Even though this is sold as a rework it really doesn't look like one. Orochi is still cursed by the fact that you can block everything, you can just sit there and wait, ironically making him the counterattacker and not the Orochi. To be a counterattacker you have to give you're opponent an incentive to attack, this being Orochi's greatest flaw he has none. His move set was for some reason made to be an aggressive ATTACKER and in this game that is your worst option without a turtle opener. His counterattack abilities are still useless unless your opponent is attacking, this is why the Tozen kick isn't meant to be in the Orochi move set because you would hit him once and he's back and turtling with no incentive to attack. His best bet is to give him a dodge side heavy like Nobushi and Kensei so your opponent has to guess from where the attack will come, and a hurricane blast alternate without turning your back to him (of course) and being able to be parried that way you can play mind games with your opponent to make an opening. And storm rush is now only slightly less useless but it's basically the Highlander's forward heavy faint which as we know from experience that that move in itself needed a buff. So in short Orochi is now how he should have been before the rework and even though I still need to play with him to be sure but I think he is still no where near where he should be by now.
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