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  1. #11
    Kean_1's Avatar Senior Member
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    Originally Posted by Cross8377 Go to original post
    Yeah, some people are just to stupid to communicate with others ...
    ....just to clarify, my llama picture wasn't a dig at you. It was prompted by the "my little pony remark". .....that including such elements to GRW might turn it into something it's not. A little ironic given some of what Ubi has already added to the game.

    Personally, I agree with some of what you mentioned. I wish the game world were more alive but in a broader sense than just the specific element outlined.

    The friendly AI are just not fun to interact with for a number of reasons that has been explained in these forums time and time again by those that feel the same way.

    As for dead bodies, without an ability that would allow the player to move and hide them, the gameplay is better off (IMO) with the existing mechanic. Personally, I never liked the way they chose to handle this as I believe it would be much more realistic, challenging and fun if the bodies would remain in the vicinity and would require the player to drag or carry them away to avoid detection. I used to play a lot of co-op and I could see this as something that would have added a lot to the depth of the gameplay. ....perhaps something that could have been an option or included in a harder difficulty.

    As for free-roam..... I personally think the game world is essentially empty without the enemies and gun play. In a game like GTAV where there are loads of activities, interesting interactions, vehicles and aircraft that are more interesting to fly (with better controls and physics), etc., it's a whole different story as it's all baked in. Adding these types of things to GRW would require entirely new mechanics that don't currently exist. It's just my opinion but I would rather see them put that effort into an option that would likely be appreciated by more GRW players like an NG+ option or mission generator. ....but that's just me.
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  2. #12
    Kane_sg's Avatar Senior Member
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    I wonder if any of the staying-corpse suggestion posters have put on a proper gameplay and analyze carefully whether such feature is not in this game.

    There are even a few missions in the game that disables corpse disappearing and you can see how both that feature and AI's random tracking and activity in this game will pretty much cripple your ability to stealth because enemy will go on alert and raise their awareness all the time, making everything in fubar condition.
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