🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #11
    GiveMeTactical's Avatar Banned
    Join Date
    Sep 2013
    Posts
    4,501
    Originally Posted by Ghost416 Go to original post
    If you think it's difficult to run out of ammo, try slugging it out with Unidad on the third and fourth alert level for a while..
    Change weapons mid fight and you're good for another hour of hunkering down
    Share this post

  2. #12
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Cmon Ubisoft /—


    For Year 2 - this is something that could easily be implemented!
    Share this post

  3. #13
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Please - UBI

    This needs to be fixed.

    I still never run out of ammo in this game....
    Share this post

  4. #14
    Couldn't agree more! I was kinda a disappointment with Ghost Mode when I figured it out how much ammo you get from fallen enemies.
    Love the idea with manual reload only as well, although probably hard to implement.
    Share this post

  5. #15
    OP this is the single most dumbest idea ever
    Share this post

  6. #16
    JensDekkersNL's Avatar Member
    Join Date
    Jul 2018
    Location
    Netherlands
    Posts
    369
    Originally Posted by DIDJAMOM Go to original post
    OP this is the single most dumbest idea ever
    Vague post. Do you think the idea that every single fallen enemy should give you ammo is dumb, or that getting rid of that (as suggested) is dumb?

    I think the current system makes no sense as suggested. There are a million ammo crates aswell, so it is hardly necessary either.
    Share this post

  7. #17
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Originally Posted by DIDJAMOM Go to original post
    OP this is the single most dumbest idea ever
    You like infinite ammo do you?
    Share this post

  8. #18
    The auto ammo pickup system is just plain dumb all together. I would have never of expected to encounter such a feature in a “tactical shooter” game.

    If you could only pickup ammo of the same type as ammo your using then maybe but personally I’d just rather the feature be removed or should I rephrase it, I’d like the feature to be toggled on/off in the settings so we can play how we all want.
    Share this post

  9. #19
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Sniper Elite is a good example to emulate.

    It’s got a fantastic suite of options to really customise your experience.
    It’s had ‘realistic reload’ from day one, you can also set the ammo abundance in the level.

    Also importantly you have to search dead bodies to find ammo - and the ammo corresponds with the weapon the enemy was holding.


    This is something that needs to be addressed, because I’m tired of automatically hoovering up ammo after a firefight even tho none of it actually fits my weapon.

    Infinite ammo. I hate it.
     1 people found this helpful
    Share this post

  10. #20
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    I’m hoping the next update this will get fixed..


    It really needs to. 👍
    Share this post