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  1. #1

    Treasure of the Z by truesurv1val

    Hi,

    Last week i uploaded treasure of the sea an tdm map. Now its time for the solo/coop mission.

    Its a boutyhunt map , you have to kill the captain and fight your way back to the heli to escape. Made many adjustment and change so here is the map video, enjoy !

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  2. #2
    Great, will give it a go tonight and might report back.
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  3. #3
    Just played it haha. Great map! Surprised I haven't seen the TDM version yet. Keep the good work coming
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  4. #4
    Hey man I played the TDM version. I hope you have focused it a bit. It feels WAY too big and intricate for TDM I would cordon off a section of it for that. As for this your map is MADE for this I will check it out asap. Your map is a masterpiece there is no doubt, I and the whole group I was playing with just felt kind of lost and separated even when we got the boat down. Can’t wait to play the sp.
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  5. #5
    I really enjoyed the single player version. Haven’t had a chance to play it MP. I like all the carnage mini screens. Great job on the ship! This would be my vote for a future featured map!
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  6. #6
    Originally Posted by Gutz_Berzerker Go to original post
    Hey man I played the TDM version. I hope you have focused it a bit. It feels WAY too big and intricate for TDM I would cordon off a section of it for that. As for this your map is MADE for this I will check it out asap. Your map is a masterpiece there is no doubt, I and the whole group I was playing with just felt kind of lost and separated even when we got the boat down. Can’t wait to play the sp.
    Thanks for playing, my latest version (v3) of the TDM has already some closed corridors bit better but i know what you mean .think this layout will work better for ctf or domination.

    But these 10 minute matches dont help bigger maps either. Once you getting to know the way a little, the game is over. Was thinking for TDM, opening up only the back side with the balconies of the ship. What do you think?

    Btw Really like this updating of the map, one of the best new features of fc5 editor.
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  7. #7
    A lot of work on this map. I'll try it this weekend.
    I had a cruise on my list of future maps, I will look at this and see if I continue to keep it on the list. Good work mate
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  8. #8
    And for those who use this, here is the link.

    https://far-cry-arcade.ubi.com/ps4/m...81802eb86c1022

    Have some conflicting feedback, some say its too easy and some say its too hard. So can use more feedback.
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  9. #9
    Played it this morning and had a lot of fun.

    It's kind of linear, you'll have to make your way through corridors, stairs and little arenas, decks have floor numbers which help, but sometimes it's a little bit confusing (do i have to break windows and get to an area that was not intented by the author of the map ?).
    The ship is in total panic, there is fire, broken furnitures, angels screaming, it has that very nice little tense of urgency going on, get out of here !
    I found also that your level felt a bit like dead island, and could easely be a part of the main story, don't know if you thought of that while building this game mode.
    Any way i really thought that Jacob would be the main target and was eagerly waiting for the moment where i could finally reach him, the first encounter he was mainly mocking at me.
    The boat is a huge one (very impresive, kudos for that) and the path you need to take is very twisted, (in a good way) difficulty was spot on for me, there was a sufficient stock of ammo and weapons even if i nearly died two or three times, especially when angels are rushing towards you and that you're trying to reload, it's quite the scary thing.
    But i finally made it and manage to escape, great feeling !
    It's really the kind of map that i will replay with pleasure in the next days, rush mode time attack with guns blazing in mind or wandering around looking for every detail.
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  10. #10
    Originally Posted by FlyingSpiritus Go to original post
    Played it this morning and had a lot of fun.

    It's kind of linear, you'll have to make your way through corridors, stairs and little arenas, decks have floor numbers which help, but sometimes it's a little bit confusing (do i have to break windows and get to an area that was not intented by the author of the map ?).
    The ship is in total panic, there is fire, broken furnitures, angels screaming, it has that very nice little tense of urgency going on, get out of here !
    I found also that your level felt a bit like dead island, and could easely be a part of the main story, don't know if you thought of that while building this game mode.
    Any way i really thought that Jacob would be the main target and was eagerly waiting for the moment where i could finally reach him, the first encounter he was mainly mocking at me.
    The boat is a huge one (very impresive, kudos for that) and the path you need to take is very twisted, (in a good way) difficulty was spot on for me, there was a sufficient stock of ammo and weapons even if i nearly died two or three times, especially when angels are rushing towards you and that you're trying to reload, it's quite the scary thing.
    But i finally made it and manage to escape, great feeling !
    It's really the kind of map that i will replay with pleasure in the next days, rush mode time attack with guns blazing in mind or wandering around looking for every detail.
    Thanks for this mini review good to read you enjoyed it.
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