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  1. #1

    60 fps

    So it sounds like for honor will be around for a while. Could there be a possibility of 60 fps on console, or for at least for the ps4 pro?
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  2. #2
    Alustar.exe's Avatar Banned
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    Probably not anytime soon, that would require a major overhaul of the animations of all characters, and it really wouldn't yield much. In my opinion with the way it is, even with dedicated servers, there would be more lag and clipping issues that would ultimately negatively impact matches.
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  3. #3
    Originally Posted by PolishRifle81 Go to original post
    So it sounds like for honor will be around for a while. Could there be a possibility of 60 fps on console, or for at least for the ps4 pro?
    Probably not going to happen, you cant just give 60fps to a select few people.

    Originally Posted by alustar24 Go to original post
    Probably not anytime soon, that would require a major overhaul of the animations of all characters, and it really wouldn't yield much. In my opinion with the way it is, even with dedicated servers, there would be more lag and clipping issues that would ultimately negatively impact matches.
    Wot is this lmao, I feel like 0% of this comment is true (As someone whos kind of uneducated about these things) I REALLY dont see them NEEDING to overhaul animations just to unlock consoles to 60fps, what would the animations do at 60FPS that they dont do at 30FPS?

    60fps introducing lag?
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  4. #4
    Alustar.exe's Avatar Banned
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    Originally Posted by BTTrinity Go to original post
    Probably not going to happen, you cant just give 60fps to a select few people.



    Wot is this lmao, I feel like 0% of this comment is true (As someone whos kind of uneducated about these things) I REALLY dont see them NEEDING to overhaul animations just to unlock consoles to 60fps, what would the animations do at 60FPS that they dont do at 30FPS?

    60fps introducing lag?
    It's because the animations are already a core part of the games assets. To my knowledge, when you animate, the specific segment is pre rendered and buffered at 30fps. Is not like you flip a switch or cuddle a line in the code as the file itself is set to that rate
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  5. #5
    I think it would be more to do with the graphic engine there running on the console version but to change it i think it would be as simple as adjusting the calculations to support a variable frame rate? Similar to the pc version not that I don't totally agree with them changing it tho.
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  6. #6
    Originally Posted by alustar24 Go to original post
    It's because the animations are already a core part of the games assets. To my knowledge, when you animate, the specific segment is pre rendered and buffered at 30fps. Is not like you flip a switch or cuddle a line in the code as the file itself is set to that rate
    For honor is set to run better at 60fps. Every animation is adjusted at 60fps. Bringing it down to 30fps cause the game to have a slight delay of about 200ms. This makes certain animations seem choppy and what makes them look “fast”. I play on both pc and PS4. Pc runs at a solid 60fps while PS4 is at 30fps, and I will say I have a far much easier time on PC because of that 60fps the I do on the console. I have the hardest time with character that have 500ms light attack animation and timing blocks and dodges on consoles. Pc that same character doesn’t give me the same trouble.

    Adjusting the graphic settings would do anything to the animation at all. Adjusting the graphic settings would just effect the quality of the game and how it looks. These setting that put details into a game giving it more of a realistic look like shadow, texture, and lighting. Also resolution can effect frames as well because that’s how clear an image is going to be. Nothing graphic wise would effect how the animation looks unless you are not running a game on the optimum settings.
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  7. #7
    Originally Posted by Devils-_-legacy Go to original post
    I think it would be more to do with the graphic engine there running then i think it Would be as simple as just adjusting the calculations to support a variable frame rate? Similar to the pc version not that I don't totally agree with them changing it tho.
    If anything they need to optimize the game better To run at 30fps that console is stuck with. They need to actually slow a lot of things down for console so things seem less choppy at 30fps. As much as I would like to see 60fps on console the graphics that make for honor have a realistic look would take a big hit and it’s hard to say if that would be noticeable or not. Plus it has to be solid which might not be able to achieve with consoles. Maybe Latest Xbox can but PlayStation won’t until ps5.
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  8. #8
    I don't experience any blunders in the game unless someone I have joined with has ping rate of over 70 otherwise it's stunning no stuttering since s3 in my experience and I also play on pc were it is 60fps so the animations are ok on pc?. assuming the graphics card in a ps4 can handle the load like it does on battlefield 4 can you explain why it couldn't?.
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  9. #9
    Originally Posted by Devils-_-legacy Go to original post
    I don't experience any blunders in the game unless someone I have joined with has ping rate of over 70 otherwise it's stunning no stuttering since s3 in my experience and I also play on pc were it is 60fps so the animations are ok on pc?. assuming the graphics card in a ps4 can handle the load like it does on battlefield 4 can you explain why it couldn't?.
    Were I see animations being lost might be players with high ping I have been seeing it a lot now more then before. On console i do find that the Indicator does not match up with attacks with certain characters. I have had a lot of moments that i was sure I had the timing yet I still get hit. I tested this by going back and forth in the training mode on PC and PS4 using the timing gauge and just testing multiple times on attacks and blocking and parrying them and saw were it was stopping and comparing my success rate with blocking/parrying. All tested with a PS4 controller and on a 32” tv. With that said I was able to rough estimate that there was a delay with what I saw and input from the controller roughly at 200ms. That might be too high but that’s where I would ballpark the delay to be at. There are a lot of attacks that are almost guaranteed on console compared to PC. You playing both versions you should see the difference between console and pc and know that this game handles and plays differently when comparing it from 60fps to 30fps. I would say season 3 was where this game was at its best with timing on console but with all the adjustments made and the dedicated servers it really has made this game harder to play on console compared to PC.
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  10. #10
    It really depends on your opponents connection tbf the worse there internet is the more unpredictable the game becomes and harder to grab a parry. I'm more on console then pc as it has a higher player base but the attacks are the same speed ect on pc and console the only diffrence I see is there are more visual cues on pc then it's console counterparts. anything that's guaranteed on pc is still guaranteed on console.
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