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  1. #11
    DapperHayden007's Avatar Far Cry 3 Elite Member
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    Originally Posted by AW LOST SOLDIER Go to original post
    What's your opinions on remakes from other games? (im talking 1.1 remakes)

    My opinion is the same as when i started map making in 2010.

    I dont like the whole remake thing, you take someone elses design and hardwork then you put your name on it like it belongs to you, you take all the credit not the original creator. we moan when someone steals our maps, but seem fine with stealing other IP designs for our selves, it's a bit of a double standard imo. doing a remake is like an unskilled artist placing tracing paper over a skilled artists drawing, then tracing the image and shouting "look at my art" my comments on this may annoy some people, but it's my opinion, take it or leave it. creating something new is much better than copying someone elses work, dont you think. what is your opinion on remakes? why do you like or dislike them? i think im in the minority when i say i dislike the remake thing. please dont take my comments to heart, it's nothing personal.
    Actually, this thread is a contradiction in certain aspects. The game is completely different to the game's map you are remaking, so it will undoubtedly play different. For me personally, it's a curiosity thing over anything, When working in the industry having that curiosity is pretty important if you want to achieve success, it's also a bit of a learning curve, it teaches the player what kind of maps will work on Far Cry and what won't. Having a set layout design style throughout each game is great if that layout is known to be successful, but you then need to learn how you'd adapt to the game. I can say one thing, playing a map like Nuketown on COD and then on Far Cry is going to 100% of the time give completely different experiences, mostly because of the player base. Creating remakes of popular levels really enhances knowledge to the type of player base within a game, it's difficult to explain, but what I'm saying is remakes provide a great learning experience.

    I will say however, in my opinion you are wrong that it takes no creativity to remake a map from another game, because the creativity comes when you are deciding what objects you will need to recreate a specific area of the map and how you are going to get it as accurate as possible. There's a large extent of creativity in every map made. Everyone still has to think of ways to do things in the editor.

    When you state that it takes no creativity to remake, then what's the difference between remaking a map and making a map inspired off another? you'd still be looking at the same reference images to go off, all you need to do when making an inspired map is change a few aspects of that reference image to suit your own style.

    What about remakes of movies? Where you can't actually experience the entire location as it's just a quick scene, what if I wanted to say go to the Shire in the lord of the rings? I can't do that in modern games, so I have to make it myself to bring it to life in my own way, which then would not technically be a remake but an inspired project. But that's going into a completely different category.

    What i'm trying to say is that remakes take just as much creativity as any other map, in fact sometimes remakes can require more creativity because of things such as budget and assets, to get the map 1:1 is a big ask and can take a VERY long time to get right. So if anyone want's to remake a map from another game, then go ahead, but I just have to say, not to rush yourself, but take as long as you need if your aiming for accuracy.

    I really enjoy walking around a map that's based off a movie / game and I can recognize areas of that map. Getting it right is the hardest thing, much more difficult than getting your own map right because with your own map, you set your own standards, with a remake the standards are already set and there's more pressure to get it right.
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  2. #12
    Visually my version of Creek from COD4 does not look the same as the original (FarCry5 Montana theme now), but it does use a proven layout that works well with 12 players. It uses a great layout formula.

    https://forums.ubi.com/showthread.ph...C-TDM-FarCreek
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  3. #13
    If it’s not a FC5 made map then it’s fair game IMO. If you’re going to edit someone else’s map at least get permission first. But as far as 1:1 remakes that takes talent and if you have it and like a map make it. I want to play all deh maps that’s why I got a game with a editor.
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  4. #14
    Farcryisdead's Avatar
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    Originally Posted by Jaavaa Go to original post
    I'm not interested in remaking maps from other IPs. Another thing is a map tribute to a television series, a movie, a novel ...

    I like to use the editor to tell something new or at least an original vision even if it is something very well known.

    A map inspired by a concrete and known universe is not a copy for me. I do not rule out doing some tribute map, but do not remake other maps. Unless this is from a previous mine
    It's nice to see others who are into creating new original stuff. it's nice to create something from your imagination, and just stand back and look at it and feel proud that you just created something new, it's yours, you just brought your imagination to life.
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  5. #15
    rioseven's Avatar Banned
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    Nothing is new AW.

    If someone goes for a level design job their work is already something they saw somewhere else. Just changed a bit so that its not plagiarised.

    Concepts however are a bit different.

    I made a mini game on Gunscape. If you watch the vid you will also see that I make original work. READ THE SUBTITLES LOL. And then try to figure out how I built the level.



    Extraction map with 3 keys ^^
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  6. #16
    GenesisMD5745's Avatar Member
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    I've got nothing against remakes. I've seen and played on some good ones in this game.

    I'd like to do my own at some point, but probably never will because I know it won't match the real thing. Either I'll make mistakes in the map, or the map would exceed the budget somewhere, meaning I'd have to get rid of something. I've nearly reached the object limit on my Metropolis Mayhem map at around 90%, and some of the maps I'd like to do would still need over twice the objects (mainly generic shapes) that I put into that map.

    But if I were to do a remake, I'd try to let the player know what game the map is from. Either in the title, or somehow get it in the screenshot image. So at least they would know that it isn't my original work and that I'm not trying to take credit for the original design.
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  7. #17
    I've personally been working on remaking the campaign maps from the N64 title Perfect Dark, which is pretty much a completely untouched source as far as I've seen on the XB1. Figure it would be an interesting challenge to bring them forward into a new engine with new mechanics and make changes where necessary for gameplay's sake. So far it's been a neat project, though I shouldn't have started on Chicago immediately after doing Villa because I've burnt myself out for a bit.

    In my opinion, whatever you want to make, go for it, but I will personally judge a remake more carefully, and very harshly when it comes to bad remakes. If you're going to pay homage to another level designer's work with a remake, do it well or else all you achieve is an insult. Obviously, good original content is prime, but why is a thoughtful homage in a completely different engine with a completely different set of tools and assets such a sin? That's like frowning at someone for drawing a version of the Mona Lisa with colored sand instead of paint.
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  8. #18
    S0ggy & Dapper really explain it best for me. Remakes are a way to show your appreciation for the original map, by providing it in a medium that more people can see and enjoy it. When I try to remake something, I want to do it as close to the original as I can. I'm not trying to rip off someone else's work, but honor them. Another reason is the adventure in figuring out how to translate that world's mechanics into this one. In Far Cry 4, all of the enemies except animals have a ranged attack. However in Super Mario 1, none of them do apart from the Hammer Bros. and Bowser. You cannot do an aerial take down with the animals, and the knife-guy would throw his knives, so you have to compromise & use them, or animals with 1hp. Next, Mario one had two-dimensional hallways, and Far Cry is three-dimensional world so either you make the hallway in a straight line or you spread things out in your own creative approach.

    A doom map in Far Cry 4 called Doom Reloaded used destructible bricks as doors, and gave the player shotgun. The shotgun would 'open' the doors, and the noise it makes ensured enemies always knew where you were.

    Once I've made a copy that I'm really proud of, I take lots of screenshots and send them to the original authors to say hey look at this awesome thing I remade in Far Cry :-).

    I do however see the point the op is trying to make. In Banjo Kazooie Nuts & Bolts there was a problem with content theft in that someone who obtained a copy of another person vehicle would then claim it as their own. It was fairly easy to fool the younger players, but the older ones got clever. They would look at all the creations that this player was showing off and compare their quality, along with the attitude and sound of the kids voice. You got to know who the noobs really were :-). Some groups of people would submit a test where they wouldn't believe you unless you built something they requested, or had someone else to vouch for them.

    But in the very end however, no one is making any money off of these designs. Everything we make in a creation game is for fun, and no employer is going to hire you because you made a plane that goes 500 mph in Banjo Kazooie, regardless of how realistic it looks. And if you are copying a design from another game, somewhere along the line someone is going to recognize it and call you out. So best to say right off the bat if it is a remake or tribute, such as adding the title of the original in the title such as GoldenEye: Dam or Doom 2: Icon of Sin.
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  9. #19
    Ol Barakus's Avatar Far Cry 3 Elite Member
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    I personally dont mind playing remakes, if theyre done well.
    But i absolutely hate building them.
    Im currently making a map for the competition over at battlemap (film set one)...and man its a struggle. Theres no-way i'll win, maybe the map will not even get included, because it looks nothing like what its suppose too lol!
    My imagination runs wild, and i hate suppressing it...so ive gave up trying. So now, i have a map...pretending to be a set from a film Its not gonna fool anyone.

    Originally Posted by rioseven Go to original post


    Extraction map with 3 keys ^^

    Wow..that has me totally bamboozled sab. I have no idea how you made it! Other than copy and pasting the whole room several times. Brilliant tho mate
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  10. #20
    Speaking for myself, I LOVE remaking maps from other titles in ANY map editor.

    For me, it's the best way to get to know the editor, the controls, and the object menu. When I don't have to focus on level design and playability, and ONLY have to focus on getting the right things in the right places, it allows a much more painless and rapid experience. This doesn't mean that I don't also make my own content, but I just find that doing something I am already familiar with, inside and out, makes for a much less daunting experience.

    You also mentioned "1:1" remakes, and I will say that I don't take it that far...
    I try to consider the game's innate mechanics compared to those of the game I am trying to imitate...
    So, for example, when I make a Halo map in Far Cry, I consider that Far Cry players can move much faster across the map, so I tend to make the map larger to compensate for the player speed difference. Also, I tend to ALWAYS make small adjustments to the map to put my own brand on it...make it my own, if you will.


    If you're interested, I have only published 2 maps in Far Cry Arcade so far, and they are both Halo remakes.

    "Narrows" and "Valhalla"...both of them I put a LOT of work into.
    Look them up under my Gamertag, "HOBO ITCHY".
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