🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    skill tree suggestion

    the ability to turn off and reduce effectiveness of skills. I've been using the same character for a long time all weapons unlocked + attachments. I've joined a milsim but I have to create a new character because a few of the skills I unlocked don't really work in a role-play aspect. would be nice, good idea or no?
     4 people found this helpful
    Share this post

  2. #2
    Kane_sg's Avatar Senior Member
    Join Date
    Feb 2016
    Location
    East
    Posts
    2,042
    I used to have a build for my primary character. But cheap difficulty things like Tier 1, Operation Watchman, and Predator ruined my build.

    I would love to be able to deactivate some skills to return to former build.
     1 people found this helpful
    Share this post

  3. #3
    KmarkoPL's Avatar Banned
    Join Date
    Aug 2007
    Posts
    2,775
    In all Ubisoft games was never possible to turn off upgraded perks.
    Once you upgraded, there is no return.
    There is no need Devs wasting time to make ability to turn off perks, cause you want to play RPG style !
    Share this post

  4. #4
    Kean_1's Avatar Senior Member
    Join Date
    Feb 2017
    Location
    So. CA
    Posts
    6,220
    It's been requested before and I still think it's a good idea.

    It would be nice to be able to unselect skills that have previously been chosen. Perhaps the skills points/resources could then be placed back into the "pool" to be allocated elsewhere. It's an existing mechanic so they wouldn't need to reinvent the wheel here.

    It would be refreshing to be able to deselect certain skill to increase the level of difficulty without having to start over with a new character (losing everything else in the process). It would make it much easier for a player to tailor the gameplay experience to their liking and/or mood (e.g. deselect certain skills for a more hardcore experience).

    When playing co-op, I think it would be a fun option to mix things up depending on what your friends prefer. When I was active, I had groups of friends that like to play differently with varying HUD options, styles of play, etc.

    I actually see this as perhaps a way to even help add a little replayability to the game. I think I'll even add this suggestion to the Year 2 thread.
     2 people found this helpful
    Share this post

  5. #5
    RedCeII's Avatar Senior Member
    Join Date
    May 2018
    Posts
    645
    I was hoping the new Fallen Ghosts skills (and enemies) would have been added to the main game upon release.
    Share this post

  6. #6
    biomag83's Avatar Senior Member
    Join Date
    Dec 2014
    Posts
    1,118
    Originally Posted by KmarkoPL Go to original post
    There is no need Devs wasting time to make ability to turn off perks, cause you want to play RPG style !
    Do you even have any clue how much/little effort it would take to add something as small as this option or you just jumping other users for the sake of it?
     1 people found this helpful
    Share this post

  7. #7
    KmarkoPL's Avatar Banned
    Join Date
    Aug 2007
    Posts
    2,775
    Originally Posted by biomag83 Go to original post
    Do you even have any clue how much/little effort it would take to add something as small as this option or you just jumping other users for the sake of it?
    Much/little ??

    Obviously you have no idea about Software development ! So be quiet !
    I use to work in IT and software development, so I have idea how much effort wit will take, and it is loot ! Not little !!
    Share this post

  8. #8
    biomag83's Avatar Senior Member
    Join Date
    Dec 2014
    Posts
    1,118
    Adding a toggle on/off option for skills? Switiching between two already implemented states? I would be surprised its more than a man/week splitt by a developer, UI-artist and tester.

    Biggest question would probably be how to handle the invested resources / character points - keeping the cheapest solution in mind to not re-imburse the resources thus really just turning off the skill bonus. Sorry if I don't buy it the slighest that this is a hard piece of coding.
     1 people found this helpful
    Share this post

  9. #9
    Kean_1's Avatar Senior Member
    Join Date
    Feb 2017
    Location
    So. CA
    Posts
    6,220
    ....how about we let Ubi worry about resources, etc. and let fellow community members share their ideas and suggestions without the disparaging remarks and attitude.
     2 people found this helpful
    Share this post

  10. #10
    AI BLUEFOX's Avatar Senior Member
    Join Date
    Oct 2006
    Location
    Pacific
    Posts
    6,832
    Originally Posted by KmarkoPL Go to original post
    Much/little ??

    Obviously you have no idea about Software development ! So be quiet !
    I use to work in IT and software development, so I have idea how much effort wit will take, and it is loot ! Not little !!
    It's very clear that you don't understand this. You would be turning the character back to a previous state that was used in the same release version. Even if a patch had occurred since your character was at that level in the skill tree you could still bring another character through the same evolution so the reverted state would have to be compatible. The skills are gameplay parameters not configuration parameters and are the same as HuD settings, weapon selection etc, the only difference being user access to set them back to "off" via the menu.
     1 people found this helpful
    Share this post