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  1. #1

    Take suppression out or dial it back

    It needs to be taken out or reworked. Its a mechanic that is way to annoying and should only be on the enforcer . Do not compare it to real life this is a game .screen goes blind just cause a few bullets pass above or near you .
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  2. #2
    ROWEMEISTER's Avatar Banned
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    If someone is proper shooting at you then it is fine but yeah when a random bullet flies past you from 400m away through trees it should not suppress you.
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  3. #3
    R4NK_S1's Avatar Senior Member
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    Good point Rowe. I hate being suppressed by a ricochet.
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  4. #4
    First let me say that I 100% support the idea of suppresion.

    Then let's look at how it could be done in a game. In real world people get suppressed for fear of death. And not just death, getting hit in the elbow and remain disabled for life is not a joke, and that's considered lucky in terms of bullet injuries. In game equivalency, that's like after being downed, one has to repurchase the game just to play again. So that's out of the question.
    A milder approach might be to increase the bullet damage to a level where any class couldn't survive more that 3 bullets. But that would be against the game design in every and each way, so the devs won't do that.
    Give me a better solution, I'm all ears.
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  5. #5
    I dont support the current way it works. Make it take more bullets to work . Take out the going blind to where you cant shoot back effect or just take it out the game . Only a rare few like it . Like I said it needs to be dialed back .this isnt real life . If your not hitting your target with rounds you dont need to be rewarded . Either hit your target or get shot by them . It's just way to annoying . Player count on this game isnt to great and they wonder why . Theres alot I would like to touch on but I feel like a new game will have to come out for them to get it right .
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  6. #6
    The only problem i have with suppression is certain weapons still are accurate though suppression, some classes can still kill you like a pointman can even though they are suppressed. I honestly think even though the blue effect is annoying the accuracy drop off from suppression isn't strong enough on some weapons with high accuracy while ADS. Like I've even killed a tank who was using the stone in full auto at 100m suppressed with a headshot from a g28 just aiming and praying while firing the round, that shouldn't happen.

    On the other hand increasing suppression just increases the chance that the winner always goes to whomever shoots first and that would make things worse. I think it's fairly balanced now but I think you should be less suppressed if your remaining still or in cover and more suppressed if your moving and on the run. The effects should be stronger in the open. Weaker in cover.
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  7. #7
    Originally Posted by Squirrelrabbit Go to original post
    It needs to be taken out or reworked. Its a mechanic that is way to annoying and should only be on the enforcer . Do not compare it to real life this is a game .screen goes blind just cause a few bullets pass above or near you .
    please don't offer these suggestions based on your personal whim. Everyone has to live with suppression, hence the need to remain behind cover and return fire..
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  8. #8
    JRK1218's Avatar Banned
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    It's a garbage mechanic, period. A pistol being fired at me from 50m away Should Not make my screen look like I've had too much to drink. Every gun in the game shouldn't cause that to happen.
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  9. #9
    If your not hitting the person your firing at you dont need to be awarded by making them blind and unable to fight back . I'd be ok with the screen shaking but you go totally blind and cant fo anything . It's a failed mechanic that needs adjusting . It's not fun . It's probably made people quit this game .
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  10. #10
    I still like it
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