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  1. #1
    UbiKeeba's Avatar Community Manager
    Join Date
    May 2015
    Posts
    2,197

    Your Year 2 Questions

    Hey Ghosts!

    We have received a special request for you. We'd like to know what your most pressing questions regarding the team's vision for Year 2 are. Post them below!
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  2. #2
    Is there any non special operation PvE content planned such as DLCs? I know you stated the main storyline is complete but some sort of new quest series.
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  3. #3
    KingSpawn1979's Avatar Senior Member
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    Mar 2017
    Location
    Germany
    Posts
    2,532
    Are you planning

    - any PvE Content beyond Challenges?
    - to add more Barrel/Stock Options for the M4?
    - Sniper Scopes for Assault Rifles?
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  4. #4
    Kean_1's Avatar Senior Member
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    Feb 2017
    Location
    So. CA
    Posts
    6,220
    Are you ever going to implement the searchable lobby and additional hardcore elements discussed last year for Custom Match in Ghost War?
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  5. #5
    AI BLUEFOX's Avatar Senior Member
    Join Date
    Oct 2006
    Location
    Pacific
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    6,832
    How does the team plan to keep both the PvE and PvP modes interesting to existing players, the PvE in particular?

    Is it possible, is it in your vision, to rework the team mate AI in order to give single players an experience closer to that of coop players and closer to the original in terms of offering different team approaches?
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  6. #6
    On which month your planning to release the Special Operation 2?
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  7. #7
    Any chance of NG+ getting added to the game?

    Also, what would it hurt to add the SB armored pickup, SB white camo heli, Unidad off road buggy, and Unidad turreted jeep to their respective vehicle packs? They should've been there to begin with. Also, I'm sure some would appreciate that rare 4x4 jeep being added somewhere.
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  8. #8
    DoomsDayFisher's Avatar Member
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    Oct 2016
    Location
    Northern Virginia
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    297
    Will bipods be added to light machine guns and sniper rifles?
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  9. #9
    Will you be adding any gameplay alterations during the season such as RoE options or team mate loadouts?
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  10. #10
    Is a mission editor in the works for year 2?

    If not, why?

    If so, will this be a priority release in the update schedule?

    The main story is finished. The DLCs did their job (even if no one really knows what Narc Road's job was) and I don't really want to pay for another scripted and partitioned PvE experience. A mission editor would empower us, the players, to start making our own stories and experiences in the sand box YOU created. There's a talented immersion/RP community for this game and I would love to see them (myself included) get an opportunity to showcase their creativity with shared missions and unique parameters. Features in a mission editor I'd like to see are:
    • Host options for co-op
    • Adjust the location, availability and use of ammo crates (such as limiting them to rebel bases)
    • Set limits to when inventory can be accessed (only at ammo crates, only at rebel bases, etc)
    • Mission parameters (time of day, weather to include that in Fallen Ghosts, location, rally points, exfil, etc)
    • Equipment, weapons and appearance limitations (there's always that one guy who wants to look like a post apocalyptic clown)
    • Adjustments for the AI stats and behavior (alert range/sensitivity, aggressiveness/behavior, accuracy, HP, patrol routes randomization)
    • Sharing our creations!


    I think if you give us the tools to start creating our own content, you'll see this games community explode in a big way and the relevance of the PvE experience will be greatly improved. Thanks for your consideration and creating a game I care about enough to even bother sharing my passion with you all.
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