WHEN ARE FEATS GOING TO GET BALANCED EXACTLY ?!
Kinghts leterally win every close dominion games cuz of feats.
Every dominion games are just ended with feats spam. They are to easy to access and too op.
Samourais have some interesting feats but most of them still need the player to be somewhat decent to utilize them.
Vikings have cheezy feats but not that game breaking, except for fire grenade in restrained areas. And the not cheezy ones are mostly useless buffs due to the fact that their casting time is too long to be viable; since most of the time you want to use those is 1vX situations, but that, in order to cast them you need ot be far away enough.
Knights are just plain simple opness. Deals tremendous damages and one shots everything. ****ing boring as hell.
SUGGESTIONS !
- DELETE THE CASTING TIMES OF BUFFS AND OTHER SAME TYPE OF FEATS ! This will make buffs and other casting times related feats useless. Right now they are close to useless.
- NERF HTE BOOMBS FEATS ! REDUCE THEIR DAMAGES ! UP THEIR COOLD DOWN !
Stun grenade should not damage : it clearing minions is way too good in dominion since it allows someone at A or C to also take care of B with a relatively short cooldown.
Grenade doing more damage than Javelin is non sense too, especially since there's so little friendly fire from it.
Catapult, Spearstorm, etc should just not be in the game, period.
Feats should all be passive and players should have a very, VERY wide selection of feats to choose from so they can custom build their character to their play style.
Cant tell if you're actually making these ignorant comments with serious attitude or you're just trolling , so Ill just reply like you're serious.Originally Posted by Arekonator Go to original post
Feats are garbage, there are a couple HUGE issues with them...
1. The way they're obtained/rewarded is ridiculous, the winning team wins a group fight and gets rewarded with abilities to win fights even easier while the losing team gets nothing to help them? Are you serious?
2. These feats that serve no purpose but to help already winning teams snowball matches are even more BS because on top of #1, these things completely negate the concept of the game (fighting is not allowed in any end game dominion with a knight on the enemy team for very obvious reasons)
It was supossed to be mostly joke, but since you reacted the way you did...Originally Posted by BTTrinity Go to original post
So you want people to get rewarded by playing poorly, have the game handle them the crutch? Or from the other side, have players penalized for winning? Why is a problem that players get rewarded for playing well? Leading into that, why snowball should even be considered a problem?
You can see who got what feats availible, and there are ways to play around that. If you see enemy knight got catapult and still decide to cluster up and get all deleted by single hit, thats not fault of the game.
I am not denying that feats could use bit of balancing, but i am convinced its nowhere near as severe as you people make it appear.
Not that easy. If it's busted out in the middle of a fight, you're guaranteed to get hit.Originally Posted by Arekonator Go to original post
Most people seem to love dropping catapults right on top of their teammates, and it kills their opponent instantly while their teammate takes scratch damage from a GIANT BOULDER.
Yeah i'm getting sick of this as well, can't believe it's been so long sorting this out.
Came up with these suggestions a while back to tackle snowballing and insta-kill feats:
* The feats are exactly the same in terms of numbers, in aid of balance. Each faction just has different animations to give flavour. For example, a level 3 feat projectile for the vikings is an axe and does the same damage and takes the same time to cast as a level 3 bow used by a Samurai.
* Everyone starts with their feats unlocked from the start of each game, some active feats with longer cooldowns maybe.
* Fire flask, Spear storm, Arrow storm, Catapult and Nail bomb all removed.
* Feats provide one of the following;
1. A passive bonus to your own character
2. An active bonus to your nearby team mates (Banners)
3. An active bonus to your own character (Fury, Second wind etc)
4. An area effect stun attack, no damage.
5. An area effect small damage attack.
6. A moderate damage single target ranged attack
7. Traps
Debating whether all feats for each faction should be accessible by all the factions classes, though that would reduce the identity of certain classes a bit. Always wanted Warlords passive feats on my Berserker, I often forget to pop my active feats >.<
Arekonator your right you should be awarded a feat for playing well but not an instant win button like catapult and others it takes away the core concept of the game to fight. i would rather more passive Feats like damage resistance ect.
the amount of a issue differs from game to game as some pre made are built around maximising free damage from Feats and other sources
No, I want the game to remain balanced and not give ONLY THE WINNING TEAM abilities to WIN FIGHTS EVEN EASIER, especially when those abilities are just blatantly better versions of the other factions counterparts. Also, why does the winning need those abilities more than the losing team, if they're already winning?Originally Posted by Arekonator Go to original post
I speak for myself, and my group of friends who play/quit playing for honor (Let me tell you, about 4/9 quit because they were tired of insta-win feats) but from ALL OF OUR EXPERIENCES, 4v4's 9x out of 10 are 1 sided stomps with no retaliation from the losing team and its VERY OFTEN that the game matches top tier players with noobs and leads to said experiences.
So "Why is the games inbalances and low player base resulting in AT LEAST 40% of dominion matches being over within 2 minutes because 1 sided shxt stomps considered a problem" Geez, I dont know... /s (Games are supposed to be about fun, and no matter who you are, its not fun to be snowballed like that, at all)
I AM convinced feats are in immediate need of changes due to this, in a fighting game where you're occupied fighting 90% of the time, having instant kill feats that just deny any kind of fighting isnt okay at all.
If knights and vikings get an AoE insta-kill feat like Catapult/Fireflask and its not gonna get changed....
Samurai's T4 should be a musket with 4 shots on the same cooldown as LB's bomb's that deals 125 damage that locks on twice as far as long bow does. But its BALANCED ( About as balanced as catapult :P ) because it only kills 1 person.