the ability to turn off and reduce effectiveness of skills. I've been using the same character for a long time all weapons unlocked + attachments. I've joined a milsim but I have to create a new character because a few of the skills I unlocked don't really work in a role-play aspect. would be nice, good idea or no?
It's been requested before and I still think it's a good idea.
It would be nice to be able to unselect skills that have previously been chosen. Perhaps the skills points/resources could then be placed back into the "pool" to be allocated elsewhere. It's an existing mechanic so they wouldn't need to reinvent the wheel here.
It would be refreshing to be able to deselect certain skill to increase the level of difficulty without having to start over with a new character (losing everything else in the process). It would make it much easier for a player to tailor the gameplay experience to their liking and/or mood (e.g. deselect certain skills for a more hardcore experience).
When playing co-op, I think it would be a fun option to mix things up depending on what your friends prefer. When I was active, I had groups of friends that like to play differently with varying HUD options, styles of play, etc.
I actually see this as perhaps a way to even help add a little replayability to the game. I think I'll even add this suggestion to the Year 2 thread.
Do you even have any clue how much/little effort it would take to add something as small as this option or you just jumping other users for the sake of it?Originally Posted by KmarkoPL Go to original post
Much/little ??Originally Posted by biomag83 Go to original post
Obviously you have no idea about Software development ! So be quiet !
I use to work in IT and software development, so I have idea how much effort wit will take, and it is loot ! Not little !!
Adding a toggle on/off option for skills? Switiching between two already implemented states? I would be surprised its more than a man/week splitt by a developer, UI-artist and tester.
Biggest question would probably be how to handle the invested resources / character points - keeping the cheapest solution in mind to not re-imburse the resources thus really just turning off the skill bonus. Sorry if I don't buy it the slighest that this is a hard piece of coding.
It's very clear that you don't understand this. You would be turning the character back to a previous state that was used in the same release version. Even if a patch had occurred since your character was at that level in the skill tree you could still bring another character through the same evolution so the reverted state would have to be compatible. The skills are gameplay parameters not configuration parameters and are the same as HuD settings, weapon selection etc, the only difference being user access to set them back to "off" via the menu.Originally Posted by KmarkoPL Go to original post