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  1. #1

    The PK "rework"

    Hey Devs
    I believe that you have the PK rework all wrong. I'm coming from a slightly biased standpoint as PK has been my main since the beginning of the game but I think it's non sense that you increased her dodge recovery and nerfed all her damage. I mean when you put things into perspective, the shaman can headbutt you for a guaranteed interrupt, gets guard break immunity when ever she dodges do to her overly fast dodge heavy (thats as fast as a light attack), plus she can cancel her heavies into bleeds to any side she wants and gets health back using neck bite. It absolute bogus what you are doing to the PK in my opinion. You guys are making a formidable character even easier to kill by decreasing all her damage and increasing dodge recovery time. There are heros that are super OP (Berzerker, Highlander, Kensei, Shaman) and you choose to focus on the one hero that basically needs no work done? It just doesn't make sense to me guys. I think you need to bring some punishing aspects to a few of the OP characters listed above because currently that list of OP character above can spam certain abilities with very little risk and the fact that PK will seem even more punishable than ever is going to define the meta even further. I think PK should be able to cancel her bleed in any direction for starters and in terms of her damage output I ask that you PLEASE act with haste when you get the data in terms of the PKs overall performance because its going to be really ****ty if I have to wait an entire season in order to enjoy playing as my main again. I've supported your game from the beginning through thick and thin (lagged out of matches 100x), convinced a few of my buddies to actually buy the game and still play on a weekly basis. All i ask is you don't screw the pooch on what I believe to be one of the games most iconic characters. DO NOT make me wait an entire season to get your **** right on this topic PLEASE!!!

    Sincerely
    -A loyal warrior
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  2. #2
    KitingFatKidsEZ's Avatar Banned
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    According to the stats PK had a HIGHER winrate in duels than PRE NERF! shaman.
    https://forhonor.ubisoft.com/game/en...season-4-recap

    Let that sink in for a moment.

    The character was completely busted and i doubt the changes will be enough to make her more average as all the things that make her really broken are still there, they just do a little bit less damage.

    58% winrate in a 1v1 fighting game is insane.
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  3. #3
    Originally Posted by KitingFatKidsEZ Go to original post
    According to the stats PK had a HIGHER winrate in duels than PRE NERF! shaman.
    https://forhonor.ubisoft.com/game/en...season-4-recap

    Let that sink in for a moment.

    The character was completely busted and i doubt the changes will be enough to make her more average as all the things that make her really broken are still there, they just do a little bit less damage.

    58% winrate in a 1v1 fighting game is insane.
    I had a 60% win ratio with pre patch highlander. Now it's shot up to 74% win ratio after patch. But you are talking about everybody using that 1 character. Yeah I agree lol, she gets wins. Berserker is looking the same way now. Tools to fight anybody in the game. An obvious pick for any serious 1v1 player
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  4. #4
    KitingFatKidsEZ's Avatar Banned
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    Originally Posted by RenegadeTX2000 Go to original post
    Berserker is looking the same way now. Tools to fight anybody in the game. An obvious pick for any serious 1v1 player
    Yea i agree with bersker. Hes definitely better than most characters but he has some average matchups and some very easy matchups. The easy matchups in particular make serker pretty broken.

    I can certainly see why the run of the mill pk would have trouble with the current berserker style.
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  5. #5
    Charmzzz's Avatar Senior Member
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    Zerk and Conq are S-Tier now, PK will be maybe A-Tier after rework. I think all those damage tweaks are a bit too much combined, the rest is fine.
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  6. #6
    Shaman's headbutt is dodgable on reaction and only lands against competent players if you trick them into it. A raw one will be met with a GB or worse everytime. And her heavy cancel into bleeds only works from a neutral heavy and it has incredibly short range. The only time this actually gets used is if you trick your opponent into a dodge so you can GB them and go for a heavy cancel into top bleed poke where it's 100% confirmed. Otherwise the heavy cancel into bleed never lands.

    Every damage nerf PK got was well deserved. She had a stupidly high damage profile for being the safest hero in the game. Her dodge recovery now being 600ms practically changes nothing. as 600ms side dashes are fast enough to dodge and punish on reaction to most mix ups. 500ms let you escape certain things you really shouldn't be escaping. and it made her too safe. Her dagger cancel is usable now and she can now do both dagger cancel AND soft cancel into GB with heavy finishers now. Meaning she'll still keep the pressure up. She just isn't hitting you with a nuke everytime.
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  7. #7
    Reason why PK was overpowered was because she had the longest backdodge in the game, and could spam it a lot. Both the frequency of the backdodge and the distance were severely reduced, which gets rid of her advantage entirely. Now what does she have? An easily parried bleed attack because it can only come from one direction, severely less damage than her carbon copy Viking counterpart, no bashes unlike her carbon copy Viking counterpart, and no healing, unlike the one hero in the game who can deal 50 damage and heal herself at the same time with no risk to her own health.

    PK may have ruled Season 4, but she's most likely dropped down below Berserker, Kensei, Conq, and Gladiator
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  8. #8
    Originally Posted by KotoKuraken Go to original post
    and no healing, unlike the one hero in the game who can deal 50 damage and heal herself at the same time with no risk to her own health.
    I get it, people don't like Shaman, but seriously misinformation just makes people sound like they are crying over nothing and doesn't help their purpose any.

    If people read the dodge they can hit her out of the attack if they are close enough, if they are further away they can dodge and land a guardbreak. Done the latter plenty of times on xbox and PC so no there is no console 30fps issue either. Sure she can trick you with cancels but then that is an issue of not being predictable and outplaying the opponent and that is no different to any other hard or soft feint or cancel.
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  9. #9
    Charmzzz's Avatar Senior Member
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    Originally Posted by KotoKuraken Go to original post
    Reason why PK was overpowered was because she had the longest backdodge in the game, and could spam it a lot. Both the frequency of the backdodge and the distance were severely reduced, which gets rid of her advantage entirely. Now what does she have? An easily parried bleed attack because it can only come from one direction, severely less damage than her carbon copy Viking counterpart, no bashes unlike her carbon copy Viking counterpart, and no healing, unlike the one hero in the game who can deal 50 damage and heal herself at the same time with no risk to her own health.

    PK may have ruled Season 4, but she's most likely dropped down below Berserker, Kensei, Conq, and Gladiator
    Hm, I'm not sure if you see how good her opening options are now. What you can do from neutral: Zone 400ms, Right Heavy - let it fly or soft-feint into GB or Top Dagger cancel. So, from neutral your opponent cannot just put his guard to his right and be almost completely safe anymore. Good turtles will still be very good against PK, cause she still lacks an UB opener...
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  10. #10
    What I see here is a lack of utility in comparison to her S tier counter parts. The nerf in damage will no doubt drag her down because it take even more hits to kill players now. Not only that but debuff resistance will negate all her new strengths. I mean think about PK match up against the lawbringer. Your going to have to hit this fool twice as many times as he hits you. Not only that but now that her dodge is worse PK is going to be even more punishable which pisses me off cuz you've got these berserkers and shamans running rampant with far less risk taken on any of there move set, ITS ****ING ********. I'm pretty disappointed that PK is getting the nerf in comparison to a characters that can dodge forwards and back at violent speeds, plus being practically immune to guard break on there dodge heavies. There was alot of other characters that needed a rework before PK, but well see how bad Ubi screws this up. Probably going to have to wait an entire season or two to return her to a place of true balance especially considering the fact that other characters are being buffed. But hey at least theres PUBG.
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