If you don't like her, don't take her with you.Originally Posted by Kwisatzz88 Go to original post
Fixed.
She's fairly reliable when undertaking a stealth takedown of an outpost, she doesn't need to be less reliable.
'Fixing things' should relate to bugs, not suggestions to cater for an individual's personal preferences at the expense of others.
Oh right, because jacking a heli, or standing up and yelling fully exposed is so ninja-like. For someone whom only uses a bow, she's anything BUT consistently stealthy. We haven't even gotten to her random use of fire arrows for no apparent reason. Seriously, if you've not even seen such behavior from her on a regular basis, you must not have played the game much. I'm only a little ways into my 2nd play through, and I'm sick of her recklessness already.Originally Posted by SofaJockey Go to original post
Jess is not reliably stealthy at hunting or combat, she's a mentally unstable rebel that does whatever she wants. You got one thing right though, the only real fix is to not bother taking her along. I call making the ONLY stealth companion act out in such ways bad design, not a bug. Designing such characters on a whim for supposed story immersion is not a good idea, and actually worse than an unintended bug.
It may just be my imagination, but the AI seems to be programmed with intentionally making certain GFH more/less likely to run in front of an aimed weapon. Jess seems to fall somewhere in the middle. I've had random GFH that do it almost constantly, to the point where I find it hard to believe it's just coincidental.Originally Posted by mattrius0504 Go to original post
Well said, The_Father_Xmas. I think the "walking in front of me" feature is a preview of what you have to contend with in the final scene with Joseph.
On the subject of Jess Black, if you don't like animals sneaking up on you (especially in Faith's Henbane River region, where it happens a LOT) enlist Jess as your GunForHire. All animals become docile to you and her.