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  1. #1

    Orochi rework a.k.a. A "week rework".

    So, basicly what we've got is faster lights, damage reduced on openers, proper soft feint dash, changed Rip Tide to be faster as a light attack (why no leave both Rip Tides?) and what's really good is that they changed Strom Rush to be more viable.

    Why do I called it a "week rework" then? I don't know how it looks on consoles, but I can guarantee you that it will take a week until PC mid and high tier players will figure out what Orochi now does and he will slide way down to a D-tier hero max. He still has no opener, no unblockable and no soft feints which are way to go in For Honor at every champion in my opinion. Because of that I've got a feeling that Ubi is kinda looking mostly on console players and all of there reworks and changes are made by looking on situation on consoles. I really don't know how it is to play in For Honor on consoles, but by far as I seen on YouTube For honor looks easier. Maybe it's beacuse console players are not used to play harsh, competetive games which PC is full of, maybe it's beacuse there is no 60 FPS on consoles, but for me console play looks easier.

    Knowing what's above I can really tell you - on PC it will be a week maximum until players would get use to what Orochi do and he will be STILL unable to open turtles, STILL constantly parried whenever you will try to lunch that "good fast crazy light chains". There is NO WAY that any mid and high tier player would let you throw 3 lights in chain without parry. And even if he will figure out that he can't - he will block that. What's then? Would I have to spam lights and zones again to try to open him? Or would I have to try this new Storm Rush and hope that he won't magicly see from where attack comes from?

    And before you will start to tell me that: "Orochi is a counter attacker, he don't need to have opener or unblockable" or "faster attacks will do the job, you don't need no opener or unblockable". Wait. It's not open beta, and there is no 5 heroes, but 15. And there is few which are pretty similar to what Orochi actaully is and what he will be. First of - he is a assasin. There are assasins which has openers and unblockables and there is even one which has hyper armor every 2nd heavy attack even if 1st was feinted. Why do Orochi has to not have any of these? Because he is a Counter-Attacker? Well it's pretty hard to counter if someone's is denying to attack.
    I'm not asking for some stupid unblockalbe for 60 DMG thrown out of nothing or a kick which will stun you and drain half of your stamina. I'm asking for some ninja-styled knee to stomach after dash which will throw you out of stance, letting me to throw single light. That's it. All what Orochi's opener has to do is Open when someone is denying to fight. And a unblockable which he needs is just simple 2nd side heavy after 1st light which can be soft feinted into something, into dash, gb, light, whatever. Just some sort of things which will help me to keep flow of the fight.

    Why do the fastness won't do the work? We already have a Aramusha guy, which was kinda good at the begining, but now there is no way that you will kill someone by throwing lights. You will say: "well there are Aramushas which kills people by using his chain". Yes, but he has very good soft feints, and without mixing his chain with soft and hard feints you will do nothing. By spamming lights you can only kill some low tier players.
    And we have PK which has fast lights, and what? Is there any mid and high tier PK which is killing people in duels by light chains? No, PKs are killing others which feints to light bleeding attacks and by constantly spamming zones, broken zones, so imo PK rework was pretty much needed, thus I would rework Valk first, but we are not talking jere about that.

    Orochi needs opener, unblockalbe which he can soft feint to few things and that's the only way to keep him at least on B-tier at high elo and A-tier on mid elo, otherwise it's a "week rework" at lest on PC. I'm not telling that Ubi is doing nothing, much thanks for that rework, sure he will be kinda better, but he won't have what he really needed, and he won't have tools to stay good longer than a weak.
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  2. #2
    Could we maybe hope for a "month rework" next time?

    Also, with the hefty majority of the player base being on console kinda seems like it doesn't matter how Orochi does on PC.
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  3. #3
    spend your energy on trying him out at launch. then sum up here thereafter.

    not vica versa...
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  4. #4
    PDXGorechild's Avatar Senior Member
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    Yeah give it a chance dude. I thought the same of the Berserker reworks when I first learnt about them, didn't think it would help his situation much at all, but turns out he became one of the best classes. A few subtle changes can make all the difference in the world.
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  5. #5
    EvoX.'s Avatar Senior Member
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    You are correct in assuming PC players will get used to it in a few weeks, but really? D-tier? That's just wrong.

    Orochi so far looks like a very nerfed version of Berserker - 400 ms chain attacks that can't come from feints and don't have HA, no Unblockable, not as good zone, not as good feint game. I still have no clue why it's okay for one class to get so much buffs in their rework, but another gets half or less than that.
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  6. #6
    PDXGorechild's Avatar Senior Member
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    Originally Posted by EvoXTalhante Go to original post
    You are correct in assuming PC players will get used to it in a few weeks, but really? D-tier? That's just wrong.

    Orochi so far looks like a very nerfed version of Berserker - 400 ms chain attacks that can't come from feints and don't have HA, no Unblockable, not as good zone, not as good feint game. I still have no clue why it's okay for one class to get so much buffs in their rework, but another gets half or less than that.
    He got UB properties on his two slowest moves as a trade for a massive damage nerf on one of them. He also got a few minor damage increases and hyper armour on feint. That's it.
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  7. #7
    ^you forgot zerk got both his zones nurfed as well one has like double the stamina use and the other no longer ledges
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  8. #8
    EvoX.'s Avatar Senior Member
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    Originally Posted by PDXGorechild Go to original post
    He got UB properties on his two slowest moves as a trade for a massive damage nerf on one of them. He also got a few minor damage increases and hyper armour on feint. That's it.
    Kinda funny how this is what makes him S-tier, quite possibly the best Duel hero after PK gets nerfed, but Roachi will probably settle down in B-tier, isn't it?
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  9. #9
    If anything his strength comes from his feints not the ub
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  10. #10
    Originally Posted by PDXGorechild Go to original post
    Yeah give it a chance dude. I thought the same of the Berserker reworks when I first learnt about them, didn't think it would help his situation much at all, but turns out he became one of the best classes. A few subtle changes can make all the difference in the world.
    yes , u r talking about zerk, zerk was 10 time better than orochi and got rework to 2 unblockables and uninterruptible and a ****ing fast attack as feint, but after 2 weaks ,everyone could block these feint fast lights, so he just had the chance to work with unblockables and try his uninterruptible to trade. But orochi has non of them. And me as pc play with rep 108 and orochi rep 18 know that these attacks of rochi will get at least blocked easily after 1 or 2 weeks. Always the same, if u bring out a "REWORK" u have to think about all players , new ones , but old ones aswell . Not just add new cool moves and everybody is happy ! orochi was weak and sadly willnt be top tier with these changes . 4v4 maybe will do better becaus of being fast but 1v1 still lowtier.
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