** EDITED TO ADD CORRECTED PC RELEASE DATE **
Greetings Starfleet Officers! I am very pleased to report that our developers have been so excited to see your feedback that they have asked me to convey the following responses here in our forums.
Without further ado...
When is it available?
Available on PS4 on May 22. Available on PC (Oculus and Steam) on July 24.
What is the price of the DLC?
The Next Generation DLC will be available for $14.99 in North America and €14.99 in European countries with price varying accordingly by region and currency. As a DLC product, it naturally requires the original Star Trek: Bridge Crew game.
Does it support VR and non-VR gameplay?
As with the base game, it supports both VR and non-VR game play.
How will multiplayer work with the DLC? Will all players in a party need to have the DLC to play the new content?
All players in a party will need to have ownership of the DLC to be able to play the content together.
Does the DLC include IBM Watson powered voice recognition?
Support of the IBM powered voice recognition feature for Star Trek: Bridge Crew has been extended through the end of 2018. This functionality for the DLC content is being added in a patch shortly after launch of the DLC, largely to support the functionality for the 1701-D bridge including the new Operations role.
Will the new Patrol and Resistance modes be available for all three playable ships or just the Enterprise D?
You will be able to play Ongoing Voyages in Patrol or Resistance mode using all 3 playable ships (U.S.S. Aegis, original U.S.S. Enterprise and TNG U.S.S. Enterprise-D).
Is the new Operations role available on the U.S.S Aegis or original U.S.S. Enterprise bridges?
The new Operations role is only available on the bridge of the Enterprise-D.
Will the Enterprise-D bridge use the LCARS interface?
All of the bridge positions on the Enterprise-D have been implemented with the iconic LCARS interface from the TNG series (including appropriate audio).
How authentic is the implementation of the Enterprise-D?
Does it include appropriate colors and audio for phaser and torpedo fire? The development team at Red Storm has painstakingly recreated the 1701-D with the assistance of CBS to make it as authentic as possible. This has included recreating the bridge from blueprints and digital assets, use of authentic audio and of course the adaptation of the appropriate effects. All of this has been verified and approved by CBS and they have been a tremendous partner in bringing to life this experience.
Have improvements been made to the existing Ongoing Voyages?
Yes, primarily in terms of bug fixes and variety in the generation of missions.
With the TNG Romulans added as a possible enemy to face in the DLC, has the classic Romulan Bird of Prey been added for the Original Enterprise bridge to face?
Only the TNG era Romulans will be making their presence known in the trench at this time.
Is there a list of changes that are coming to the core game along with the DLC?
There will be a patch shortly before the release of the DLC. This will include a variety of fixes to the game and it will prepare it for the addition of the DLC. Here is the change log:
- Added Support for DLC.
- Fixed issues with Ongoing Voyages modes to increase variety of locations used by mission generator.
- Fixed some issues with controller prompts displayed in Training.
- Changed how players switch stations on The Original Series Enterprise Bridge. Previously, some VR players would lose tracking while trying to switch, depending on their tracking setup.
- Fixed multiple issues with Captain’s arm/hand animations in non-VR control modes.
- Fixed issue with position of Captain’s clipboard for non-VR players on The Original Series Enterprise Bridge.
- Added Science Info (flavor text) to all ships previously lacking it.
- Fixed other minor bugs.
** EDITED TO ADD CORRECTED PC RELEASE DATE **
Greetings Starfleet Officers! I am very pleased to report that our developers have been so excited to see your feedback that they have asked me to convey the following responses here in our forums.
Without further ado...
When is it available?
Available on PS4 on May 22. Available on PC (Oculus and Steam) on July 24.
What is the price of the DLC?
The Next Generation DLC will be available for $14.99 in North America and €14.99 in European countries with price varying accordingly by region and currency. As a DLC product, it naturally requires the original Star Trek: Bridge Crew game.
Does it support VR and non-VR gameplay?
As with the base game, it supports both VR and non-VR game play.
How will multiplayer work with the DLC? Will all players in a party need to have the DLC to play the new content?
All players in a party will need to have ownership of the DLC to be able to play the content together.
Does the DLC include IBM Watson powered voice recognition?
Support of the IBM powered voice recognition feature for Star Trek: Bridge Crew has been extended through the end of 2018. This functionality for the DLC content is being added in a patch shortly after launch of the DLC, largely to support the functionality for the 1701-D bridge including the new Operations role.
Will the new Patrol and Resistance modes be available for all three playable ships or just the Enterprise D?
You will be able to play Ongoing Voyages in Patrol or Resistance mode using all 3 playable ships (U.S.S. Aegis, original U.S.S. Enterprise and TNG U.S.S. Enterprise-D).
Is the new Operations role available on the U.S.S Aegis or original U.S.S. Enterprise bridges?
The new Operations role is only available on the bridge of the Enterprise-D.
Will the Enterprise-D bridge use the LCARS interface?
All of the bridge positions on the Enterprise-D have been implemented with the iconic LCARS interface from the TNG series (including appropriate audio).
How authentic is the implementation of the Enterprise-D?
Does it include appropriate colors and audio for phaser and torpedo fire? The development team at Red Storm has painstakingly recreated the 1701-D with the assistance of CBS to make it as authentic as possible. This has included recreating the bridge from blueprints and digital assets, use of authentic audio and of course the adaptation of the appropriate effects. All of this has been verified and approved by CBS and they have been a tremendous partner in bringing to life this experience.
Have improvements been made to the existing Ongoing Voyages?
Yes, primarily in terms of bug fixes and variety in the generation of missions.
With the TNG Romulans added as a possible enemy to face in the DLC, has the classic Romulan Bird of Prey been added for the Original Enterprise bridge to face?
Only the TNG era Romulans will be making their presence known in the trench at this time.
Is there a list of changes that are coming to the core game along with the DLC?
There will be a patch shortly before the release of the DLC. This will include a variety of fixes to the game and it will prepare it for the addition of the DLC. Here is the change log:
- Added Support for DLC.
- Fixed issues with Ongoing Voyages modes to increase variety of locations used by mission generator.
- Fixed some issues with controller prompts displayed in Training.
- Changed how players switch stations on The Original Series Enterprise Bridge. Previously, some VR players would lose tracking while trying to switch, depending on their tracking setup.
- Fixed multiple issues with Captain’s arm/hand animations in non-VR control modes.
- Fixed issue with position of Captain’s clipboard for non-VR players on The Original Series Enterprise Bridge.
- Added Science Info (flavor text) to all ships previously lacking it.
- Fixed other minor bugs.
Question on the DLC required to play with others.How will multiplayer work with the DLC? Will all players in a party need to have the DLC to play the new content?
All players in a party will need to have ownership of the DLC to be able to play the content together.
Does this mean we can't even enter into a lobby with a person that doesn't have the DLC if we do?
What if we want to play non-DLC "original" content with people that don't have DLC?
Is this still feasible (i.e., it just locks out the ability to choose DLC content), or will we no longer be able to play with someone that doesn't currently own the DLC?
Can't wait, it's been a long time. Hope the DLC is successful as I would love more content........ Maybe ship to ship PVP combat......... Just saying. Anyway, really happy Ubisoft are still investing in Bridge crew, keep it up![]()
Alright!
Happy for a DCL 1, hoping 4 #2 PVP lastly that all the ships on the wall in the briefing room with DCL 3.
Till our paths cross again! Mahalo
Live long and prosper fellow bridge crew mates Aloha!
$15 for a new ship, a open play patrol mode that's playable on all three bridges, and the Borg mission... Sounds like a steal to me.
Gabe...Originally Posted by UbiGabe Go to original post
There's a major issue with labeling of things in the game. It used to label objects with a number to differentiate objects.
For example, "Warbird 1", "Warbird 2", etc.
Now, they're all generic label of just the type, i.e., "Warbird". So if there are 10 ships in the radar area, you cannot differentiate any of them from each other if they're the same type. This makes it impossible, especially with intrusion, to figure out what the heck you're actually targeting.
Please add the labeling back to the objects that allows you to differentiate them from each other.
So now this game has 2 different timelines Kelvin and Prime,I hate Kelvin..