushing through to get reward and once you no longer need the rewards what is the reason to play supposed to be? because doing same thing over and over when you know where every thing is gets pretty damn boring.
Now maybe I am all wrong, the game made Ubi a ton of money, so maybe it will be 100% the same format, who cares how many players leave if you sell 20 million copies.
I'm looking at it like this, if TD2 is same old thing as TD then I'm not wasting my money when it comes out, if I can play through TD2 in 2 or 3 weeks then it will be worth at tops for me 9.99, I can wait a year or two for it to frop to that price on sale, because with TD2 I don't plan on wasting my time going after gear just to have something to do, with TD I kept hoping it meant something we needed the new gear doe was coming, not falling for that again.
To be honest I really hope with TD2 someone on the dev team comes up with some new reasons to keep playing game and Ubi just doesn't go for the fast buck.
If it ends up being just more of the same,I'll probably stay away.. They devalued their own game throwing everything into one big loot pool,rather than giving a reason to do certain missions..
Let alone the reuse of the same exact content,over and over again, for just about everything..
The re calibration system is horrible and keyed to keep you there until you are on empty looking for two stats out of three.
They rely way way way too much on RNG and have no guarantees other than the 3k caches on a type of gear..
Crafting,We should be getting better at crafting rather than no improvement at all..
The real killer was when they killed off the build diversity and went with the classifieds..
The game itself is fun,but if the new one is just more of the same..I'll probably just hang in Wildlands or something else until I find something better..
They had a really good game going and pretty much got caught up in stringing people along for the past two years.
Look at the GE's for instance..We were supposed to have four..now it's their bread and butter to get people back in here..
They should have paid more attention to survival,but like everything else that was good..they road it for what it was worth..
The pvp is a joke,with two guys using high powered weapons, fighting as close and two guys with Samaria swords..lol
The best part of the game was leveling and survival for me..End game was good,until build diversity was nerfed all to hell..
Hopefully in TD2 they make it worth wild to do specific missions again with specific things able to drop in those specific places..
Put some excitement back into it..
Make something worth wild when it drops,where people are like,Holy crap, Barret dropped her vest or what's his name dropped his house or whatever people would be grinding for.
I think I'm in repeat mode right now and starting to go back over the same things again,so I'm gonna stop here..lol
Along with the contribution of those who come to the forums, we've made a centralized thread entitled The Light Zone , with ideas that would likely bring and keep players, pertaining to Division 1. It became obsolete when Division 2 was announced, so I started a relevant The Division 2's Light Zone thread. It's to continue the conversation of the first Light Zone thread and it's an attempt at trying save the The Division 2's Light Zone before the game is even released.
The ideas that everyone has posted within these threads are too obvious to not implement. Some ideas can be fixed more than others, but in my opinion, as a Division player and forum member, we pretty much fixed The Division with these threads. It might not have been in the format of a video or by someone who is apart of the ETF, but I, personally, put as much passion behind those threads as an ETF member might do with a video.
I have yet to see a "What do we want in Division 2?" article that asks for Light Zone landmarks, or updated loot crates that scales to end game. Hell, even exotic mods.
To keep players, all they have to do is take a look at those threads and their responses. Especially, the first Light Zone thread because it has almost 800 replies. They just gotta have a bit of a thick skin going in, haha.
Now, this post may sound like thread advertisement, but I started the Light Zone threads because there was just too much potential to be ignored and substituted for the Dark Zone. Or should I say PVP, because the Dark Zone without PVP is the greatest thing the game has to offer, by the likes of this forum. We wanted to make The Light Zone a Dark Zone without PVP (Or PVE DZ), pretty much. That is the ultimate goal of The Light Zone 2.0. I'm sure you've seen the avatars.
Again, If they want to keep players, The Light Zone threads has all of the answers. They are the greatest sources as it currently stands, as far as player feedback. Partially because they don't get buried like reddit posts and can stay relevant, unless we stop posting in them, but mainly because it's a discussion on a part of the game's universe that everyone wants to be good.
Targeted grinding. That's the first thing I talk about in the TD2's Light Zone thread lol.Originally Posted by CassiousCloud Go to original post
Originally Posted by Div_RoadKill Go to original postRoadkill and CassiousCloud have brought into sharp relief one of the basic issues with TD1: RNG and repetition.Originally Posted by CassiousCloud Go to original post
I recently played a few games of Payday2 with friends. I think we all have >2000 hours each in that game. There is a lot less to do in PD2, although there are more actual missions. The missions is all there is, no campaign. But every time you play a PD2 mission it is different. In TD1 every time you play a mission it is exactly the same. RNG is everywhere in TD1 except where it is most needed: the missions. I hope this is rectified in TD2. Oh, and this last weekend when I checked, PD2 had more active players than TD1. Not bad for a game released in Summer 2013.
Merphee (post above this) made the biggest and most pertinent thread in the entire forum fixing TD1. Massive completely ignored it. Which is something else I think they need to consider for TD2. Read the damm forums and listen to what their playerbase have to say, not just to 2 or 3 elite youtubers who have a narrow interest focus.
Oh, and the PD2 devs have always been active on their forums, listening and responding to their players. The game ran into enormous difficulties at one stage due to interventions by the publishers, and player numbers plummetted, which was bad news for the planned sequel. But the devs responded to the players complaints and the game recovered. It is still in a good place, and everyone I know is looking forward to the release of PD3. Hmmm.
Well, this becomes a conundrum, cause even though you got every piece you ever wanted. That doesn't mean that RNG has been kind to everyone. What the game needed was new challenges that allowed us to use the new gear.Originally Posted by mattrickl06 Go to original post