I was planning to place a mortar on top of a large mountain that I created from the desert rock collection and when I zoom or aim the mortar, the view clips through the rock to the terrain below to where I can see inside the mountain. The mountain is about 300 units high. So is this a bug?
I'm trying to get this embarrassing bug looked at:
https://forums.ubi.com/showthread.ph...tiplayer-match
Thought I was having the same problem on PS4 when scripting Time Of Day change = messes up Fog, even when you add the same fog settings to the script. Seems to maybe have something to do with connected sky occlusion which changes the lighting from previous settings and seems to be on automatic reset when TOD takes place. Turning on the Override Sky Occlusion option in TOD settings opens a slider which will show the occlusion set to 0.01, cranking it up to 1 (my normal setting in Day/Night Cycle options) fixed the fog back to the same as pre-script. I guess clicking the Override option overrides the override that took place when you change TOD.
Had this problem, but just didn't use fog extinction and scattering and set them to 0.Originally Posted by akilyoung Go to original post
Hi, Ubisoft. My latest map (ps4) was the first time I've tried the scripting tools. After an exhaustive testing period, I published the map and the scripting where certain actions spawn new objective markers failed. You could see every marker, making the map quite confusing and if you started with a certain marker, would never be able to finish the map at all. This was mere moments between my last save, publishing it and playing it on the newest maps page. I requested deletion so I could test it one more time. Tell me, are the scripting tools not functioning properly?