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  1. #1

    weapon customization suggestion

    how difficult would it be to implement cosmetic/active rail customization? what am I talking about? lets use the m4 as our example, the m4 has 4 mounting points for various attachments on the rails. problem is we only use 2 (not counting where you attach your optic). so why not add the ability to put any any of the options we have (1dot / 3dot laser, and rangefinder) on any of the rails. so you open up the customization screen, scroll to rail and select it. then the camera focuses on the front of the gun. the normal selections are there but now have 3 checkboxes next to them labeled, none, active, and cosmetic. if none is selected the item will not appear on the rails, if active is selected the item will appear on the rail, and will change the guns stats accordingly, finally if cosmetic is chosen that item will appear on the next available rail from what you chose as active.

    example: (rifle is pointing to the right) order of itms selected, rangefinder [cosmetic], 1dot laser [active](on top rail), rail cover [cosmetic](on opposite rail from rangefinder).

    idk pictures would make more sense explaining this.
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  2. #2
    KingSpawn1979's Avatar Senior Member
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    That was suggested several times before, and it would really be a nice Addition.
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  3. #3
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    Originally Posted by chocolateholic1 Go to original post
    how difficult would it be to implement cosmetic/active rail customization? what am I talking about? lets use the m4 as our example, the m4 has 4 mounting points for various attachments on the rails. problem is we only use 2 (not counting where you attach your optic). so why not add the ability to put any any of the options we have (1dot / 3dot laser, and rangefinder) on any of the rails. so you open up the customization screen, scroll to rail and select it. then the camera focuses on the front of the gun. the normal selections are there but now have 3 checkboxes next to them labeled, none, active, and cosmetic. if none is selected the item will not appear on the rails, if active is selected the item will appear on the rail, and will change the guns stats accordingly, finally if cosmetic is chosen that item will appear on the next available rail from what you chose as active.

    example: (rifle is pointing to the right) order of itms selected, rangefinder [cosmetic], 1dot laser [active](on top rail), rail cover [cosmetic](on opposite rail from rangefinder).

    idk pictures would make more sense explaining this.
    Thanks for outlining this proposed system. Will send this to the team!
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